Some controls added.
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29b2d65bb3
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6bea51d502
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@ -19,8 +19,8 @@ void nxs::RemapVertices(Crude &crude,
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set<unsigned int> pp;
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vert_remap.GetValues(face[k], pp);
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if(!pp.count(patch)) {
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vert_remap.Insert(face[k], patch);
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patch_verts[patch]++;
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vert_remap.Insert(face[k], patch);
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patch_verts[patch]++;
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}
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}
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}
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@ -37,6 +37,7 @@ void nxs::NexusAllocate(Crude &crude,
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// unsigned int totchunks = 0;
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//now that we know various sizes, lets allocate space
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cerr << "Fixing entries\n";
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for(unsigned int i = 0; i < nexus.index.size(); i++) {
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Nexus::PatchInfo &entry = nexus.index[i];
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@ -47,7 +48,7 @@ void nxs::NexusAllocate(Crude &crude,
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entry.nvert = patch_verts[i];
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entry.nface = patch_faces[i];
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entry.error = 0;
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entry.error = 0;
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}
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patch_faces.clear();
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@ -55,12 +56,18 @@ void nxs::NexusAllocate(Crude &crude,
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//now we sort the faces into the patches (but still using absolute indexing
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//instead of relative indexing
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cerr << "Moving faces into patches\n";
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for(unsigned int i = 0; i < crude.face.Size(); i++) {
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Crude::Face &face = crude.face[i];
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unsigned int npatch = face_remap[i];
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Nexus::PatchInfo &entry = nexus.index[npatch];
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// cerr << "Entrynf: " << entry.nface << endl;
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#ifdef CONTROLS
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if(npatch > nexus.index.size()) {
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cerr << "INvalid index\n";
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exit(0);
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}
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#endif
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Nexus::PatchInfo &entry = nexus.index[npatch];
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//TODO this is slow because we have to initialize patch.
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//just get patch.start.
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Patch patch = nexus.GetPatch(npatch);
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@ -72,8 +79,17 @@ void nxs::NexusAllocate(Crude &crude,
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cerr << "Found degenerate.\n";
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continue;
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}
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#ifdef CONTROLS
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if(patch_faces[npatch] > entry.nface) {
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cerr << "patch_faces[npatch]: " << patch_faces[npatch]
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<< " should be <= " << entry.nface << endl;
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cerr << "something not workin here!\n";
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exit(0);
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}
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#endif
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faces[patch_faces[npatch]++] = face;
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}
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cerr << "Fixing entry faces\n";
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for(unsigned int i = 0; i < nexus.index.size(); i++) {
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Nexus::PatchInfo &entry = nexus.index[i];
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entry.nface = patch_faces[i];
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@ -99,6 +99,12 @@ Patch &PatchServer::GetPatch(unsigned int idx,
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PTime nptime(idx);
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char *ram = new char[entry.ram_size * chunk_size];
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#ifdef CONTROLS
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if(!ram) {
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cerr << "COuld not allocate ram!\n";
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exit(0);
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}
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#endif
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nptime.patch = new Patch(signature, ram, nvert, nface);
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if(entry.patch_start != 0xffffffff) { //was allocated.
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@ -107,15 +113,15 @@ Patch &PatchServer::GetPatch(unsigned int idx,
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SetPosition(entry.patch_start * chunk_size);
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if((signature & NXS_COMPRESSED) == 0) { //not compressed
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ReadBuffer(ram, entry.disk_size * chunk_size);
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ReadBuffer(ram, entry.disk_size * chunk_size);
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} else {
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unsigned char *disk = new unsigned char[entry.disk_size * chunk_size];
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ReadBuffer(disk, entry.disk_size * chunk_size);
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unsigned char *disk = new unsigned char[entry.disk_size * chunk_size];
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ReadBuffer(disk, entry.disk_size * chunk_size);
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nptime.patch->Decompress(entry.ram_size * chunk_size,
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disk, entry.disk_size * chunk_size);
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delete []disk;
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nptime.patch->Decompress(entry.ram_size * chunk_size,
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disk, entry.disk_size * chunk_size);
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delete []disk;
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}
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}
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.15 2004/10/21 12:22:21 ponchio
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Small changes.
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Revision 1.14 2004/10/19 04:23:29 ponchio
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*** empty log message ***
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@ -276,16 +279,13 @@ void VoronoiChain::Init(Crude &crude, float scaling, int steps) {
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unsigned int VoronoiChain::Locate(unsigned int level,
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const vcg::Point3f &p) {
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return levels[level].Locate(p);
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/* assert(levels.size() > level+1);
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unsigned int fine = levels[level].Locate(p);
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unsigned int coarse = levels[level+1].Locate(p);
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return fine + coarse * levels[level].size();*/
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}
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//TODO move this to nxsbuild
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void VoronoiChain::RemapFaces(Crude &crude, VFile<unsigned int> &face_remap,
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vector<unsigned int> &patch_faces,
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float scaling, int steps) {
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void VoronoiChain::RemapFaces(Crude &crude,
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VFile<unsigned int> &face_remap,
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vector<unsigned int> &patch_faces,
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float scaling, int steps) {
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Init(crude, scaling, steps);
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@ -300,7 +300,7 @@ void VoronoiChain::RemapFaces(Crude &crude, VFile<unsigned int> &face_r
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Point3f bari;
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for(unsigned int i = 0; i < crude.Faces(); i++) {
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bari = crude.GetBari(i);
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// unsigned int patch = Locate(0, bari);
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unsigned int fine = Locate(0, bari);
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unsigned int coarse = Locate(1, bari);
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@ -315,14 +315,13 @@ void VoronoiChain::RemapFaces(Crude &crude, VFile<unsigned int> &face_r
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face_remap[i] = patch;
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//face_remap[i] = fine;
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if(patch_faces.size() <= patch)
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patch_faces.resize(patch+1, 0);
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while(patch_faces.size() <= patch)
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patch_faces.push_back(0);
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patch_faces[patch]++;
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}
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//prune faces (now only 0 faces);
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//TODO prune really small faces
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unsigned int tot_patches = 0;
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vector<int> patch_remap;
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for(unsigned int i = 0; i < patch_faces.size(); i++) {
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@ -331,6 +330,12 @@ void VoronoiChain::RemapFaces(Crude &crude, VFile<unsigned int> &face_r
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patch_remap.push_back(-1);
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else
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patch_remap.push_back(tot_patches++);
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if(patch_faces[i] > 32000) {
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//TODO do something to reduce patch size... :P
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cerr << "Found a patch too big... sorry\n";
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exit(0);
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}
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}
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@ -344,23 +349,26 @@ void VoronoiChain::RemapFaces(Crude &crude, VFile<unsigned int> &face_r
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}
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//remapping faces
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patch_faces.clear();
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patch_faces.resize(totpatches, 0);
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for(unsigned int i = 0; i < face_remap.Size(); i++) {
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unsigned int patch = face_remap[i];
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assert(patch != 0xffffffff);
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assert(patch_remap[patch] != -1);
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face_remap[i] = patch_remap[patch];
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}
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//remapping patch_faces
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for(unsigned int i = 0; i < patch_faces.size(); i++) {
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assert(patch_remap[i] <= (int)i);
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if(patch_remap[i] != -1) {
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assert(patch_faces[i] > 0);
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patch_faces[patch_remap[i]] = patch_faces[i];
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#ifdef CONTROLS
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if(patch == 0xffffffff) {
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cerr << "RESIGH\n";
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exit(0);
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}
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if(patch_remap[patch] == -1) {
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cerr << "SIGH!\n";
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exit(0);
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}
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#endif
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unsigned int newpatch = patch_remap[patch];
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face_remap[i] = newpatch;
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patch_faces[newpatch]++;
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}
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patch_faces.resize(tot_patches);
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}
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void VoronoiChain::BuildLevel(Nexus &nexus, unsigned int offset,
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@ -425,12 +433,12 @@ void VoronoiChain::BuildLevel(Nexus &nexus, unsigned int offset,
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Patch patch = nexus.GetPatch(idx);
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for(unsigned int i = 0; i < patch.nv; i++) {
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unsigned int ctarget = 0xffffffff;
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float dist = coarse.Closest(patch.Vert(i), ctarget);
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assert(ctarget != 0xffffffff);
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ccentroids[ctarget] += patch.Vert(i);
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ccount[ctarget]++;
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if(dist > radius[ctarget]) radius[ctarget] = dist;
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unsigned int ctarget = 0xffffffff;
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float dist = coarse.Closest(patch.Vert(i), ctarget);
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assert(ctarget != 0xffffffff);
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ccentroids[ctarget] += patch.Vert(i);
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ccount[ctarget]++;
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if(dist > radius[ctarget]) radius[ctarget] = dist;
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}
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}
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for(unsigned int v = 0; v < coarse.size(); v++) {
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@ -457,71 +465,6 @@ void VoronoiChain::BuildLevel(Nexus &nexus, unsigned int offset,
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if(coarse.size() == 0) coarse.push_back(Point3f(0,0,0));
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coarse.Init();
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//Coarse optimization
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/* vector< map<unsigned int, Point3f> > ccentroids;
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vector< map<unsigned int, unsigned int> > ccount;
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for(unsigned int step = 0; step < steps; step++) {
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cerr << "Optimization step " << levels.size()-1 << ":"
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<< step << "/" << steps << endl;
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ccentroids.clear();
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ccount.clear();
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ccentroids.resize(coarse.size());
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ccount.resize(coarse.size());
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for(unsigned int idx = offset; idx < nexus.index.size(); idx++) {
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Patch patch = nexus.GetPatch(idx);
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for(unsigned int i = 0; i < patch.nv; i++) {
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Point3f &v = patch.Vert(i);
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unsigned int ftarget;
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float dist = fine.Closest(v, ftarget);
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dist = fine.Closest(v, ftarget);
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assert(ftarget != -1);
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unsigned int ctarget;
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dist = coarse.Closest(v, ctarget);
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assert(ctarget != -1);
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map<unsigned int, Point3f> ¢roids = ccentroids[ctarget];
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map<unsigned int, unsigned int> &count = ccount[ctarget];
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if(!centroids.count(ftarget))
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centroids[ftarget]= Point3f(0, 0, 0);
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if(!count.count(ftarget))
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count[ftarget] = 0;
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centroids[ftarget] += v;
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count[ftarget]++;
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}
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}
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cerr << "recentring" << endl;
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for(unsigned int v = 0; v < coarse.size(); v++) {
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map<unsigned int, Point3f> ¢roids = ccentroids[v];
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map<unsigned int, unsigned int> &count = ccount[v];
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coarse[v].p = Point3f(0, 0, 0);
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float weight = 0;
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unsigned int tot_size =0;
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map<unsigned int, Point3f>::iterator k;
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for(k = centroids.begin();k != centroids.end(); k++) {
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unsigned int size = count[(*k).first];
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tot_size += size;
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coarse[v].p += (*k).second / size;
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weight += 1;
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}
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assert(weight > 0);
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coarse[v].p /= weight;
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//TODO find a solution!
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// coarse[v].weight = pow(tot_size/coarse_vmean, 0.25f);
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}
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coarse.Init();
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}*/
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newfragments.clear();
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//TODO add some optimization
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}
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