TrianglePointDistance moved to distance.h
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@ -139,16 +139,10 @@ public:
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inline const CoordType & cP1( const int j ) const { return _v[(j+1)%3];}
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inline const CoordType & cP2( const int j ) const { return _v[(j+2)%3];}
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bool InterpolationParameters(const CoordType & bq, ScalarType &a, ScalarType &b, ScalarType &_c ) const{
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return InterpolationParameters(*this, bq, a, b,_c );
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}
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/// Return the _q of the face, the return value is in [0,sqrt(3)/2] = [0 - 0.866.. ]
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ScalarType QualityFace( ) const
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{
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@ -258,95 +252,7 @@ bool InterpolationParameters(const TriangleType t,const Point3<ScalarType> & N,c
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b=bary[1];
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c=bary[2];
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return done;
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// else if(fp->Flags() & FaceType::NORMY ) axis = 1;
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// else axis =2;
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// InterpolationParameters(*fp,axis,Point,Bary);
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//const ScalarType _EPSILON = ScalarType(0.000001);
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//#define x1 (t.P(0).X())
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//#define y1 (t.P(0).Y())
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//#define z1 (t.P(0).Z())
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//#define x2 (t.P(1).X())
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//#define y2 (t.P(1).Y())
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//#define z2 (t.P(1).Z())
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//#define x3 (t.P(2).X())
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//#define y3 (t.P(2).Y())
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//#define z3 (t.P(2).Z())
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//#define px (bq[0])
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//#define py (bq[1])
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//#define pz (bq[2])
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//
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// ScalarType t1 = px*y2;
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// ScalarType t2 = px*y3;
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// ScalarType t3 = py*x2;
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// ScalarType t4 = py*x3;
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// ScalarType t5 = x2*y3;
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// ScalarType t6 = x3*y2;
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// ScalarType t8 = x1*y2;
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// ScalarType t9 = x1*y3;
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// ScalarType t10 = y1*x2;
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// ScalarType t11 = y1*x3;
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// ScalarType t13 = t8-t9-t10+t11+t5-t6;
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// if(fabs(t13)>=_EPSILON)
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// {
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// ScalarType t15 = px*y1;
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// ScalarType t16 = py*x1;
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// a = (t1 -t2-t3 +t4+t5-t6 )/t13;
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// b = -(t15-t2-t16+t4+t9-t11)/t13;
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// _c = (t15-t1-t16+t3+t8-t10)/t13;
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// return true;
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// }
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//
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// t1 = px*z2;
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// t2 = px*z3;
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// t3 = pz*x2;
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// t4 = pz*x3;
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// t5 = x2*z3;
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// t6 = x3*z2;
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// t8 = x1*z2;
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// t9 = x1*z3;
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// t10 = z1*x2;
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// t11 = z1*x3;
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// t13 = t8-t9-t10+t11+t5-t6;
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// if(fabs(t13)>=_EPSILON)
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// {
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// ScalarType t15 = px*z1;
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// ScalarType t16 = pz*x1;
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// a = (t1 -t2-t3 +t4+t5-t6 )/t13;
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// b = -(t15-t2-t16+t4+t9-t11)/t13;
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// _c = (t15-t1-t16+t3+t8-t10)/t13;
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// return true;
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// }
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//
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// t1 = pz*y2; t2 = pz*y3;
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// t3 = py*z2; t4 = py*z3;
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// t5 = z2*y3; t6 = z3*y2;
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// t8 = z1*y2; t9 = z1*y3;
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// t10 = y1*z2; t11 = y1*z3;
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// t13 = t8-t9-t10+t11+t5-t6;
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// if(fabs(t13)>=_EPSILON)
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// {
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// ScalarType t15 = pz*y1;
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// ScalarType t16 = py*z1;
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// a = (t1 -t2-t3 +t4+t5-t6 )/t13;
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// b = -(t15-t2-t16+t4+t9-t11)/t13;
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// _c = (t15-t1-t16+t3+t8-t10)/t13;
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// return true;
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// }
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//
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//#undef x1
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//#undef y1
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//#undef z1
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//#undef x2
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//#undef y2
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//#undef z2
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//#undef x3
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//#undef y3
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//#undef z3
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//#undef px
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//#undef py
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//#undef pz
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//
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// return false;
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}
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@ -495,72 +401,6 @@ Point3<typename TriangleType::ScalarType> Circumcenter(const TriangleType &t)
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return c;
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}
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/**
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* @brief Computes the distance between a triangle and a point.
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*
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* @param t reference to the triangle
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* @param q point location
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* @param dist distance from p to t
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* @param closest perpendicular projection of p onto t
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*/
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template<class TriangleType>
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void TrianglePointDistance(const TriangleType &t,
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const typename TriangleType::CoordType & q,
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typename TriangleType::ScalarType & dist,
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typename TriangleType::CoordType & closest )
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{
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typedef typename TriangleType::CoordType CoordType;
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typedef typename TriangleType::ScalarType ScalarType;
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CoordType clos[3];
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ScalarType distv[3];
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CoordType clos_proj;
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ScalarType distproj;
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///find distance on the plane
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vcg::Plane3<ScalarType> plane;
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plane.Init(t.P(0),t.P(1),t.P(2));
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clos_proj=plane.Projection(q);
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///control if inside/outside
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CoordType n=(t.P(1)-t.P(0))^(t.P(2)-t.P(0));
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CoordType n0=(t.P(0)-clos_proj)^(t.P(1)-clos_proj);
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CoordType n1=(t.P(1)-clos_proj)^(t.P(2)-clos_proj);
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CoordType n2=(t.P(2)-clos_proj)^(t.P(0)-clos_proj);
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distproj=(clos_proj-q).Norm();
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if (((n*n0)>=0)&&((n*n1)>=0)&&((n*n2)>=0))
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{
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closest=clos_proj;
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dist=distproj;
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return;
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}
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//distance from the edges
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vcg::Segment3<ScalarType> e0=vcg::Segment3<ScalarType>(t.P(0),t.P(1));
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vcg::Segment3<ScalarType> e1=vcg::Segment3<ScalarType>(t.P(1),t.P(2));
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vcg::Segment3<ScalarType> e2=vcg::Segment3<ScalarType>(t.P(2),t.P(0));
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clos[0]=ClosestPoint<ScalarType>( e0, q);
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clos[1]=ClosestPoint<ScalarType>( e1, q);
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clos[2]=ClosestPoint<ScalarType>( e2, q);
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distv[0]=(clos[0]-q).Norm();
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distv[1]=(clos[1]-q).Norm();
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distv[2]=(clos[2]-q).Norm();
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int min=0;
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///find minimum distance
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for (int i=1;i<3;i++)
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{
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if (distv[i]<distv[min])
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min=i;
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}
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closest=clos[min];
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dist=distv[min];
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}
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} // end namespace
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