From 6ea584884a1262083c44ea41dacff18ab8df2181 Mon Sep 17 00:00:00 2001 From: cignoni Date: Mon, 29 Mar 2004 08:36:26 +0000 Subject: [PATCH] First working version! --- vcg/simplex/vertexplus/base.h | 284 +++++++++++++++++++++++++++++ vcg/simplex/vertexplus/component.h | 184 +++++++++++++++++++ 2 files changed, 468 insertions(+) create mode 100644 vcg/simplex/vertexplus/base.h create mode 100644 vcg/simplex/vertexplus/component.h diff --git a/vcg/simplex/vertexplus/base.h b/vcg/simplex/vertexplus/base.h new file mode 100644 index 00000000..7d712296 --- /dev/null +++ b/vcg/simplex/vertexplus/base.h @@ -0,0 +1,284 @@ +/**************************************************************************** +* VCGLib o o * +* Visual and Computer Graphics Library o o * +* _ O _ * +* Copyright(C) 2004 \/)\/ * +* Visual Computing Lab /\/| * +* ISTI - Italian National Research Council | * +* \ * +* All rights reserved. * +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +* This program is distributed in the hope that it will be useful, * +* but WITHOUT ANY WARRANTY; without even the implied warranty of * +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * +* for more details. * +* * +****************************************************************************/ +/**************************************************************************** + History + +$Log: not supported by cvs2svn $ + +****************************************************************************/ +#ifndef __VCG_VERTEX_PLUS +#define __VCG_VERTEX_PLUS + +#include +#include +#include + +namespace vcg { + + class DumET {}; + class DumFT {}; + class DumTT {}; + +/*------------------------------------------------------------------*/ +/* +The base class of all the recusive definition chain. It is just a container of the typenames of the various simplexes. +These typenames must be known form all the derived classes. +*/ + +template +class VertexTypeHolder{ + public: + typedef BVT VertType; + typedef BET EdgeType; + typedef BFT FaceType; + typedef BTT TetraType; + typedef BVT *VertPointer; + typedef BET *EdgePointer; + typedef BFT *FacePointer; + typedef BTT *TetraPointer; +}; + +/* The base class form which we start to add our components. +it has the empty definition for all the standard members (coords, color flags) +Note: +in order to avoid both virtual classes and ambiguous definitions all +the subsequent overrides must be done in a sequence of derivation. + +In other words we cannot derive and add in a single derivation step +(with multiple ancestor), both the real (non-empty) normal and color but +we have to build the type a step a time (deriving from a single ancestor at a time). + + +*/ +template +class VertexBase: public vert::EmptyTexture< + vert::EmptyVFAdj< + vert::EmptyColor< + vert::EmptyQuality< + vert::EmptyNormal< + vert::EmptyFlag< + vert::EmptyCoord< + VertexTypeHolder > > > > > > >{ +}; + +// Metaprogramming Core + +template class A> + class VertexArity1: public A > { + }; + +template class A, template class B> + class VertexArity2: public B > {}; + +template class A, template class B, + template class C > + class VertexArity3: public C > {}; + +template class A, template class B, + template class C, template class D> + class VertexArity4: public D > {}; + +template class A, template class B, + template class C, template class D, + template class E > + class VertexArity5: public E > {}; +template class A, template class B, + template class C, template class D, + template class E, template class F > + class VertexArity6: public F > {}; + +/* The Real Big Vertex class; + +The class __VertexArityMax__ is the one that is the Last to be derived, +and therefore is the only one to know the real members +(after the many overrides) so all the functions with common behaviour +using the members defined in the various Empty/nonEmpty component classes +MUST be defined here. + +I.e. IsD() that uses the overridden Flags() member must be defined here. + +*/ + +template class A, template class B, + template class C, template class D, + template class E, template class F, + template class G> +class VertexArityMax: public G > { + +// ----- Flags stuff ----- +public: + enum { + // This bit indicate that the vertex is deleted from the mesh + DELETED = 0x0001, // cancellato + // This bit indicate that the vertex of the mesh is not readable + NOTREAD = 0x0002, // non leggibile (ma forse modificabile) + // This bit indicate that the vertex is not modifiable + NOTWRITE = 0x0004, // non modificabile (ma forse leggibile) + // This bit indicate that the vertex is modified + MODIFIED = 0x0008, // modificato + // This bit can be used to mark the visited vertex + VISITED = 0x0010, // Visited + // This bit can be used to select + SELECTED = 0x0020, // Selection flag + // Border Flag + BORDER = 0x0100, + // First user bit + USER0 = 0x0200 // Fisrt user bit + }; + + + inline int & UberFlags () + { + return Flags(); + } + inline const int UberFlags() const + { + return Flags(); + } + + /// checks if the vertex is deleted + bool IsD() const {return (Flags() & DELETED) != 0;} + /// checks if the vertex is readable + bool IsR() const {return (Flags() & NOTREAD) == 0;} + /// checks if the vertex is modifiable + bool IsW() const {return (Flags() & NOTWRITE)== 0;} + /// This funcion checks whether the vertex is both readable and modifiable + bool IsRW() const {return (Flags() & (NOTREAD | NOTWRITE)) == 0;} + /// checks if the vertex is Modified + bool IsS() const {return (Flags() & SELECTED) != 0;} + /// checks if the vertex is readable + bool IsB() const {return (Flags() & BORDER) != 0;} + + /** Set the flag value + @param flagp Valore da inserire nel flag + */ + void SetFlags(int flagp) {Flags()=flagp;} + + /** Set the flag value + @param flagp Valore da inserire nel flag + */ + void ClearFlags() {Flags()=0;} + + /// deletes the vertex from the mesh + void SetD() {Flags() |=DELETED;} + /// un-delete a vertex + void ClearD() {Flags() &=(~DELETED);} + /// marks the vertex as readable + void SetR() {Flags() &=(~NOTREAD);} + /// marks the vertex as not readable + void ClearR() {Flags() |=NOTREAD;} + /// marks the vertex as writable + void ClearW() {Flags() |=NOTWRITE;} + /// marks the vertex as not writable + void SetW() {Flags() &=(~NOTWRITE);} + /// select the vertex + void SetS() {Flags() |=SELECTED;} + /// Un-select a vertex + void ClearS() {Flags() &= ~SELECTED;} + void SetB() {Flags() |=BORDER;} + void ClearB() {Flags() &=~BORDER;} + +/// Return the first bit that is not still used +static int &LastBitFlag() + { + static int b =USER0; + return b; + } + +/// allocate a bit among the flags that can be used by user. +static inline int NewUserBit() + { + LastBitFlag()=LastBitFlag()<<1; + return LastBitFlag(); + } +// de-allocate a bit among the flags that can be used by user. +static inline bool DeleteUserBit(int bitval) + { + if(LastBitFlag()==bitval) { + LastBitFlag()= LastBitFlag()>>1; + return true; + } + assert(0); + return false; + } + /// This function checks if the given user bit is true + bool IsUserBit(int userBit){return (Flags() & userBit) != 0;} + /// This function set the given user bit + void SetUserBit(int userBit){Flags() |=userBit;} + /// This function clear the given user bit + void ClearUserBit(int userBit){Flags() &= (~userBit);} + + }; + + +template < typename T=int> +class DefaultDeriver : public T {}; + +/* + +These are the three main classes that are used by the library user to define its own vertexes. +The user MUST specify the names of all the type involved in a generic complex. +so for example when defining a vertex of a trimesh you must know the name of the type of the edge and of the face. +Typical usage example: + +A vertex with coords, flags and normal for use in a standard trimesh: + +class VertexNf : public VertexSimp2< VertexNf, EdgeProto, FaceProto, vert::Coord3d, vert::Flag, vert::Normal3f > {}; + + +A vertex with coords, and normal for use in a tetrahedral mesh AND in a standard trimesh: + +class TetraVertex : public VertexSimp3< TetraVertex, EdgeProto, FaceProto, TetraProto, vert::Coord3d, vert::Normal3f > {}; + +*/ + +template class A = DefaultDeriver, template class B = DefaultDeriver, + template class C = DefaultDeriver, template class D = DefaultDeriver, + template class E = DefaultDeriver, template class F = DefaultDeriver, + template class G = DefaultDeriver > + class VertexSimp3: public VertexArityMax {}; + +template class A = DefaultDeriver, template class B = DefaultDeriver, + template class C = DefaultDeriver, template class D = DefaultDeriver, + template class E = DefaultDeriver, template class F = DefaultDeriver, + template class G = DefaultDeriver > + class VertexSimp2: public VertexArityMax {}; + +template class A = DefaultDeriver, template class B = DefaultDeriver, + template class C = DefaultDeriver, template class D = DefaultDeriver, + template class E = DefaultDeriver, template class F = DefaultDeriver, + template class G = DefaultDeriver > + class VertexSimp1: public VertexArityMax {}; + +}// end namespace +#endif diff --git a/vcg/simplex/vertexplus/component.h b/vcg/simplex/vertexplus/component.h new file mode 100644 index 00000000..0b567c4e --- /dev/null +++ b/vcg/simplex/vertexplus/component.h @@ -0,0 +1,184 @@ +/**************************************************************************** +* VCGLib o o * +* Visual and Computer Graphics Library o o * +* _ O _ * +* Copyright(C) 2004 \/)\/ * +* Visual Computing Lab /\/| * +* ISTI - Italian National Research Council | * +* \ * +* All rights reserved. * +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +* This program is distributed in the hope that it will be useful, * +* but WITHOUT ANY WARRANTY; without even the implied warranty of * +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * +* for more details. * +* * +****************************************************************************/ +/**************************************************************************** + History + +$Log: not supported by cvs2svn $ + +****************************************************************************/ +#ifndef __VCG_VERTEX_PLUS_COMPONENT +#define __VCG_VERTEX_PLUS_COMPONENT + +namespace vcg { + namespace vert { +/* +Some naming Rules +All the Components that can be added to a vertex should be defined in the namespace vert: + +*/ + +/*------------------------- COORD -----------------------------------------*/ +template class EmptyCoord: public T { +public: + typedef vcg::Point3f CoordType; + typedef CoordType::ScalarType ScalarType; + + CoordType &P() { static CoordType coord(0, 0, 0); return coord; } + CoordType &UberP() { static CoordType coord(0, 0, 0); return coord; } +}; + +template class Coord: public T { +public: + typedef A CoordType; + typedef typename CoordType::ScalarType ScalarType; + CoordType &P() { return _coord; } + CoordType &UberP() { return _coord; } +private: + CoordType _coord; +}; +template class Coord3f: public Coord {}; +template class Coord3d: public Coord {}; + +/*-------------------------- NORMAL ----------------------------------------*/ + +template class EmptyNormal: public T { +public: + typedef vcg::Point3s NormalType; + NormalType &N() { static NormalType dummy_normal(0, 0, 0); return dummy_normal; } +}; +template class Normal: public T { +public: + typedef A NormalType; + NormalType &N() { return _norm; } +private: + NormalType _norm; +}; + +template class Normal3s: public Normal {}; +template class Normal3f: public Normal {}; +template class Normal3d: public Normal {}; + +/*-------------------------- NORMAL ----------------------------------------*/ + +template class EmptyTexture: public T { +public: + typedef vcg::TCoord2 TextureType; + TextureType &T() { static TextureType dummy_texture; return dummy_texture; } + static bool HasTexture() { return false; } +}; +template class Texture: public T { +public: + typedef A TextureType; + TextureType &T() { return _t; } + static bool HasTexture() { return true; } + +private: + TextureType _t; +}; + +template class Texture2s: public Texture, T> {}; +template class Texture2f: public Texture, T> {}; +template class Texture2d: public Texture, T> {}; + +/*------------------------- FLAGS -----------------------------------------*/ +template class EmptyFlag: public T { +public: + /// Return the vector of Flags(), senza effettuare controlli sui bit + int &Flags() { static int dummyflags(0); return dummyflags; } + const int Flags() const { return 0; } +}; + +template class Flag: public T { +public: + int &Flags() {return _flags; } + const int Flags() const {return _flags; } + +private: + int _flags; +}; + +/*-------------------------- COLOR ----------------------------------*/ + +template class EmptyColor: public T { +public: + typedef vcg::Point3f ColorType; + ColorType &C() { static ColorType color(0, 0, 0); return color; } + static bool HasColor() { return false; } +}; +template class Color: public T { +public: + typedef A ColorType; + ColorType &C() { return _color; } + static bool HasColor() { return true; } +private: + ColorType _color; +}; + +template class Color3c: public Color, T> {}; + +/*-------------------------- Quality ----------------------------------*/ + +template class EmptyQuality: public T { +public: + typedef float QualityType; + QualityType &Q() { static QualityType dummyQuality(0); return dummyQuality; } + static bool HasQuality() { return false; } +}; +template class Quality: public T { +public: + typedef A QualityType; + QualityType &Q() { return _quality; } + static bool HasQuality() { return true; } + +private: + QualityType _quality; +}; + +template class Qualitys: public Quality {}; +template class Qualityf: public Quality {}; +template class Qualityd: public Quality {}; + +/*----------------------------- VFADJ ------------------------------*/ + + +template class EmptyVFAdj: public T { +public: + typename T::FacePointer &Fp() { static typename T::FacePointer fp=0; return fp; } + int &Zp(){static int z=0; return z;}; + static bool HasVFAdjacency() { return false; } +}; + +template class VFAdj: public T { +public: + //typedef A ColorType; + typename T::FacePointer &Fp() {return fp; } + typename T::FacePointer &Zp() {return Zp; } + static bool HasVFAdjacency() { return true; } +private: + typename T::FacePointer fp ; + int zp ; +}; + + } // end namespace vert +}// end namespace vcg +#endif \ No newline at end of file