added a missing &* to convert a returned iterator to a pointer in the allocator sample
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@ -59,7 +59,7 @@ int main()
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fi->V(2)=ivp[2];
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fi->V(2)=ivp[2];
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// Alternative, more compact, method for adding a single vertex
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// Alternative, more compact, method for adding a single vertex
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ivp[3]=vcg::tri::Allocator<MyMesh>::AddVertex(m,MyMesh::CoordType ( 1.0, 1.0, 0.0));
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ivp[3]= &*vcg::tri::Allocator<MyMesh>::AddVertex(m,MyMesh::CoordType ( 1.0, 1.0, 0.0));
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// Alternative, more compact, method for adding a single face (once you have the vertex pointers)
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// Alternative, more compact, method for adding a single face (once you have the vertex pointers)
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vcg::tri::Allocator<MyMesh>::AddFace(m, ivp[1],ivp[0],ivp[3]);
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vcg::tri::Allocator<MyMesh>::AddFace(m, ivp[1],ivp[0],ivp[3]);
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