- added missing upper bound control on vector access by index
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@ -445,7 +445,7 @@ void DrawFill()
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if(tm==TMPerWedgeMulti)
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{
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curtexname=(*fi).WT(0).n();
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if (curtexname >= 0)
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if ((curtexname >= 0) && (curtexname < TMId.size()))
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{
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D,TMId[curtexname]);
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