Merge branch 'devel' of https://github.com/cnr-isti-vclab/vcglib into devel
This commit is contained in:
commit
6f3643be77
vcg/complex/algorithms
wrap/igl
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@ -522,6 +522,47 @@ void Cone( MeshType& in,
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}
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}
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template <class MeshType>
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void OrientedCone(MeshType & m,
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const typename MeshType::CoordType origin,
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const typename MeshType::CoordType end,
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const typename MeshType::ScalarType r1,
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const typename MeshType::ScalarType r2,
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const int SubDiv = 36 )
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{
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::CoordType CoordType;
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typedef Matrix44<typename MeshType::ScalarType> Matrix44x;
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Cone(m,r1,r2,Distance(origin,end),SubDiv);
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// tri::UpdatePosition<MeshType>::Translate(m,CoordType(0,1,0));
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// tri::UpdatePosition<MeshType>::Scale(m,CoordType(1,0.5f,1));
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// tri::UpdatePosition<MeshType>::Scale(m,CoordType(xScale,1.0f,yScale));
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// float height = Distance(origin,end);
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// tri::UpdatePosition<MeshType>::Scale(m,CoordType(radius,height,radius));
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CoordType norm = end-origin;
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ScalarType angleRad = Angle(CoordType(0,1,0),norm);
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const ScalarType Delta= 0.000000001;
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Matrix44x rotM;
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if (fabs(angleRad)<Delta)
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rotM.SetIdentity();
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else
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if (fabs(angleRad-M_PI)<Delta)
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{
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CoordType axis = CoordType(0,0,1)^norm;
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rotM.SetRotateRad(angleRad,axis);
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}
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else
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{
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CoordType axis = CoordType(0,1,0)^norm;
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rotM.SetRotateRad(angleRad,axis);
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}
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tri::UpdatePosition<MeshType>::Matrix(m,rotM);
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tri::UpdatePosition<MeshType>::Translate(m,origin);
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}
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template <class MeshType >
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void Box(MeshType &in, const typename MeshType::BoxType & bb )
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@ -1000,9 +1041,21 @@ void OrientedEllipticPrism(MeshType & m, const typename MeshType::CoordType orig
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tri::UpdatePosition<MeshType>::Scale(m,CoordType(radius,height,radius));
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CoordType norm = end-origin;
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ScalarType angleRad = Angle(CoordType(0,1,0),norm);
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CoordType axis = CoordType(0,1,0)^norm;
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const ScalarType Delta= 0.000000001;
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Matrix44x rotM;
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if (fabs(angleRad)<Delta)
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rotM.SetIdentity();
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else
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if (fabs(angleRad-M_PI)<Delta)
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{
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CoordType axis = CoordType(0,0,1)^norm;
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rotM.SetRotateRad(angleRad,axis);
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}
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else
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{
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CoordType axis = CoordType(0,1,0)^norm;
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rotM.SetRotateRad(angleRad,axis);
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}
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tri::UpdatePosition<MeshType>::Matrix(m,rotM);
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tri::UpdatePosition<MeshType>::Translate(m,origin);
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@ -201,7 +201,7 @@ public:
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{
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VertexPointer v0 = FindVertexSnap(f0,ip0);
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VertexPointer v1 = FindVertexSnap(f1,ip1);
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assert(v1>0 && v0>0 && v0!=v1);
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assert(v1 != NULL && v1 != NULL && v0 != v1);
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FacePointer ff0,ff1;
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int e0,e1;
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ret &= face::FindSharedFaces<FaceType>(v0,v1,ff0,ff1,e0,e1);
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@ -27,6 +27,7 @@
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/simplex/face/pos.h>
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#include <vcg/complex/algorithms/clean.h>
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#include <vcg/complex/algorithms/polygonal_algorithms.h>
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namespace vcg {
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namespace tri {
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@ -61,65 +62,8 @@ class DualMeshing
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vertSeq.push_back(indexV);
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}
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if (startV.IsB())
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{
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vcg::face::Pos<FaceType> firstPos=posVec[0];
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firstPos.FlipE();
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assert(firstPos.IsBorder());
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int indexVt0=vcg::tri::Index(primal,firstPos.V());
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int indexVt1=vcg::tri::Index(primal,firstPos.VFlip());
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std::pair<int,int> key(std::min(indexVt0,indexVt1),
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std::max(indexVt0,indexVt1));
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assert(EdgeMap.count(key)>0);
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int indexV0=EdgeMap[key];
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vcg::face::Pos<FaceType> lastPos=posVec.back();
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assert(lastPos.IsBorder());
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indexVt0=vcg::tri::Index(primal,lastPos.V());
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indexVt1=vcg::tri::Index(primal,lastPos.VFlip());
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key=std::pair<int,int> (std::min(indexVt0,indexVt1),
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std::max(indexVt0,indexVt1));
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assert(EdgeMap.count(key)>0);
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int indexV1=EdgeMap[key];
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vertSeq.push_back(indexV1);
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vertSeq.push_back(indexV0);
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}
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}
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static void CreateBorderEdgeVert(PolyMeshType &primal,
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PolyMeshType &dual,
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std::map<std::pair<int,int>, int> &VertMap)
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{
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VertMap.clear();
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vcg::tri::UpdateFlags<PolyMeshType>::VertexClearB(primal);
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for (size_t i=0;i<primal.face.size();i++)
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for (int j=0;j<primal.face[i].VN();j++)
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{
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int edge_size=primal.face[i].VN();
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FaceType *nextF=primal.face[i].cFFp(j);
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if (nextF!=&primal.face[i])continue;
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VertexType *v0=primal.face[i].V(j);
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VertexType *v1=primal.face[i].V((j+1)%edge_size);
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v0->SetB();
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v1->SetB();
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int V0Index=vcg::tri::Index(primal,v0);
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int V1Index=vcg::tri::Index(primal,v1);
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CoordType pos=(v0->P()+v1->P())/2;
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vcg::tri::Allocator<PolyMeshType>::AddVertex(dual,pos);
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std::pair<int,int> key(std::min(V0Index,V1Index),
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std::max(V0Index,V1Index));
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VertMap[key]=dual.vert.size()-1;
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}
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}
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static void CreateFaceVert(PolyMeshType &primal,
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PolyMeshType &dual,
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@ -137,7 +81,6 @@ class DualMeshing
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int num=0;
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if (snapBorder)//search for border edge
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{
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std::vector<CoordType> BorderPos;
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for (int j=0;j<primal.face[i].VN();j++)
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{
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if (!primal.face[i].V(j)->IsB())continue;
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@ -153,14 +96,21 @@ class DualMeshing
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for (int j=0;j<primal.face[i].VN();j++)
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{
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pos+=primal.face[i].V(j)->P();
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int indexV=vcg::tri::Index(primal,primal.face[i].V(j));
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if (VertFace[indexV]!=-1)continue;
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VertFace[indexV]=i;
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}
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pos/=(ScalarType)primal.face[i].VN();
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}
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vcg::tri::Allocator<PolyMeshType>::AddVertex(dual,pos);
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VertMap[i]=dual.vert.size()-1;
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dual.vert.back().Q()=i;
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}
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//then initialize VF first face
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for (size_t i=0;i<primal.face.size();i++)
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for (int j=0;j<primal.face[i].VN();j++)
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{
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int indexV=vcg::tri::Index(primal,primal.face[i].V(j));
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if (VertFace[indexV]!=-1)continue;
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VertFace[indexV]=i;
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}
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}
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@ -177,16 +127,18 @@ public:
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vcg::tri::RequireFFAdjacency(primal);
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vcg::tri::UpdateTopology<PolyMeshType>::FaceFace(primal);
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vcg::tri::UpdateFlags<PolyMeshType>::VertexBorderFromFaceAdj(primal);
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std::map<std::pair<int,int>, int> VertEdgeMap;
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CreateBorderEdgeVert(primal,dual,VertEdgeMap);
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std::cout<<"Creating Dual Vertices"<<std::endl;
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std::vector<int> VertFaceMap,VertFace;
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CreateFaceVert(primal,dual,VertFaceMap,VertFace,snapBorder);
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std::cout<<"Creating Dual Faces"<<std::endl;
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for (size_t i=0;i<primal.vert.size();i++)
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{
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if ((snapBorder)&&(primal.vert[i].IsB()))continue;
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if (primal.vert[i].IsB())continue;
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FaceType *firstF=&primal.face[VertFace[i]];
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std::vector<int> VertSeq;
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@ -195,9 +147,11 @@ public:
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dual.face.back().Alloc(VertSeq.size());
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for (size_t j=0;j<VertSeq.size();j++)
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dual.face.back().V(j)=&dual.vert[VertSeq[j]];
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dual.face.back().Q()=i;
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}
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vcg::tri::Clean<PolyMeshType>::RemoveUnreferencedVertex(dual);
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//finally remove valence 1 vertices on the border
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vcg::PolygonalAlgorithm<PolyMeshType>::RemoveValence2Vertices(dual);
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}
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};
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@ -74,6 +74,8 @@ public:
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bool crease_as_feature;
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//true if roound selected vert
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bool round_selected;
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//the anisotropy in MIQ sense (see paper)
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double miqAnisotropy;
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MIQParameters()
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{
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@ -89,6 +91,7 @@ public:
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Ndir=4;
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crease_thr=0.2;
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hexaLine=false;
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miqAnisotropy=1;
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}
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};
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@ -165,7 +168,7 @@ private:
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igl::copyleft::comiso::miq(V,F,X1,X2,UV,FUV,MiqP.gradient,MiqP.stiffness,MiqP.directRound,
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MiqP.stiffness_iter,MiqP.local_iter,MiqP.doRound,MiqP.round_singularities,
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extra_round,hard_features);
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extra_round,hard_features,MiqP.miqAnisotropy);
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// then copy UV
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for (size_t i=0;i<trimesh.face.size();i++)
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@ -336,8 +339,8 @@ public:
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static void MIQParametrize(MeshType &trimesh,
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MIQParameters &MiqP)
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{
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if (MiqP.crease_as_feature)
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SetCreases(trimesh,MiqP.crease_thr);
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// if (MiqP.crease_as_feature)
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// SetCreases(trimesh,MiqP.crease_thr);
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if (MiqP.Ndir==4)
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CrossFieldParam(trimesh,MiqP);
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