small change. The FFp<i> shortcuts seems no more used...
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d60fa01037
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7030dbb151
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@ -481,13 +481,13 @@ static void FlipEdge(FaceType &f, const int z)
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f.V1(z) = g->V2(w);
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f.V1(z) = g->V2(w);
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g->V1(w) = f.V2(z);
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g->V1(w) = f.V2(z);
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f.FFp(z) = g->FFp1(w);
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f.FFp(z) = g->FFp((w+1)%3);
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f.FFi(z) = g->FFi((w+1)%3);
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f.FFi(z) = g->FFi((w+1)%3);
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g->FFp(w) = f.FFp1(z);
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g->FFp(w) = f.FFp((z+1)%3);
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g->FFi(w) = f.FFi((z+1)%3);
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g->FFi(w) = f.FFi((z+1)%3);
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f.FFp1(z) = g;
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f.FFp((z+1)%3) = g;
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f.FFi((z+1)%3) = (w+1)%3;
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f.FFi((z+1)%3) = (w+1)%3;
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g->FFp1(w) = &f;
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g->FFp((w+1)%3) = &f;
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g->FFi((w+1)%3) = (z+1)%3;
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g->FFi((w+1)%3) = (z+1)%3;
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if(f.FFp(z)==g)
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if(f.FFp(z)==g)
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