Added Mean Ratio metric for triangle quality.
This commit is contained in:
parent
da56c33f36
commit
700ab9112d
|
@ -24,6 +24,9 @@
|
|||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.19 2007/11/19 17:04:05 ponchio
|
||||
QualityRadii values fixed.
|
||||
|
||||
Revision 1.18 2007/11/18 19:12:54 ponchio
|
||||
Typo (missing comma).
|
||||
|
||||
|
@ -276,8 +279,8 @@ P3ScalarType Quality( Point3<P3ScalarType> const &p0, Point3<P3ScalarType> const
|
|||
|
||||
/// Compute a shape quality measure of the triangle composed by points p0,p1,p2
|
||||
/// It Returns inradius/circumradius
|
||||
/// the range is range [0, 0.5]
|
||||
/// e.g. Equilateral triangle 0.5, halfsquare: 0.41, ... up to a line that has zero quality.
|
||||
/// the range is range [0, 1]
|
||||
/// e.g. Equilateral triangle 1, halfsquare: 0.81, ... up to a line that has zero quality.
|
||||
template<class P3ScalarType>
|
||||
P3ScalarType QualityRadii(Point3<P3ScalarType> const &p0,
|
||||
Point3<P3ScalarType> const &p1,
|
||||
|
@ -292,7 +295,25 @@ P3ScalarType QualityRadii(Point3<P3ScalarType> const &p0,
|
|||
if(area2 <= 0) return 0;
|
||||
//circumradius: (a*b*c)/(4*sqrt(area2))
|
||||
//inradius: (a*b*c)/(4*circumradius*sum) => sqrt(area2)/sum;
|
||||
return (4*area2)/(a*b*c*sum);
|
||||
return (8*area2)/(a*b*c*sum);
|
||||
}
|
||||
|
||||
/// Compute a shape quality measure of the triangle composed by points p0,p1,p2
|
||||
/// It Returns mean ratio 2sqrt(a, b)/(a+b) where a+b are the eigenvalues of the M^tM of the
|
||||
/// transformation matrix into a regular simplex
|
||||
/// the range is range [0, 1]
|
||||
template<class P3ScalarType>
|
||||
P3ScalarType QualityMeanRatio(Point3<P3ScalarType> const &p0,
|
||||
Point3<P3ScalarType> const &p1,
|
||||
Point3<P3ScalarType> const &p2) {
|
||||
|
||||
P3ScalarType a=(p1-p0).Norm();
|
||||
P3ScalarType b=(p2-p0).Norm();
|
||||
P3ScalarType c=(p1-p2).Norm();
|
||||
P3ScalarType sum = (a + b + c)*0.5; //semiperimeter
|
||||
P3ScalarType area2 = sum*(a+b-sum)*(a+c-sum)*(b+c-sum);
|
||||
if(area2 <= 0) return 0;
|
||||
return (4*sqrt(3)*sqrt(area2))/(a*a + b*b + c*c);
|
||||
}
|
||||
|
||||
/// Returns the normal to the plane passing through p0,p1,p2
|
||||
|
|
Loading…
Reference in New Issue