newest version using plus components
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@ -1,44 +1,65 @@
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#include <stdio.h>
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#include<vcg/simplex/vertex/vertex.h>
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#include<vcg/simplex/vertex/with/vn.h>
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#include<vcg/simplex/face/with/fn.h>
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#include<vcg/simplex/face/with/fcfn.h>
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#include<iostream>
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#include<vcg/complex/trimesh/base.h>
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#include<vcg/complex/trimesh/create/platonic.h>
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#include<vcg/simplex/vertexplus/base.h>
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#include<vcg/simplex/vertexplus/component.h>
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#include<vcg/simplex/faceplus/base.h>
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#include<vcg/simplex/faceplus/component.h>
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#include<vcg/complex/trimesh/update/normal.h>
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#include<vcg/complex/trimesh/create/platonic.h>
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using namespace vcg;
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using namespace std;
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#include<vcg/space/color4.h>
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class AEdge; // dummy prototype never used
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class AFace;
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class AVertex : public vcg::Vertex< double,AEdge,AFace > {};
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class AFace : public vcg::FaceFCFN< AVertex,AEdge,AFace > {};
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class AMesh : public vcg::tri::TriMesh< std::vector<AVertex>, std::vector<AFace> > {};
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class AVertex;
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class AEdge; // dummy prototype never used
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class AVertex : public vcg::VertexSimp2< AVertex, AEdge, AFace, vcg::vert::Coord3f>{};
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class AFace : public vcg::FaceSimp2< AVertex, AEdge, AFace, vcg::face::VertexRef,vcg::face::Color4b,vcg::face::Normal3f> {};
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class AMesh : public vcg::tri::TriMesh< std::vector<AVertex>, std::vector<AFace> >
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{
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public:
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AMesh()
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:vcg::tri::TriMesh< std::vector<AVertex>, std::vector<AFace> >()
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{
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}
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};
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class CEdge; // dummy prototype never used
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class CFace;
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class CVertex : public vcg::VertexVN< double,CEdge,CFace > {};
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class CFace : public vcg::FaceFN< CVertex,CEdge,CFace > {};
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class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {};
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class CVertex;
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class CEdge; // dummy prototype never used
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class CVertex : public vcg::VertexSimp2< CVertex, CEdge, CFace, vcg::vert::Coord3f,vcg::vert::Normal3f>{};
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class CFace : public vcg::FaceSimp2< CVertex, CEdge, CFace, vcg::face::VertexRef, vcg::face::Normal3f> {};
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class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> >
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{
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public:
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CMesh()
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:vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> >()
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{
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}
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};
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int main(int , char **)
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{
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AMesh am;
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CMesh cm;
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tri::Tetrahedron(cm);
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tri::Tetrahedron(am);
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vcg::tri::Tetrahedron(cm);
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vcg::tri::Tetrahedron(am);
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printf("Generated mesh has %i vertices and %i triangular faces\n",cm.vn,cm.fn);
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std::cout << "Generated mesh has " << cm.vn << " vertices and " << cm.fn << " triangular faces" << std::endl;
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/// Calculates both vertex and face normals.
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/// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
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/// normals are not normalized
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tri::UpdateNormals<CMesh>::PerVertexPerFace(cm);
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printf("Normal of face 0 is %f %f %f",cm.face[0].N()[0],cm.face[0].N()[1],cm.face[0].N()[2]);
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tri::UpdateNormals<AMesh>::PerFace(am);
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vcg::tri::UpdateNormals<CMesh>::PerVertexPerFace(cm);
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std::cout << "[cm mesh] Normal of face 0 is [" << cm.face[0].N()[0] << "," << cm.face[0].N()[1] << "," << cm.face[0].N()[2] << "]" << std::endl;
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std::cout << "[cm mesh] Normal of vertex 0 is [" << cm.vert[0].N()[0] << "," << cm.vert[0].N()[1] << "," << cm.vert[0].N()[2] << "]" << std::endl;
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/// Calculates face normals.
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/// normals are not normalized
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vcg::tri::UpdateNormals<AMesh>::PerFace(am);
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std::cout << "[am mesh] Normal of face 0 is [" << cm.face[0].N()[0] << "," << cm.face[0].N()[1] << "," << cm.face[0].N()[2] << "]" << std::endl;
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return 0;
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}
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