- recommitted last working version of the trimesh_QT_shared project contained in the git repository
This commit is contained in:
parent
59dd06f949
commit
6bb2ed6382
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@ -44,15 +44,13 @@ Initial release.
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#define glDeleteVertexArrays glDeleteVertexArraysAPPLE
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#endif
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GLArea::GLArea (CMesh& m, MLThreadSafeGLMeshAttributesFeeder& feed,QWidget* parent,QGLWidget* sharedcont)
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:QGLWidget (parent,sharedcont),vaohandlespecificicforglcontext(0),mesh(m),feeder(feed),sem(0)
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GLArea::GLArea (CMeshO& m, MLThreadSafeGLMeshAttributesFeeder& feed,QWidget* parent,QGLWidget* sharedcont)
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:QGLWidget (parent,sharedcont),mesh(m),feeder(feed),rq(),drawmode(MDM_SMOOTH)
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{
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drawmode= MDM_SMOOTH;
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}
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GLArea::~GLArea()
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{
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glDeleteVertexArrays(1,&vaohandlespecificicforglcontext);
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}
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void GLArea::initializeGL()
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@ -67,7 +65,6 @@ void GLArea::initializeGL()
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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glGenVertexArrays(1,&vaohandlespecificicforglcontext);
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}
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void GLArea::resizeGL (int w, int h)
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@ -80,13 +77,16 @@ void GLArea::resizeGL (int w, int h)
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void GLArea::paintGL ()
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{
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makeCurrent();
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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//GLenum err = glGetError();
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//assert(err == GL_NO_ERROR);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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gluPerspective(25, GLArea::width()/(float)GLArea::height(), 0.1, 100);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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gluLookAt(0,0,5, 0,0,0, 0,1,0);
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track.center=vcg::Point3f(0, 0, 0);
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@ -98,36 +98,36 @@ void GLArea::paintGL ()
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vcg::glScale(d);
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glTranslate(-mesh.bbox.Center());
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if (sem == true)
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if (mesh.VN() > 0)
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{
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glBindVertexArray(vaohandlespecificicforglcontext);
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switch(drawmode)
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{
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case MDM_SMOOTH:
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feeder.drawTriangles(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
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case MDM_FLAT:
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feeder.drawTriangles(rq);
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case MDM_WIRE:
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feeder.drawWire(rq);
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break;
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case MDM_POINTS:
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feeder.drawPoints(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
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break;
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case MDM_WIRE:
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feeder.drawWire(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
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feeder.drawPoints(rq);
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break;
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case MDM_FLATWIRE:
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feeder.drawFlatWire(vaohandlespecificicforglcontext,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
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break;
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case MDM_FLAT:
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feeder.drawTriangles(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
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feeder.drawFlatWire(rq);
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break;
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default:
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break;
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}
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glBindVertexArray(0);
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}
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glPopMatrix();
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track.DrawPostApply();
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GLenum err = glGetError();
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assert(err == GL_NO_ERROR);
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glPopAttrib();
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//doneCurrent();
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GLenum err = glGetError();
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assert(err == GL_NO_ERROR);
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}
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void GLArea::keyReleaseEvent (QKeyEvent * e)
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@ -183,72 +183,79 @@ void GLArea::wheelEvent (QWheelEvent * e)
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updateGL ();
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}
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void GLArea::setupEnvironment(MyDrawMode mode)
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void GLArea::updateRequested(MyDrawMode md,vcg::GLFeederInfo::ReqAtts& reqatts)
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{
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sem = false;
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drawmode=mode;
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makeCurrent();
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std::vector<bool> import(8,false);
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switch(drawmode)
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{
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case MDM_SMOOTH:
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case MDM_WIRE:
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feeder.attributesToBeImportedInTriangleBasedPipeline(import,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
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break;
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case MDM_POINTS:
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feeder.attributesToBeImportedInPointBasedPipeline(import,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
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break;
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case MDM_FLAT:
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case MDM_FLATWIRE:
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feeder.attributesToBeImportedInTriangleBasedPipeline(import,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
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break;
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default:
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break;
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}
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feeder.updateClientSideEnvironmentVAO(vaohandlespecificicforglcontext,import);
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sem = true;
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drawmode = md;
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rq = reqatts;
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updateGL();
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}
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void GLArea::resetTrackBall()
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{
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makeCurrent();
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track.Reset();
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updateGL();
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doneCurrent();
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}
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SharedDataOpenGLContext::SharedDataOpenGLContext( CMesh& mesh,MLThreadSafeMemoryInfo& mi,QWidget* parent /*= 0*/ )
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:QGLWidget(parent),feeder(mesh,mi,100000),vaohandlespecificicforglcontext(0),drawmode(MDM_SMOOTH)
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SharedDataOpenGLContext::SharedDataOpenGLContext( CMeshO& mesh,MLThreadSafeMemoryInfo& mi,QWidget* parent /*= 0*/ )
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:QGLWidget(parent),feeder(mesh,mi,100000)
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{
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}
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SharedDataOpenGLContext::~SharedDataOpenGLContext()
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{
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makeCurrent();
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deAllocateBO();
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}
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void SharedDataOpenGLContext::myInitGL()
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{
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makeCurrent();
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glewInit();
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glGenVertexArrays(1,&vaohandlespecificicforglcontext);
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doneCurrent();
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}
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void SharedDataOpenGLContext::passInfoToOpenGL(int mode)
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{
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makeCurrent();
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drawmode = static_cast<MyDrawMode>(mode);
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MyDrawMode drawmode = static_cast<MyDrawMode>(mode);
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//_tsbm.setUpBuffers();
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vcg::GLFeederInfo::ReqAtts req;
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bool allocated = false;
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switch(drawmode)
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{
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case MDM_SMOOTH:
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case MDM_WIRE:
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feeder.tryToAllocatePerTriangleAttributesInBO(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
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req[vcg::GLFeederInfo::ATT_VERTPOSITION] = true;
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req[vcg::GLFeederInfo::ATT_VERTNORMAL] = true;
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req[vcg::GLFeederInfo::ATT_VERTINDEX] = true;
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req.primitiveModality() = vcg::GLFeederInfo::PR_TRIANGLES;
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break;
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case MDM_POINTS:
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feeder.tryToAllocatePerPointAttributesInBO(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
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req[vcg::GLFeederInfo::ATT_VERTPOSITION] = true;
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req[vcg::GLFeederInfo::ATT_VERTNORMAL] = true;
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req.primitiveModality() = vcg::GLFeederInfo::PR_POINTS;
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break;
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case MDM_FLAT:
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case MDM_FLATWIRE:
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feeder.tryToAllocatePerTriangleAttributesInBO(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
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req[vcg::GLFeederInfo::ATT_VERTPOSITION] = true;
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req[vcg::GLFeederInfo::ATT_FACENORMAL] = true;
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req.primitiveModality() = vcg::GLFeederInfo::PR_TRIANGLES;
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break;
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default:
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break;
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}
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emit dataReadyToBeRead(drawmode);
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vcg::GLFeederInfo::ReqAtts rq = feeder.setupRequestedAttributes(req,allocated);
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doneCurrent();
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emit dataReadyToBeRead(drawmode,rq);
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}
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void SharedDataOpenGLContext::deAllocateBO()
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{
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makeCurrent();
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feeder.deAllocateBO();
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doneCurrent();
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}
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@ -43,7 +43,6 @@ Initial release.
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#include "mesh.h"
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#include "ml_scene_renderer.h"
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#include "ml_atomic_guard.h"
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/// declaring edge and face type
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@ -53,10 +52,11 @@ class SharedDataOpenGLContext : public QGLWidget
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{
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Q_OBJECT
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public:
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SharedDataOpenGLContext(CMesh& mesh,MLThreadSafeMemoryInfo& mi,QWidget* parent = 0);
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SharedDataOpenGLContext(CMeshO& mesh,MLThreadSafeMemoryInfo& mi,QWidget* parent = 0);
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~SharedDataOpenGLContext();
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void myInitGL();
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void deAllocateBO();
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MLThreadSafeGLMeshAttributesFeeder feeder;
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@ -65,25 +65,21 @@ public slots:
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void passInfoToOpenGL(int mode);
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signals:
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void dataReadyToBeRead(MyDrawMode mode);
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private:
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GLuint vaohandlespecificicforglcontext;
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MyDrawMode drawmode;
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void dataReadyToBeRead(MyDrawMode,vcg::GLFeederInfo::ReqAtts&);
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};
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class GLArea:public QGLWidget
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{
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Q_OBJECT
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public:
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GLArea (CMesh& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget* parent = NULL,QGLWidget* sharedcont = NULL);
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GLArea (CMeshO& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget* parent = NULL,QGLWidget* sharedcont = NULL);
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~GLArea();
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void resetTrackBall();
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/// we choosed a subset of the avaible drawing modes
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public slots:
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void setupEnvironment(MyDrawMode mode);
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signals:
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/// signal for setting the statusbar message
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void setStatusBar(QString message);
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void setStatusBar(QString message);
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protected:
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/// opengl initialization and drawing calls
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void initializeGL ();
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@ -96,30 +92,18 @@ protected:
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void mouseMoveEvent(QMouseEvent*e);
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void mouseReleaseEvent(QMouseEvent*e);
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void wheelEvent(QWheelEvent*e);
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public slots:
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void updateRequested(MyDrawMode,vcg::GLFeederInfo::ReqAtts&);
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private:
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MLAtomicGuard sem;
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GLuint vaohandlespecificicforglcontext;
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/// the active mesh instance
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CMesh& mesh;
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CMeshO& mesh;
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/// the active manipulator
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vcg::Trackball track;
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/// mesh data structure initializer
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void initMesh(QString message);
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//MLThreadSafeMemoryInfo& mi;
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MLThreadSafeGLMeshAttributesFeeder& feeder;
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MyDrawMode drawmode;
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MLThreadSafeGLMeshAttributesFeeder& feeder;
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vcg::GLFeederInfo::ReqAtts rq;
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};
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//class GLAreaEXT:public GLArea
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//{
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// Q_OBJECT
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//public:
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// GLAreaEXT (CMesh& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget * parent = NULL,QGLWidget* shared = NULL);
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// ~GLAreaEXT();
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//
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// void paintGL ();
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//};
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#endif /*GLAREA_H_ */
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@ -49,12 +49,10 @@ MainWindow::MainWindow (QWidget * parent)
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for(int ii = 0;ii < 2;++ii)
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{
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glar[ii] = new GLArea(mesh,shared->feeder,NULL,shared);
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connect (shared,SIGNAL(dataReadyToBeRead(MyDrawMode)),glar[ii], SLOT (setupEnvironment(MyDrawMode)));
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connect (shared,SIGNAL(dataReadyToBeRead(MyDrawMode,vcg::GLFeederInfo::ReqAtts&)),glar[ii], SLOT (updateRequested(MyDrawMode,vcg::GLFeederInfo::ReqAtts&)));
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tmp->addWidget(glar[ii]);
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}
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connect (ui.loadMeshPushButton, SIGNAL (clicked()),this, SLOT (chooseMesh()));
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connect (ui.loadTetrahedronPushButton, SIGNAL (clicked()),this, SLOT (loadTetrahedron()));
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connect (ui.loadDodecahedronPushButton, SIGNAL (clicked()),this, SLOT (loadDodecahedron()));
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@ -69,10 +67,10 @@ void MainWindow::chooseMesh()
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QString fileName = QFileDialog::getOpenFileName(this,
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tr("Open Mesh"), QDir::currentPath(),
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tr("Poly Model (*.ply)"));
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int err=vcg::tri::io::ImporterPLY<CMesh>::Open(mesh,(fileName.toStdString()).c_str());
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int err=vcg::tri::io::ImporterPLY<CMeshO>::Open(mesh,(fileName.toStdString()).c_str());
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if(err!=0)
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{
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const char* errmsg=vcg::tri::io::ImporterPLY<CMesh>::ErrorMsg(err);
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const char* errmsg=vcg::tri::io::ImporterPLY<CMeshO>::ErrorMsg(err);
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QMessageBox::warning(this,tr("Error Loading Mesh"),QString(errmsg));
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}
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initMesh(fileName);
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@ -94,13 +92,17 @@ void MainWindow::loadDodecahedron()
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void MainWindow::initMesh(QString message)
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{
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ui.statusbar->showMessage(message);
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if (shared != NULL)
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shared->deAllocateBO();
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// update bounding box
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vcg::tri::UpdateBounding<CMesh>::Box(mesh);
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vcg::tri::UpdateBounding<CMeshO>::Box(mesh);
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// update Normals
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vcg::tri::UpdateNormal<CMesh>::PerVertexNormalizedPerFaceNormalized(mesh);
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shared->feeder.update(vcg::GLMeshAttributesFeeder<CMesh>::ATT_ALL);
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vcg::tri::UpdateNormal<CMeshO>::PerVertexNormalizedPerFaceNormalized(mesh);
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shared->passInfoToOpenGL(ui.drawModeComboBox->currentIndex());
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for(size_t ii = 0;ii < 2;++ii)
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if (glar[ii] != NULL)
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glar[ii]->resetTrackBall();
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ui.statusbar->showMessage(message);
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}
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MainWindow::~MainWindow()
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@ -55,7 +55,7 @@ private:
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SharedDataOpenGLContext* shared;
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MLThreadSafeMemoryInfo mi;
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/// the active mesh instance
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CMesh mesh;
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CMeshO mesh;
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};
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#endif /*MAINWINDOW_H_ */
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@ -10,15 +10,19 @@
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#include <wrap/io_trimesh/import.h>
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using namespace vcg;
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class CFace;
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class CVertex;
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class CFaceO;
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class CVertexO;
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struct MyUsedTypes : public UsedTypes< Use<CVertex> ::AsVertexType,
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Use<CFace> ::AsFaceType>{};
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struct MyUsedTypes : public UsedTypes< Use<CVertexO> ::AsVertexType,
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Use<CFaceO> ::AsFaceType>{};
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/// compositing wanted proprieties
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class CVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags>{};
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class CFace : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags > {};
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class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {};
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class CVertexO : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags>{};
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class CFaceO : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags > {};
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class CMeshO : public vcg::tri::TriMesh< std::vector<CVertexO>, std::vector<CFaceO> >
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{
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public:
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vcg::Box3f bbox;
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};
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#endif
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@ -1,126 +1,201 @@
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#include "ml_scene_renderer.h"
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#include "ml_thread_safe_memory_info.h"
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#include "glarea.h"
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MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeGLMeshAttributesFeeder(CMesh& mesh,MLThreadSafeMemoryInfo& gpumeminfo,size_t perbatchtriangles)
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:GLMeshAttributesFeeder<CMesh>(mesh,gpumeminfo,perbatchtriangles),_lock(QReadWriteLock::Recursive)
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#include <vector>
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MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeGLMeshAttributesFeeder(CMeshO& mesh,MLThreadSafeMemoryInfo& gpumeminfo,size_t perbatchtriangles)
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:GLMeshAttributesFeeder<CMeshO>(mesh,gpumeminfo,perbatchtriangles),_lock(QReadWriteLock::Recursive)
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{
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}
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void MLThreadSafeGLMeshAttributesFeeder::setPerBatchTriangles( size_t perbatchtriangles )
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{
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QWriteLocker locker(&_lock);
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GLMeshAttributesFeeder<CMesh>::setPerBatchTriangles(perbatchtriangles);
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GLMeshAttributesFeeder<CMeshO>::setPerBatchPrimitives(perbatchtriangles);
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}
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size_t MLThreadSafeGLMeshAttributesFeeder::perBatchTriangles() const
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{
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QReadLocker locker(&_lock);
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return GLMeshAttributesFeeder<CMesh>::perBatchTriangles();
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return GLMeshAttributesFeeder<CMeshO>::perBatchPrimitives();
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}
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bool MLThreadSafeGLMeshAttributesFeeder::renderedWithBO() const
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{
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QReadLocker locker(&_lock);
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return GLMeshAttributesFeeder<CMesh>::renderedWithBO();
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return GLMeshAttributesFeeder<CMeshO>::isPossibleToUseBORendering();
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}
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void MLThreadSafeGLMeshAttributesFeeder::update( int mask )
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void MLThreadSafeGLMeshAttributesFeeder::meshAttributesUpdated( int mask )
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{
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QWriteLocker locker(&_lock);
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GLMeshAttributesFeeder<CMesh>::update(mask);
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GLMeshAttributesFeeder<CMeshO>::meshAttributesUpdated(mask);
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}
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|
||||
void MLThreadSafeGLMeshAttributesFeeder::drawWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm )
|
||||
vcg::GLFeederInfo::ReqAtts MLThreadSafeGLMeshAttributesFeeder::setupRequestedAttributes(const vcg::GLFeederInfo::ReqAtts& rq,bool& allocated )
|
||||
{
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
drawTriangles(vaohandlespecificperopenglcontext,nm,cm,vcg::GLFeedEnum::TX_NONE);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
QWriteLocker locker(&_lock);
|
||||
return GLMeshAttributesFeeder<CMeshO>::setupRequestedAttributes(rq,allocated);
|
||||
}
|
||||
|
||||
void MLThreadSafeGLMeshAttributesFeeder::drawFlatWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex )
|
||||
|
||||
void MLThreadSafeGLMeshAttributesFeeder::drawWire(vcg::GLFeederInfo::ReqAtts& rq)
|
||||
{
|
||||
glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT );
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
drawTriangles(rq);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
void MLThreadSafeGLMeshAttributesFeeder::drawFlatWire(vcg::GLFeederInfo::ReqAtts& rq)
|
||||
{
|
||||
glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT );
|
||||
glEnable(GL_POLYGON_OFFSET_FILL);
|
||||
glPolygonOffset(1.0, 1);
|
||||
drawTriangles(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERFACE,cm,tm,textureindex);
|
||||
|
||||
drawTriangles(rq);
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
|
||||
glColor3f(.3f,.3f,.3f);
|
||||
|
||||
drawWire(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE);
|
||||
ReqAtts tmp = rq;
|
||||
tmp[ATT_VERTCOLOR] = false;
|
||||
tmp[ATT_FACECOLOR] = false;
|
||||
tmp[ATT_MESHCOLOR] = false;
|
||||
|
||||
glColor3f(.3f,.3f,.3f);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
QReadLocker locker(&_lock);
|
||||
GLMeshAttributesFeeder<CMeshO>::drawTriangles(tmp,_textids.textId());
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
void MLThreadSafeGLMeshAttributesFeeder::drawPoints(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm )
|
||||
{
|
||||
passPointsToOpenGL(vaohandlespecificperopenglcontext,cm);
|
||||
}
|
||||
|
||||
void MLThreadSafeGLMeshAttributesFeeder::passPointsToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm )
|
||||
{
|
||||
QWriteLocker locker(&_lock);
|
||||
GLMeshAttributesFeeder<CMesh>::passPointsToOpenGL(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERVERT,cm);
|
||||
}
|
||||
|
||||
void MLThreadSafeGLMeshAttributesFeeder::drawTriangles(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex )
|
||||
void MLThreadSafeGLMeshAttributesFeeder::drawPoints(vcg::GLFeederInfo::ReqAtts& rq)
|
||||
{
|
||||
QReadLocker locker(&_lock);
|
||||
GLMeshAttributesFeeder<CMesh>::drawTriangles(vaohandlespecificperopenglcontext,nm,cm,tm,textureindex);
|
||||
GLMeshAttributesFeeder<CMeshO>::drawPoints(rq);
|
||||
}
|
||||
|
||||
void MLThreadSafeGLMeshAttributesFeeder::passTrianglesToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm )
|
||||
void MLThreadSafeGLMeshAttributesFeeder::drawTriangles(vcg::GLFeederInfo::ReqAtts& rq)
|
||||
{
|
||||
QWriteLocker locker(&_lock);
|
||||
GLMeshAttributesFeeder<CMesh>::passTrianglesToOpenGL(vaohandlespecificperopenglcontext,nm,cm,tm);
|
||||
QReadLocker locker(&_lock);
|
||||
GLMeshAttributesFeeder<CMeshO>::drawTriangles(rq,_textids.textId());
|
||||
}
|
||||
|
||||
bool MLThreadSafeGLMeshAttributesFeeder::tryToAllocatePerTriangleAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm )
|
||||
{
|
||||
QWriteLocker locker(&_lock);
|
||||
return GLMeshAttributesFeeder<CMesh>::tryToAllocatePerTriangleAttributesInBO(vaohandlespecificperopenglcontext,nm,cm,tm);
|
||||
}
|
||||
|
||||
bool MLThreadSafeGLMeshAttributesFeeder::tryToAllocatePerPointAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm )
|
||||
{
|
||||
QWriteLocker locker(&_lock);
|
||||
return GLMeshAttributesFeeder<CMesh>::tryToAllocatePerPointAttributesInBO(vaohandlespecificperopenglcontext,nm,cm);
|
||||
}
|
||||
|
||||
bool MLThreadSafeGLMeshAttributesFeeder::updateClientSideEnvironmentVAO( GLuint& vaohandle,const std::vector<bool>& importattribute) const
|
||||
void MLThreadSafeGLMeshAttributesFeeder::drawBBox(vcg::GLFeederInfo::ReqAtts& rq)
|
||||
{
|
||||
QReadLocker locker(&_lock);
|
||||
|
||||
glBindVertexArray(vaohandle);
|
||||
int ii = 0;
|
||||
for(std::vector<GLBufferObject*>::const_iterator it = _bo.begin();it != _bo.end();++it)
|
||||
{
|
||||
BO_NAMES boname = static_cast<BO_NAMES>(ii);
|
||||
GLBufferObject* cbo = _bo.at(boname);
|
||||
if (!cbo->_isvalid)
|
||||
disableClientState(boname,importattribute);
|
||||
else
|
||||
{
|
||||
glBindBuffer(cbo->_target, cbo->_bohandle);
|
||||
setBufferPointerEnableClientState(boname);
|
||||
glBindBuffer(cbo->_target, 0);
|
||||
}
|
||||
++ii;
|
||||
}
|
||||
glBindVertexArray(0);
|
||||
return true;
|
||||
vcg::Box3f& b = _mesh.bbox;
|
||||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||
glDisable(GL_LIGHTING);
|
||||
GLuint bbhandle;
|
||||
glGenBuffers(1,&bbhandle);
|
||||
std::vector<vcg::Point3f> bbox(12 * 2);
|
||||
|
||||
//0
|
||||
bbox[0] = vcg::Point3f((float)b.min[0],(float)b.min[1],(float)b.min[2]);
|
||||
bbox[1] = vcg::Point3f((float)b.max[0],(float)b.min[1],(float)b.min[2]);
|
||||
|
||||
//1
|
||||
bbox[2] = vcg::Point3f((float)b.max[0],(float)b.min[1],(float)b.min[2]);
|
||||
bbox[3] = vcg::Point3f((float)b.max[0],(float)b.max[1],(float)b.min[2]);
|
||||
|
||||
//2
|
||||
bbox[4] = vcg::Point3f((float)b.max[0],(float)b.max[1],(float)b.min[2]);
|
||||
bbox[5] = vcg::Point3f((float)b.min[0],(float)b.max[1],(float)b.min[2]);
|
||||
|
||||
//3
|
||||
bbox[6] = vcg::Point3f((float)b.min[0],(float)b.max[1],(float)b.min[2]);
|
||||
bbox[7] = vcg::Point3f((float)b.min[0],(float)b.min[1],(float)b.min[2]);
|
||||
|
||||
//4
|
||||
bbox[8] = vcg::Point3f((float)b.min[0],(float)b.min[1],(float)b.min[2]);
|
||||
bbox[9] = vcg::Point3f((float)b.min[0],(float)b.min[1],(float)b.max[2]);
|
||||
|
||||
//5
|
||||
bbox[10] = vcg::Point3f((float)b.min[0],(float)b.min[1],(float)b.max[2]);
|
||||
bbox[11] = vcg::Point3f((float)b.max[0],(float)b.min[1],(float)b.max[2]);
|
||||
|
||||
//6
|
||||
bbox[12] = vcg::Point3f((float)b.max[0],(float)b.min[1],(float)b.max[2]);
|
||||
bbox[13] = vcg::Point3f((float)b.max[0],(float)b.min[1],(float)b.min[2]);
|
||||
|
||||
//7
|
||||
bbox[14] = vcg::Point3f((float)b.max[0],(float)b.min[1],(float)b.max[2]);
|
||||
bbox[15] = vcg::Point3f((float)b.max[0],(float)b.max[1],(float)b.max[2]);
|
||||
|
||||
//8
|
||||
bbox[16] = vcg::Point3f((float)b.max[0],(float)b.max[1],(float)b.max[2]);
|
||||
bbox[17] = vcg::Point3f((float)b.max[0],(float)b.max[1],(float)b.min[2]);
|
||||
|
||||
//9
|
||||
bbox[18] = vcg::Point3f((float)b.max[0],(float)b.max[1],(float)b.max[2]);
|
||||
bbox[19] = vcg::Point3f((float)b.min[0],(float)b.max[1],(float)b.max[2]);
|
||||
|
||||
//10
|
||||
bbox[20] = vcg::Point3f((float)b.min[0],(float)b.max[1],(float)b.max[2]);
|
||||
bbox[21] = vcg::Point3f((float)b.min[0],(float)b.min[1],(float)b.max[2]);
|
||||
|
||||
//11
|
||||
bbox[22] = vcg::Point3f((float)b.min[0],(float)b.max[1],(float)b.max[2]);
|
||||
bbox[23] = vcg::Point3f((float)b.min[0],(float)b.max[1],(float)b.min[2]);
|
||||
|
||||
glColor3f(1.0f,1.0f,1.0f);
|
||||
glBindBuffer(GL_ARRAY_BUFFER,bbhandle);
|
||||
glBufferData(GL_ARRAY_BUFFER, 12 * 2 * sizeof(vcg::Point3f), &(bbox[0]), GL_STATIC_DRAW);
|
||||
glVertexPointer(3,GL_FLOAT,0,0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER,0);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glDrawArrays(GL_LINES,0,24);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDeleteBuffers(1,&bbhandle);
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
void MLThreadSafeGLMeshAttributesFeeder::attributesToBeImportedInPointBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm ) const
|
||||
|
||||
void MLThreadSafeGLMeshAttributesFeeder::deAllocateBO()
|
||||
{
|
||||
QReadLocker locker(&_lock);
|
||||
GLMeshAttributesFeeder<CMesh>::attributesToBeImportedInPointBasedPipeline(importattribute,nm,cm);
|
||||
QWriteLocker locker(&_lock);
|
||||
GLMeshAttributesFeeder<CMeshO>::buffersDeAllocationRequested();
|
||||
}
|
||||
|
||||
void MLThreadSafeGLMeshAttributesFeeder::attributesToBeImportedInTriangleBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm, TEXTURE_MODALITY tm ) const
|
||||
MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeTextureNamesContainer::MLThreadSafeTextureNamesContainer()
|
||||
:_tmid(),_lock(QReadWriteLock::Recursive)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeTextureNamesContainer::~MLThreadSafeTextureNamesContainer()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeTextureNamesContainer::push_back( GLuint textid )
|
||||
{
|
||||
QWriteLocker locker(&_lock);
|
||||
_tmid.push_back(textid);
|
||||
}
|
||||
|
||||
size_t MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeTextureNamesContainer::size() const
|
||||
{
|
||||
QReadLocker locker(&_lock);
|
||||
GLMeshAttributesFeeder<CMesh>::attributesToBeImportedInTriangleBasedPipeline(importattribute,nm,cm,tm);
|
||||
return _tmid.size();
|
||||
}
|
||||
|
||||
bool MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeTextureNamesContainer::empty() const
|
||||
{
|
||||
QReadLocker locker(&_lock);
|
||||
return _tmid.empty();
|
||||
}
|
||||
|
||||
void MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeTextureNamesContainer::clear()
|
||||
{
|
||||
QWriteLocker locker(&_lock);
|
||||
_tmid.clear();
|
||||
}
|
|
@ -24,58 +24,74 @@
|
|||
#ifndef __ML_SCENE_RENDERER_H
|
||||
#define __ML_SCENE_RENDERER_H
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include "mesh.h"
|
||||
#include <wrap/gl/gl_mesh_attributes_feeder.h>
|
||||
|
||||
#include <QObject>
|
||||
#include <QMap>
|
||||
#include <QReadWriteLock>
|
||||
|
||||
#include "mesh.h"
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <wrap/gl/gl_mesh_attributes_feeder.h>
|
||||
|
||||
|
||||
|
||||
class MLThreadSafeMemoryInfo;
|
||||
|
||||
|
||||
class MLThreadSafeGLMeshAttributesFeeder : public vcg::GLMeshAttributesFeeder<CMesh>
|
||||
class MLThreadSafeGLMeshAttributesFeeder : public vcg::GLMeshAttributesFeeder<CMeshO>
|
||||
{
|
||||
public:
|
||||
MLThreadSafeGLMeshAttributesFeeder(CMesh& mesh,MLThreadSafeMemoryInfo& gpumeminfo,size_t perbatchtriangles);
|
||||
struct MLThreadSafeTextureNamesContainer
|
||||
{
|
||||
MLThreadSafeTextureNamesContainer();
|
||||
~MLThreadSafeTextureNamesContainer();
|
||||
|
||||
void push_back(GLuint textid);
|
||||
size_t size() const;
|
||||
bool empty() const;
|
||||
void clear();
|
||||
GLuint& operator[](size_t ii) {return _tmid[ii];};
|
||||
inline std::vector<GLuint>& textId() {return _tmid;};
|
||||
private:
|
||||
std::vector<GLuint> _tmid;
|
||||
mutable QReadWriteLock _lock;
|
||||
};
|
||||
|
||||
|
||||
MLThreadSafeGLMeshAttributesFeeder(CMeshO& mesh,MLThreadSafeMemoryInfo& gpumeminfo,size_t perbatchtriangles);
|
||||
~MLThreadSafeGLMeshAttributesFeeder() {};
|
||||
|
||||
void setPerBatchTriangles(size_t perbatchtriangles);
|
||||
|
||||
size_t perBatchTriangles() const;
|
||||
|
||||
bool renderedWithBO() const;
|
||||
void update(int mask);
|
||||
|
||||
void passTrianglesToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm );
|
||||
|
||||
void passPointsToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm );
|
||||
|
||||
bool tryToAllocatePerTriangleAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm );
|
||||
|
||||
bool tryToAllocatePerPointAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm );
|
||||
|
||||
GLuint bufferObjectHandle() const;
|
||||
|
||||
void drawWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm);
|
||||
void meshAttributesUpdated(int mask);
|
||||
|
||||
void drawFlatWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex = std::vector<GLuint>());
|
||||
vcg::GLFeederInfo::ReqAtts setupRequestedAttributes(const vcg::GLFeederInfo::ReqAtts& rq,bool& allocated);
|
||||
|
||||
void drawPoints(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm);
|
||||
void deAllocateBO();
|
||||
|
||||
void drawTriangles(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex = std::vector<GLuint>() );
|
||||
void drawWire(vcg::GLFeederInfo::ReqAtts& rq);
|
||||
|
||||
bool enableClientSideEnvironmentVAO(GLuint& vaohandle) const;
|
||||
void drawFlatWire(vcg::GLFeederInfo::ReqAtts& rq);
|
||||
|
||||
bool updateClientSideEnvironmentVAO(GLuint& vaohandle,const std::vector<bool>& importattribute) const;
|
||||
void drawPoints(vcg::GLFeederInfo::ReqAtts& rq);
|
||||
|
||||
void attributesToBeImportedInPointBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm) const;
|
||||
void drawTriangles(vcg::GLFeederInfo::ReqAtts& rq);
|
||||
|
||||
void attributesToBeImportedInTriangleBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm, TEXTURE_MODALITY tm ) const;
|
||||
void drawBBox(vcg::GLFeederInfo::ReqAtts& rq);
|
||||
|
||||
inline CMeshO& mesh() {return _mesh;}
|
||||
|
||||
inline MLThreadSafeTextureNamesContainer& textureIDContainer() {return _textids;}
|
||||
|
||||
void buffersDeAllocationRequested();
|
||||
private:
|
||||
mutable QReadWriteLock _lock;
|
||||
MLThreadSafeTextureNamesContainer _textids;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
#include "ml_thread_safe_memory_info.h"
|
||||
|
||||
MLThreadSafeMemoryInfo::MLThreadSafeMemoryInfo( long long unsigned int originalmem )
|
||||
MLThreadSafeMemoryInfo::MLThreadSafeMemoryInfo( std::ptrdiff_t originalmem )
|
||||
:vcg::NotThreadSafeMemoryInfo(originalmem),lock(QReadWriteLock::Recursive)
|
||||
{
|
||||
|
||||
|
@ -33,32 +33,32 @@ MLThreadSafeMemoryInfo::~MLThreadSafeMemoryInfo()
|
|||
{
|
||||
}
|
||||
|
||||
void MLThreadSafeMemoryInfo::acquiredMemory(long long unsigned int mem)
|
||||
void MLThreadSafeMemoryInfo::acquiredMemory(std::ptrdiff_t mem)
|
||||
{
|
||||
QWriteLocker locker(&lock);
|
||||
vcg::NotThreadSafeMemoryInfo::acquiredMemory(mem);
|
||||
}
|
||||
|
||||
long long unsigned int MLThreadSafeMemoryInfo::usedMemory() const
|
||||
std::ptrdiff_t MLThreadSafeMemoryInfo::usedMemory() const
|
||||
{
|
||||
QReadLocker locker(&lock);
|
||||
return vcg::NotThreadSafeMemoryInfo::usedMemory();
|
||||
|
||||
}
|
||||
|
||||
long long unsigned int MLThreadSafeMemoryInfo::currentFreeMemory() const
|
||||
std::ptrdiff_t MLThreadSafeMemoryInfo::currentFreeMemory() const
|
||||
{
|
||||
QReadLocker locker(&lock);
|
||||
return vcg::NotThreadSafeMemoryInfo::currentFreeMemory();
|
||||
}
|
||||
|
||||
void MLThreadSafeMemoryInfo::releasedMemory(long long unsigned int mem)
|
||||
void MLThreadSafeMemoryInfo::releasedMemory(std::ptrdiff_t mem)
|
||||
{
|
||||
QWriteLocker locker(&lock);
|
||||
vcg::NotThreadSafeMemoryInfo::releasedMemory(mem);
|
||||
}
|
||||
|
||||
bool MLThreadSafeMemoryInfo::isAdditionalMemoryAvailable( long long unsigned int mem )
|
||||
bool MLThreadSafeMemoryInfo::isAdditionalMemoryAvailable( std::ptrdiff_t mem )
|
||||
{
|
||||
QReadLocker locker(&lock);
|
||||
return vcg::NotThreadSafeMemoryInfo::isAdditionalMemoryAvailable(mem);
|
||||
|
|
|
@ -26,28 +26,25 @@
|
|||
|
||||
#include <QReadWriteLock>
|
||||
|
||||
#include "mesh.h"
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <wrap/gl/gl_mesh_attributes_feeder.h>
|
||||
#include <wrap/system/memory_info.h>
|
||||
|
||||
|
||||
class MLThreadSafeMemoryInfo : public vcg::NotThreadSafeMemoryInfo
|
||||
{
|
||||
public:
|
||||
MLThreadSafeMemoryInfo(long long unsigned int originalmem);
|
||||
MLThreadSafeMemoryInfo(std::ptrdiff_t originalmem);
|
||||
|
||||
~MLThreadSafeMemoryInfo();
|
||||
|
||||
void acquiredMemory(long long unsigned int mem);
|
||||
void acquiredMemory(std::ptrdiff_t mem);
|
||||
|
||||
long long unsigned int usedMemory() const;
|
||||
std::ptrdiff_t usedMemory() const;
|
||||
|
||||
long long unsigned int currentFreeMemory() const;
|
||||
std::ptrdiff_t currentFreeMemory() const;
|
||||
|
||||
void releasedMemory(long long unsigned int mem = 0);
|
||||
void releasedMemory(std::ptrdiff_t mem = 0);
|
||||
|
||||
bool isAdditionalMemoryAvailable(long long unsigned int mem);
|
||||
bool isAdditionalMemoryAvailable(std::ptrdiff_t mem);
|
||||
private:
|
||||
//mutable objects can be modified from the declared const functions
|
||||
//in this way we have not to modified the basic vcg::MemoryInfo interface for the logically const functions
|
||||
|
|
Loading…
Reference in New Issue