This commit is contained in:
ganovelli 2012-12-05 11:23:30 +00:00
parent 755eb7dda7
commit 6bc53d8376
1 changed files with 19 additions and 101 deletions

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@ -20,108 +20,7 @@
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.28 2008/09/09 11:13:27 dellepiane
new functions to handle distortion: should not affect previous stuff. tested but still error prone...
Revision 1.28 2006/12/21 00:13:27 cignoni
Corrected a syntax error detected only by gcc.
Corrected the order of initialization in the constructor to match the declaration order
Revision 1.27 2006/12/18 16:02:55 matteodelle
minor eroor correction on variable names
Revision 1.26 2006/12/18 09:46:38 callieri
camera+shot revamp: changed field names to something with more sense, cleaning of various functions, correction of minor bugs/incongruences, removal of the infamous reference in shot.
Revision 1.25 2005/12/12 16:52:55 callieri
Added Unproject, from 2D local space + Zdepth to 3D camera space. Added ViewportToLocal, inverse of LocalToViewport
Revision 1.24 2005/12/01 01:03:37 cignoni
Removed excess ';' from end of template functions, for gcc compiling
Revision 1.23 2005/10/12 16:43:32 ponchio
Added IsOrtho...
Revision 1.22 2005/07/11 13:12:34 cignoni
small gcc-related compiling issues (typenames,ending cr, initialization order)
Revision 1.21 2005/07/01 10:55:42 cignoni
Removed default values from the implementation of SetCavalieri and SetIsometric
Revision 1.20 2005/06/29 14:59:03 spinelli
aggiunto:
- l' enum dei tipi PERSPECTIVE, ORTHO, ISOMETRIC, CAVALIERI
- inline void SetCavalieri(...)
- inline void SetIsometric(...)
- modificato
- void SetOrtho( .. )
Revision 1.19 2005/02/22 10:57:58 tommyfranken
Corrected declaration and some syntax errors in GetFrustum
Revision 1.18 2005/02/21 18:11:07 ganovelli
GetFrustum moved from gl/camera to math/camera.h
Revision 1.17 2005/02/15 14:55:52 tommyfranken
added principal point
Revision 1.16 2005/01/18 16:40:50 ricciodimare
*** empty log message ***
Revision 1.15 2005/01/18 15:14:22 ponchio
Far and end are reserved.
Revision 1.14 2005/01/14 15:28:33 ponchio
vcg/Point.h -> vcg/point.h (again!)
Revision 1.13 2005/01/05 13:25:29 ganovelli
aggiunte conversione di coordinate
Revision 1.12 2004/12/16 11:22:30 ricciodimare
*** empty log message ***
Revision 1.11 2004/12/16 11:21:03 ricciodimare
*** empty log message ***
Revision 1.10 2004/12/15 18:45:50 tommyfranken
*** empty log message ***
<<<<<<< camera.h
=======
Revision 1.8 2004/11/23 10:15:38 cignoni
removed comment in comment gcc warning
Revision 1.7 2004/11/03 09:40:53 ganovelli
Point?.h to point?.h
Revision 1.6 2004/11/03 09:32:50 ganovelli
SetPerspective and SetFrustum added (same parameters as in opengl)
>>>>>>> 1.8
Revision 1.4 2004/10/07 14:39:57 fasano
Remove glew.h include
Revision 1.3 2004/10/07 14:22:38 ganovelli
y axis reverse in projecting (!)
Revision 1.2 2004/10/05 19:04:25 ganovelli
version 5-10-2004 in progress
Revision 1.1 2004/09/15 22:58:05 ganovelli
re-creation
Revision 1.2 2004/09/06 21:41:30 ganovelli
*** empty log message ***
Revision 1.1 2004/09/03 13:01:51 ganovelli
creation
****************************************************************************/
#ifndef __VCGLIB_CAMERA
@ -244,6 +143,23 @@ public:
/// transforms a distorted 2D camera plane point in an undistorted 2D camera plane point
vcg::Point2<S> DistortedToUndistorted(vcg::Point2<S> d) const;
//--------------------------------
/// import from a different type
template <class S1>
Camera<S> Import(const Camera<S1> & cam){
this->FocalMm = cam.FocalMm;
this->ViewportPx[0] = cam.ViewportPx[0];
this->ViewportPx[1] = cam.ViewportPx[1];
this->PixelSizeMm.Import(cam.PixelSizeMm);
this->CenterPx.Import(cam.CenterPx);
this->DistorCenterPx.Import(cam.DistorCenterPx);
this->k[0] = cam.k[0];
this->k[1] = cam.k[1];
this->k[2] = cam.k[2];
this->k[3] = cam.k[3];
this->cameraType = cam.cameraType;
return *this;
};
};
@ -542,6 +458,8 @@ void Camera<S>:: GetFrustum( S & sx, S & dx, S & bt, S & tp, S & nr)
}
}
#endif