- recommitted last working version of the trimesh_QT_shared project contained in the git repository

This commit is contained in:
granzuglia 2015-07-30 11:13:19 +00:00
parent 59dd06f949
commit 6bb2ed6382
12 changed files with 1078 additions and 993 deletions

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@ -44,15 +44,13 @@ Initial release.
#define glDeleteVertexArrays glDeleteVertexArraysAPPLE #define glDeleteVertexArrays glDeleteVertexArraysAPPLE
#endif #endif
GLArea::GLArea (CMesh& m, MLThreadSafeGLMeshAttributesFeeder& feed,QWidget* parent,QGLWidget* sharedcont) GLArea::GLArea (CMeshO& m, MLThreadSafeGLMeshAttributesFeeder& feed,QWidget* parent,QGLWidget* sharedcont)
:QGLWidget (parent,sharedcont),vaohandlespecificicforglcontext(0),mesh(m),feeder(feed),sem(0) :QGLWidget (parent,sharedcont),mesh(m),feeder(feed),rq(),drawmode(MDM_SMOOTH)
{ {
drawmode= MDM_SMOOTH;
} }
GLArea::~GLArea() GLArea::~GLArea()
{ {
glDeleteVertexArrays(1,&vaohandlespecificicforglcontext);
} }
void GLArea::initializeGL() void GLArea::initializeGL()
@ -67,7 +65,6 @@ void GLArea::initializeGL()
glEnable(GL_COLOR_MATERIAL); glEnable(GL_COLOR_MATERIAL);
glEnable(GL_CULL_FACE); glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glGenVertexArrays(1,&vaohandlespecificicforglcontext);
} }
void GLArea::resizeGL (int w, int h) void GLArea::resizeGL (int w, int h)
@ -80,13 +77,16 @@ void GLArea::resizeGL (int w, int h)
void GLArea::paintGL () void GLArea::paintGL ()
{ {
makeCurrent(); makeCurrent();
glPushAttrib(GL_ALL_ATTRIB_BITS);
//GLenum err = glGetError(); //GLenum err = glGetError();
//assert(err == GL_NO_ERROR); //assert(err == GL_NO_ERROR);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity(); glLoadIdentity();
gluPerspective(25, GLArea::width()/(float)GLArea::height(), 0.1, 100); gluPerspective(25, GLArea::width()/(float)GLArea::height(), 0.1, 100);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity(); glLoadIdentity();
gluLookAt(0,0,5, 0,0,0, 0,1,0); gluLookAt(0,0,5, 0,0,0, 0,1,0);
track.center=vcg::Point3f(0, 0, 0); track.center=vcg::Point3f(0, 0, 0);
@ -98,34 +98,34 @@ void GLArea::paintGL ()
vcg::glScale(d); vcg::glScale(d);
glTranslate(-mesh.bbox.Center()); glTranslate(-mesh.bbox.Center());
if (sem == true) if (mesh.VN() > 0)
{ {
glBindVertexArray(vaohandlespecificicforglcontext);
switch(drawmode) switch(drawmode)
{ {
case MDM_SMOOTH: case MDM_SMOOTH:
feeder.drawTriangles(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE); case MDM_FLAT:
feeder.drawTriangles(rq);
case MDM_WIRE:
feeder.drawWire(rq);
break; break;
case MDM_POINTS: case MDM_POINTS:
feeder.drawPoints(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE); feeder.drawPoints(rq);
break;
case MDM_WIRE:
feeder.drawWire(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
break; break;
case MDM_FLATWIRE: case MDM_FLATWIRE:
feeder.drawFlatWire(vaohandlespecificicforglcontext,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE); feeder.drawFlatWire(rq);
break;
case MDM_FLAT:
feeder.drawTriangles(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break; break;
default: default:
break; break;
} }
glBindVertexArray(0);
} }
glPopMatrix(); glPopMatrix();
track.DrawPostApply(); track.DrawPostApply();
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
//doneCurrent();
GLenum err = glGetError(); GLenum err = glGetError();
assert(err == GL_NO_ERROR); assert(err == GL_NO_ERROR);
} }
@ -183,72 +183,79 @@ void GLArea::wheelEvent (QWheelEvent * e)
updateGL (); updateGL ();
} }
void GLArea::setupEnvironment(MyDrawMode mode) void GLArea::updateRequested(MyDrawMode md,vcg::GLFeederInfo::ReqAtts& reqatts)
{ {
sem = false; drawmode = md;
drawmode=mode; rq = reqatts;
makeCurrent();
std::vector<bool> import(8,false);
switch(drawmode)
{
case MDM_SMOOTH:
case MDM_WIRE:
feeder.attributesToBeImportedInTriangleBasedPipeline(import,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
case MDM_POINTS:
feeder.attributesToBeImportedInPointBasedPipeline(import,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
break;
case MDM_FLAT:
case MDM_FLATWIRE:
feeder.attributesToBeImportedInTriangleBasedPipeline(import,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
default:
break;
}
feeder.updateClientSideEnvironmentVAO(vaohandlespecificicforglcontext,import);
sem = true;
updateGL(); updateGL();
} }
void GLArea::resetTrackBall()
{
makeCurrent();
track.Reset();
updateGL();
doneCurrent();
}
SharedDataOpenGLContext::SharedDataOpenGLContext( CMesh& mesh,MLThreadSafeMemoryInfo& mi,QWidget* parent /*= 0*/ )
:QGLWidget(parent),feeder(mesh,mi,100000),vaohandlespecificicforglcontext(0),drawmode(MDM_SMOOTH)
SharedDataOpenGLContext::SharedDataOpenGLContext( CMeshO& mesh,MLThreadSafeMemoryInfo& mi,QWidget* parent /*= 0*/ )
:QGLWidget(parent),feeder(mesh,mi,100000)
{ {
} }
SharedDataOpenGLContext::~SharedDataOpenGLContext() SharedDataOpenGLContext::~SharedDataOpenGLContext()
{ {
makeCurrent(); deAllocateBO();
} }
void SharedDataOpenGLContext::myInitGL() void SharedDataOpenGLContext::myInitGL()
{ {
makeCurrent(); makeCurrent();
glewInit(); glewInit();
glGenVertexArrays(1,&vaohandlespecificicforglcontext); doneCurrent();
} }
void SharedDataOpenGLContext::passInfoToOpenGL(int mode) void SharedDataOpenGLContext::passInfoToOpenGL(int mode)
{ {
makeCurrent(); makeCurrent();
drawmode = static_cast<MyDrawMode>(mode); MyDrawMode drawmode = static_cast<MyDrawMode>(mode);
//_tsbm.setUpBuffers(); //_tsbm.setUpBuffers();
vcg::GLFeederInfo::ReqAtts req;
bool allocated = false;
switch(drawmode) switch(drawmode)
{ {
case MDM_SMOOTH: case MDM_SMOOTH:
case MDM_WIRE: case MDM_WIRE:
feeder.tryToAllocatePerTriangleAttributesInBO(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE); req[vcg::GLFeederInfo::ATT_VERTPOSITION] = true;
req[vcg::GLFeederInfo::ATT_VERTNORMAL] = true;
req[vcg::GLFeederInfo::ATT_VERTINDEX] = true;
req.primitiveModality() = vcg::GLFeederInfo::PR_TRIANGLES;
break; break;
case MDM_POINTS: case MDM_POINTS:
feeder.tryToAllocatePerPointAttributesInBO(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE); req[vcg::GLFeederInfo::ATT_VERTPOSITION] = true;
req[vcg::GLFeederInfo::ATT_VERTNORMAL] = true;
req.primitiveModality() = vcg::GLFeederInfo::PR_POINTS;
break; break;
case MDM_FLAT: case MDM_FLAT:
case MDM_FLATWIRE: case MDM_FLATWIRE:
feeder.tryToAllocatePerTriangleAttributesInBO(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE); req[vcg::GLFeederInfo::ATT_VERTPOSITION] = true;
req[vcg::GLFeederInfo::ATT_FACENORMAL] = true;
req.primitiveModality() = vcg::GLFeederInfo::PR_TRIANGLES;
break; break;
default: default:
break; break;
} }
emit dataReadyToBeRead(drawmode); vcg::GLFeederInfo::ReqAtts rq = feeder.setupRequestedAttributes(req,allocated);
doneCurrent();
emit dataReadyToBeRead(drawmode,rq);
}
void SharedDataOpenGLContext::deAllocateBO()
{
makeCurrent();
feeder.deAllocateBO();
doneCurrent();
} }

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@ -43,7 +43,6 @@ Initial release.
#include "mesh.h" #include "mesh.h"
#include "ml_scene_renderer.h" #include "ml_scene_renderer.h"
#include "ml_atomic_guard.h"
/// declaring edge and face type /// declaring edge and face type
@ -53,10 +52,11 @@ class SharedDataOpenGLContext : public QGLWidget
{ {
Q_OBJECT Q_OBJECT
public: public:
SharedDataOpenGLContext(CMesh& mesh,MLThreadSafeMemoryInfo& mi,QWidget* parent = 0); SharedDataOpenGLContext(CMeshO& mesh,MLThreadSafeMemoryInfo& mi,QWidget* parent = 0);
~SharedDataOpenGLContext(); ~SharedDataOpenGLContext();
void myInitGL(); void myInitGL();
void deAllocateBO();
MLThreadSafeGLMeshAttributesFeeder feeder; MLThreadSafeGLMeshAttributesFeeder feeder;
@ -65,21 +65,17 @@ public slots:
void passInfoToOpenGL(int mode); void passInfoToOpenGL(int mode);
signals: signals:
void dataReadyToBeRead(MyDrawMode mode); void dataReadyToBeRead(MyDrawMode,vcg::GLFeederInfo::ReqAtts&);
private:
GLuint vaohandlespecificicforglcontext;
MyDrawMode drawmode;
}; };
class GLArea:public QGLWidget class GLArea:public QGLWidget
{ {
Q_OBJECT Q_OBJECT
public: public:
GLArea (CMesh& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget* parent = NULL,QGLWidget* sharedcont = NULL); GLArea (CMeshO& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget* parent = NULL,QGLWidget* sharedcont = NULL);
~GLArea(); ~GLArea();
void resetTrackBall();
/// we choosed a subset of the avaible drawing modes /// we choosed a subset of the avaible drawing modes
public slots:
void setupEnvironment(MyDrawMode mode);
signals: signals:
/// signal for setting the statusbar message /// signal for setting the statusbar message
@ -96,30 +92,18 @@ protected:
void mouseMoveEvent(QMouseEvent*e); void mouseMoveEvent(QMouseEvent*e);
void mouseReleaseEvent(QMouseEvent*e); void mouseReleaseEvent(QMouseEvent*e);
void wheelEvent(QWheelEvent*e); void wheelEvent(QWheelEvent*e);
public slots:
void updateRequested(MyDrawMode,vcg::GLFeederInfo::ReqAtts&);
private: private:
MLAtomicGuard sem;
GLuint vaohandlespecificicforglcontext;
/// the active mesh instance /// the active mesh instance
CMesh& mesh; CMeshO& mesh;
/// the active manipulator /// the active manipulator
vcg::Trackball track; vcg::Trackball track;
/// mesh data structure initializer /// mesh data structure initializer
void initMesh(QString message); void initMesh(QString message);
//MLThreadSafeMemoryInfo& mi;
MLThreadSafeGLMeshAttributesFeeder& feeder;
MyDrawMode drawmode; MyDrawMode drawmode;
MLThreadSafeGLMeshAttributesFeeder& feeder;
vcg::GLFeederInfo::ReqAtts rq;
}; };
//class GLAreaEXT:public GLArea
//{
// Q_OBJECT
//public:
// GLAreaEXT (CMesh& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget * parent = NULL,QGLWidget* shared = NULL);
// ~GLAreaEXT();
//
// void paintGL ();
//};
#endif /*GLAREA_H_ */ #endif /*GLAREA_H_ */

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@ -49,12 +49,10 @@ MainWindow::MainWindow (QWidget * parent)
for(int ii = 0;ii < 2;++ii) for(int ii = 0;ii < 2;++ii)
{ {
glar[ii] = new GLArea(mesh,shared->feeder,NULL,shared); glar[ii] = new GLArea(mesh,shared->feeder,NULL,shared);
connect (shared,SIGNAL(dataReadyToBeRead(MyDrawMode)),glar[ii], SLOT (setupEnvironment(MyDrawMode))); connect (shared,SIGNAL(dataReadyToBeRead(MyDrawMode,vcg::GLFeederInfo::ReqAtts&)),glar[ii], SLOT (updateRequested(MyDrawMode,vcg::GLFeederInfo::ReqAtts&)));
tmp->addWidget(glar[ii]); tmp->addWidget(glar[ii]);
} }
connect (ui.loadMeshPushButton, SIGNAL (clicked()),this, SLOT (chooseMesh())); connect (ui.loadMeshPushButton, SIGNAL (clicked()),this, SLOT (chooseMesh()));
connect (ui.loadTetrahedronPushButton, SIGNAL (clicked()),this, SLOT (loadTetrahedron())); connect (ui.loadTetrahedronPushButton, SIGNAL (clicked()),this, SLOT (loadTetrahedron()));
connect (ui.loadDodecahedronPushButton, SIGNAL (clicked()),this, SLOT (loadDodecahedron())); connect (ui.loadDodecahedronPushButton, SIGNAL (clicked()),this, SLOT (loadDodecahedron()));
@ -69,10 +67,10 @@ void MainWindow::chooseMesh()
QString fileName = QFileDialog::getOpenFileName(this, QString fileName = QFileDialog::getOpenFileName(this,
tr("Open Mesh"), QDir::currentPath(), tr("Open Mesh"), QDir::currentPath(),
tr("Poly Model (*.ply)")); tr("Poly Model (*.ply)"));
int err=vcg::tri::io::ImporterPLY<CMesh>::Open(mesh,(fileName.toStdString()).c_str()); int err=vcg::tri::io::ImporterPLY<CMeshO>::Open(mesh,(fileName.toStdString()).c_str());
if(err!=0) if(err!=0)
{ {
const char* errmsg=vcg::tri::io::ImporterPLY<CMesh>::ErrorMsg(err); const char* errmsg=vcg::tri::io::ImporterPLY<CMeshO>::ErrorMsg(err);
QMessageBox::warning(this,tr("Error Loading Mesh"),QString(errmsg)); QMessageBox::warning(this,tr("Error Loading Mesh"),QString(errmsg));
} }
initMesh(fileName); initMesh(fileName);
@ -94,13 +92,17 @@ void MainWindow::loadDodecahedron()
void MainWindow::initMesh(QString message) void MainWindow::initMesh(QString message)
{ {
ui.statusbar->showMessage(message); if (shared != NULL)
shared->deAllocateBO();
// update bounding box // update bounding box
vcg::tri::UpdateBounding<CMesh>::Box(mesh); vcg::tri::UpdateBounding<CMeshO>::Box(mesh);
// update Normals // update Normals
vcg::tri::UpdateNormal<CMesh>::PerVertexNormalizedPerFaceNormalized(mesh); vcg::tri::UpdateNormal<CMeshO>::PerVertexNormalizedPerFaceNormalized(mesh);
shared->feeder.update(vcg::GLMeshAttributesFeeder<CMesh>::ATT_ALL);
shared->passInfoToOpenGL(ui.drawModeComboBox->currentIndex()); shared->passInfoToOpenGL(ui.drawModeComboBox->currentIndex());
for(size_t ii = 0;ii < 2;++ii)
if (glar[ii] != NULL)
glar[ii]->resetTrackBall();
ui.statusbar->showMessage(message);
} }
MainWindow::~MainWindow() MainWindow::~MainWindow()

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@ -55,7 +55,7 @@ private:
SharedDataOpenGLContext* shared; SharedDataOpenGLContext* shared;
MLThreadSafeMemoryInfo mi; MLThreadSafeMemoryInfo mi;
/// the active mesh instance /// the active mesh instance
CMesh mesh; CMeshO mesh;
}; };
#endif /*MAINWINDOW_H_ */ #endif /*MAINWINDOW_H_ */

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@ -10,15 +10,19 @@
#include <wrap/io_trimesh/import.h> #include <wrap/io_trimesh/import.h>
using namespace vcg; using namespace vcg;
class CFace; class CFaceO;
class CVertex; class CVertexO;
struct MyUsedTypes : public UsedTypes< Use<CVertex> ::AsVertexType, struct MyUsedTypes : public UsedTypes< Use<CVertexO> ::AsVertexType,
Use<CFace> ::AsFaceType>{}; Use<CFaceO> ::AsFaceType>{};
/// compositing wanted proprieties /// compositing wanted proprieties
class CVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags>{}; class CVertexO : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags>{};
class CFace : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags > {}; class CFaceO : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags > {};
class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {}; class CMeshO : public vcg::tri::TriMesh< std::vector<CVertexO>, std::vector<CFaceO> >
{
public:
vcg::Box3f bbox;
};
#endif #endif

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@ -1,126 +1,201 @@
#include "ml_scene_renderer.h" #include "ml_scene_renderer.h"
#include "ml_thread_safe_memory_info.h" #include "ml_thread_safe_memory_info.h"
#include "glarea.h"
MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeGLMeshAttributesFeeder(CMesh& mesh,MLThreadSafeMemoryInfo& gpumeminfo,size_t perbatchtriangles) #include <vector>
:GLMeshAttributesFeeder<CMesh>(mesh,gpumeminfo,perbatchtriangles),_lock(QReadWriteLock::Recursive)
MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeGLMeshAttributesFeeder(CMeshO& mesh,MLThreadSafeMemoryInfo& gpumeminfo,size_t perbatchtriangles)
:GLMeshAttributesFeeder<CMeshO>(mesh,gpumeminfo,perbatchtriangles),_lock(QReadWriteLock::Recursive)
{ {
} }
void MLThreadSafeGLMeshAttributesFeeder::setPerBatchTriangles( size_t perbatchtriangles ) void MLThreadSafeGLMeshAttributesFeeder::setPerBatchTriangles( size_t perbatchtriangles )
{ {
QWriteLocker locker(&_lock); QWriteLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::setPerBatchTriangles(perbatchtriangles); GLMeshAttributesFeeder<CMeshO>::setPerBatchPrimitives(perbatchtriangles);
} }
size_t MLThreadSafeGLMeshAttributesFeeder::perBatchTriangles() const size_t MLThreadSafeGLMeshAttributesFeeder::perBatchTriangles() const
{ {
QReadLocker locker(&_lock); QReadLocker locker(&_lock);
return GLMeshAttributesFeeder<CMesh>::perBatchTriangles(); return GLMeshAttributesFeeder<CMeshO>::perBatchPrimitives();
} }
bool MLThreadSafeGLMeshAttributesFeeder::renderedWithBO() const bool MLThreadSafeGLMeshAttributesFeeder::renderedWithBO() const
{ {
QReadLocker locker(&_lock); QReadLocker locker(&_lock);
return GLMeshAttributesFeeder<CMesh>::renderedWithBO(); return GLMeshAttributesFeeder<CMeshO>::isPossibleToUseBORendering();
} }
void MLThreadSafeGLMeshAttributesFeeder::update( int mask ) void MLThreadSafeGLMeshAttributesFeeder::meshAttributesUpdated( int mask )
{ {
QWriteLocker locker(&_lock); QWriteLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::update(mask); GLMeshAttributesFeeder<CMeshO>::meshAttributesUpdated(mask);
} }
void MLThreadSafeGLMeshAttributesFeeder::drawWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm ) vcg::GLFeederInfo::ReqAtts MLThreadSafeGLMeshAttributesFeeder::setupRequestedAttributes(const vcg::GLFeederInfo::ReqAtts& rq,bool& allocated )
{ {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); QWriteLocker locker(&_lock);
drawTriangles(vaohandlespecificperopenglcontext,nm,cm,vcg::GLFeedEnum::TX_NONE); return GLMeshAttributesFeeder<CMeshO>::setupRequestedAttributes(rq,allocated);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
} }
void MLThreadSafeGLMeshAttributesFeeder::drawFlatWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex )
void MLThreadSafeGLMeshAttributesFeeder::drawWire(vcg::GLFeederInfo::ReqAtts& rq)
{
glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT );
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
drawTriangles(rq);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glPopAttrib();
}
void MLThreadSafeGLMeshAttributesFeeder::drawFlatWire(vcg::GLFeederInfo::ReqAtts& rq)
{ {
glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT ); glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT );
glEnable(GL_POLYGON_OFFSET_FILL); glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0, 1); glPolygonOffset(1.0, 1);
drawTriangles(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERFACE,cm,tm,textureindex); drawTriangles(rq);
glDisable(GL_POLYGON_OFFSET_FILL); glDisable(GL_POLYGON_OFFSET_FILL);
glEnable(GL_COLOR_MATERIAL); glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE); glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
glColor3f(.3f,.3f,.3f);
drawWire(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE); ReqAtts tmp = rq;
tmp[ATT_VERTCOLOR] = false;
tmp[ATT_FACECOLOR] = false;
tmp[ATT_MESHCOLOR] = false;
glColor3f(.3f,.3f,.3f);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
QReadLocker locker(&_lock);
GLMeshAttributesFeeder<CMeshO>::drawTriangles(tmp,_textids.textId());
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glPopAttrib(); glPopAttrib();
} }
void MLThreadSafeGLMeshAttributesFeeder::drawPoints(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm ) void MLThreadSafeGLMeshAttributesFeeder::drawPoints(vcg::GLFeederInfo::ReqAtts& rq)
{
passPointsToOpenGL(vaohandlespecificperopenglcontext,cm);
}
void MLThreadSafeGLMeshAttributesFeeder::passPointsToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm )
{
QWriteLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::passPointsToOpenGL(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERVERT,cm);
}
void MLThreadSafeGLMeshAttributesFeeder::drawTriangles(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex )
{ {
QReadLocker locker(&_lock); QReadLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::drawTriangles(vaohandlespecificperopenglcontext,nm,cm,tm,textureindex); GLMeshAttributesFeeder<CMeshO>::drawPoints(rq);
} }
void MLThreadSafeGLMeshAttributesFeeder::passTrianglesToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm ) void MLThreadSafeGLMeshAttributesFeeder::drawTriangles(vcg::GLFeederInfo::ReqAtts& rq)
{ {
QWriteLocker locker(&_lock); QReadLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::passTrianglesToOpenGL(vaohandlespecificperopenglcontext,nm,cm,tm); GLMeshAttributesFeeder<CMeshO>::drawTriangles(rq,_textids.textId());
} }
bool MLThreadSafeGLMeshAttributesFeeder::tryToAllocatePerTriangleAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm ) void MLThreadSafeGLMeshAttributesFeeder::drawBBox(vcg::GLFeederInfo::ReqAtts& rq)
{
QWriteLocker locker(&_lock);
return GLMeshAttributesFeeder<CMesh>::tryToAllocatePerTriangleAttributesInBO(vaohandlespecificperopenglcontext,nm,cm,tm);
}
bool MLThreadSafeGLMeshAttributesFeeder::tryToAllocatePerPointAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm )
{
QWriteLocker locker(&_lock);
return GLMeshAttributesFeeder<CMesh>::tryToAllocatePerPointAttributesInBO(vaohandlespecificperopenglcontext,nm,cm);
}
bool MLThreadSafeGLMeshAttributesFeeder::updateClientSideEnvironmentVAO( GLuint& vaohandle,const std::vector<bool>& importattribute) const
{ {
QReadLocker locker(&_lock); QReadLocker locker(&_lock);
glBindVertexArray(vaohandle); vcg::Box3f& b = _mesh.bbox;
int ii = 0; glPushAttrib(GL_ALL_ATTRIB_BITS);
for(std::vector<GLBufferObject*>::const_iterator it = _bo.begin();it != _bo.end();++it) glDisable(GL_LIGHTING);
{ GLuint bbhandle;
BO_NAMES boname = static_cast<BO_NAMES>(ii); glGenBuffers(1,&bbhandle);
GLBufferObject* cbo = _bo.at(boname); std::vector<vcg::Point3f> bbox(12 * 2);
if (!cbo->_isvalid)
disableClientState(boname,importattribute); //0
else bbox[0] = vcg::Point3f((float)b.min[0],(float)b.min[1],(float)b.min[2]);
{ bbox[1] = vcg::Point3f((float)b.max[0],(float)b.min[1],(float)b.min[2]);
glBindBuffer(cbo->_target, cbo->_bohandle);
setBufferPointerEnableClientState(boname); //1
glBindBuffer(cbo->_target, 0); bbox[2] = vcg::Point3f((float)b.max[0],(float)b.min[1],(float)b.min[2]);
} bbox[3] = vcg::Point3f((float)b.max[0],(float)b.max[1],(float)b.min[2]);
++ii;
} //2
glBindVertexArray(0); bbox[4] = vcg::Point3f((float)b.max[0],(float)b.max[1],(float)b.min[2]);
return true; bbox[5] = vcg::Point3f((float)b.min[0],(float)b.max[1],(float)b.min[2]);
//3
bbox[6] = vcg::Point3f((float)b.min[0],(float)b.max[1],(float)b.min[2]);
bbox[7] = vcg::Point3f((float)b.min[0],(float)b.min[1],(float)b.min[2]);
//4
bbox[8] = vcg::Point3f((float)b.min[0],(float)b.min[1],(float)b.min[2]);
bbox[9] = vcg::Point3f((float)b.min[0],(float)b.min[1],(float)b.max[2]);
//5
bbox[10] = vcg::Point3f((float)b.min[0],(float)b.min[1],(float)b.max[2]);
bbox[11] = vcg::Point3f((float)b.max[0],(float)b.min[1],(float)b.max[2]);
//6
bbox[12] = vcg::Point3f((float)b.max[0],(float)b.min[1],(float)b.max[2]);
bbox[13] = vcg::Point3f((float)b.max[0],(float)b.min[1],(float)b.min[2]);
//7
bbox[14] = vcg::Point3f((float)b.max[0],(float)b.min[1],(float)b.max[2]);
bbox[15] = vcg::Point3f((float)b.max[0],(float)b.max[1],(float)b.max[2]);
//8
bbox[16] = vcg::Point3f((float)b.max[0],(float)b.max[1],(float)b.max[2]);
bbox[17] = vcg::Point3f((float)b.max[0],(float)b.max[1],(float)b.min[2]);
//9
bbox[18] = vcg::Point3f((float)b.max[0],(float)b.max[1],(float)b.max[2]);
bbox[19] = vcg::Point3f((float)b.min[0],(float)b.max[1],(float)b.max[2]);
//10
bbox[20] = vcg::Point3f((float)b.min[0],(float)b.max[1],(float)b.max[2]);
bbox[21] = vcg::Point3f((float)b.min[0],(float)b.min[1],(float)b.max[2]);
//11
bbox[22] = vcg::Point3f((float)b.min[0],(float)b.max[1],(float)b.max[2]);
bbox[23] = vcg::Point3f((float)b.min[0],(float)b.max[1],(float)b.min[2]);
glColor3f(1.0f,1.0f,1.0f);
glBindBuffer(GL_ARRAY_BUFFER,bbhandle);
glBufferData(GL_ARRAY_BUFFER, 12 * 2 * sizeof(vcg::Point3f), &(bbox[0]), GL_STATIC_DRAW);
glVertexPointer(3,GL_FLOAT,0,0);
glBindBuffer(GL_ARRAY_BUFFER,0);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_LINES,0,24);
glDisableClientState(GL_VERTEX_ARRAY);
glDeleteBuffers(1,&bbhandle);
glPopAttrib();
} }
void MLThreadSafeGLMeshAttributesFeeder::attributesToBeImportedInPointBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm ) const
void MLThreadSafeGLMeshAttributesFeeder::deAllocateBO()
{ {
QReadLocker locker(&_lock); QWriteLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::attributesToBeImportedInPointBasedPipeline(importattribute,nm,cm); GLMeshAttributesFeeder<CMeshO>::buffersDeAllocationRequested();
} }
void MLThreadSafeGLMeshAttributesFeeder::attributesToBeImportedInTriangleBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm, TEXTURE_MODALITY tm ) const MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeTextureNamesContainer::MLThreadSafeTextureNamesContainer()
:_tmid(),_lock(QReadWriteLock::Recursive)
{
}
MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeTextureNamesContainer::~MLThreadSafeTextureNamesContainer()
{
clear();
}
void MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeTextureNamesContainer::push_back( GLuint textid )
{
QWriteLocker locker(&_lock);
_tmid.push_back(textid);
}
size_t MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeTextureNamesContainer::size() const
{ {
QReadLocker locker(&_lock); QReadLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::attributesToBeImportedInTriangleBasedPipeline(importattribute,nm,cm,tm); return _tmid.size();
}
bool MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeTextureNamesContainer::empty() const
{
QReadLocker locker(&_lock);
return _tmid.empty();
}
void MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeTextureNamesContainer::clear()
{
QWriteLocker locker(&_lock);
_tmid.clear();
} }

View File

@ -24,58 +24,74 @@
#ifndef __ML_SCENE_RENDERER_H #ifndef __ML_SCENE_RENDERER_H
#define __ML_SCENE_RENDERER_H #define __ML_SCENE_RENDERER_H
#include <GL/glew.h>
#include "mesh.h"
#include <wrap/gl/gl_mesh_attributes_feeder.h>
#include <QObject> #include <QObject>
#include <QMap> #include <QMap>
#include <QReadWriteLock> #include <QReadWriteLock>
#include "mesh.h"
#include <GL/glew.h>
#include <wrap/gl/gl_mesh_attributes_feeder.h>
class MLThreadSafeMemoryInfo; class MLThreadSafeMemoryInfo;
class MLThreadSafeGLMeshAttributesFeeder : public vcg::GLMeshAttributesFeeder<CMesh> class MLThreadSafeGLMeshAttributesFeeder : public vcg::GLMeshAttributesFeeder<CMeshO>
{ {
public: public:
MLThreadSafeGLMeshAttributesFeeder(CMesh& mesh,MLThreadSafeMemoryInfo& gpumeminfo,size_t perbatchtriangles); struct MLThreadSafeTextureNamesContainer
~MLThreadSafeGLMeshAttributesFeeder() {}; {
void setPerBatchTriangles(size_t perbatchtriangles); MLThreadSafeTextureNamesContainer();
size_t perBatchTriangles() const; ~MLThreadSafeTextureNamesContainer();
bool renderedWithBO() const;
void update(int mask);
void passTrianglesToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm );
void passPointsToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm );
bool tryToAllocatePerTriangleAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm );
bool tryToAllocatePerPointAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm );
GLuint bufferObjectHandle() const;
void drawWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm);
void drawFlatWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex = std::vector<GLuint>());
void drawPoints(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm);
void drawTriangles(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex = std::vector<GLuint>() );
bool enableClientSideEnvironmentVAO(GLuint& vaohandle) const;
bool updateClientSideEnvironmentVAO(GLuint& vaohandle,const std::vector<bool>& importattribute) const;
void attributesToBeImportedInPointBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm) const;
void attributesToBeImportedInTriangleBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm, TEXTURE_MODALITY tm ) const;
void push_back(GLuint textid);
size_t size() const;
bool empty() const;
void clear();
GLuint& operator[](size_t ii) {return _tmid[ii];};
inline std::vector<GLuint>& textId() {return _tmid;};
private: private:
std::vector<GLuint> _tmid;
mutable QReadWriteLock _lock; mutable QReadWriteLock _lock;
}; };
MLThreadSafeGLMeshAttributesFeeder(CMeshO& mesh,MLThreadSafeMemoryInfo& gpumeminfo,size_t perbatchtriangles);
~MLThreadSafeGLMeshAttributesFeeder() {};
void setPerBatchTriangles(size_t perbatchtriangles);
size_t perBatchTriangles() const;
bool renderedWithBO() const;
GLuint bufferObjectHandle() const;
void meshAttributesUpdated(int mask);
vcg::GLFeederInfo::ReqAtts setupRequestedAttributes(const vcg::GLFeederInfo::ReqAtts& rq,bool& allocated);
void deAllocateBO();
void drawWire(vcg::GLFeederInfo::ReqAtts& rq);
void drawFlatWire(vcg::GLFeederInfo::ReqAtts& rq);
void drawPoints(vcg::GLFeederInfo::ReqAtts& rq);
void drawTriangles(vcg::GLFeederInfo::ReqAtts& rq);
void drawBBox(vcg::GLFeederInfo::ReqAtts& rq);
inline CMeshO& mesh() {return _mesh;}
inline MLThreadSafeTextureNamesContainer& textureIDContainer() {return _textids;}
void buffersDeAllocationRequested();
private:
mutable QReadWriteLock _lock;
MLThreadSafeTextureNamesContainer _textids;
};
#endif #endif

View File

@ -23,7 +23,7 @@
#include "ml_thread_safe_memory_info.h" #include "ml_thread_safe_memory_info.h"
MLThreadSafeMemoryInfo::MLThreadSafeMemoryInfo( long long unsigned int originalmem ) MLThreadSafeMemoryInfo::MLThreadSafeMemoryInfo( std::ptrdiff_t originalmem )
:vcg::NotThreadSafeMemoryInfo(originalmem),lock(QReadWriteLock::Recursive) :vcg::NotThreadSafeMemoryInfo(originalmem),lock(QReadWriteLock::Recursive)
{ {
@ -33,32 +33,32 @@ MLThreadSafeMemoryInfo::~MLThreadSafeMemoryInfo()
{ {
} }
void MLThreadSafeMemoryInfo::acquiredMemory(long long unsigned int mem) void MLThreadSafeMemoryInfo::acquiredMemory(std::ptrdiff_t mem)
{ {
QWriteLocker locker(&lock); QWriteLocker locker(&lock);
vcg::NotThreadSafeMemoryInfo::acquiredMemory(mem); vcg::NotThreadSafeMemoryInfo::acquiredMemory(mem);
} }
long long unsigned int MLThreadSafeMemoryInfo::usedMemory() const std::ptrdiff_t MLThreadSafeMemoryInfo::usedMemory() const
{ {
QReadLocker locker(&lock); QReadLocker locker(&lock);
return vcg::NotThreadSafeMemoryInfo::usedMemory(); return vcg::NotThreadSafeMemoryInfo::usedMemory();
} }
long long unsigned int MLThreadSafeMemoryInfo::currentFreeMemory() const std::ptrdiff_t MLThreadSafeMemoryInfo::currentFreeMemory() const
{ {
QReadLocker locker(&lock); QReadLocker locker(&lock);
return vcg::NotThreadSafeMemoryInfo::currentFreeMemory(); return vcg::NotThreadSafeMemoryInfo::currentFreeMemory();
} }
void MLThreadSafeMemoryInfo::releasedMemory(long long unsigned int mem) void MLThreadSafeMemoryInfo::releasedMemory(std::ptrdiff_t mem)
{ {
QWriteLocker locker(&lock); QWriteLocker locker(&lock);
vcg::NotThreadSafeMemoryInfo::releasedMemory(mem); vcg::NotThreadSafeMemoryInfo::releasedMemory(mem);
} }
bool MLThreadSafeMemoryInfo::isAdditionalMemoryAvailable( long long unsigned int mem ) bool MLThreadSafeMemoryInfo::isAdditionalMemoryAvailable( std::ptrdiff_t mem )
{ {
QReadLocker locker(&lock); QReadLocker locker(&lock);
return vcg::NotThreadSafeMemoryInfo::isAdditionalMemoryAvailable(mem); return vcg::NotThreadSafeMemoryInfo::isAdditionalMemoryAvailable(mem);

View File

@ -26,28 +26,25 @@
#include <QReadWriteLock> #include <QReadWriteLock>
#include "mesh.h" #include <wrap/system/memory_info.h>
#include <GL/glew.h>
#include <wrap/gl/gl_mesh_attributes_feeder.h>
class MLThreadSafeMemoryInfo : public vcg::NotThreadSafeMemoryInfo class MLThreadSafeMemoryInfo : public vcg::NotThreadSafeMemoryInfo
{ {
public: public:
MLThreadSafeMemoryInfo(long long unsigned int originalmem); MLThreadSafeMemoryInfo(std::ptrdiff_t originalmem);
~MLThreadSafeMemoryInfo(); ~MLThreadSafeMemoryInfo();
void acquiredMemory(long long unsigned int mem); void acquiredMemory(std::ptrdiff_t mem);
long long unsigned int usedMemory() const; std::ptrdiff_t usedMemory() const;
long long unsigned int currentFreeMemory() const; std::ptrdiff_t currentFreeMemory() const;
void releasedMemory(long long unsigned int mem = 0); void releasedMemory(std::ptrdiff_t mem = 0);
bool isAdditionalMemoryAvailable(long long unsigned int mem); bool isAdditionalMemoryAvailable(std::ptrdiff_t mem);
private: private:
//mutable objects can be modified from the declared const functions //mutable objects can be modified from the declared const functions
//in this way we have not to modified the basic vcg::MemoryInfo interface for the logically const functions //in this way we have not to modified the basic vcg::MemoryInfo interface for the logically const functions