newest version using plus components

This commit is contained in:
granzuglia 2008-05-06 13:00:25 +00:00
parent 89d09cb1b4
commit 70bad7207c
1 changed files with 44 additions and 23 deletions

View File

@ -1,44 +1,65 @@
#include <stdio.h>
#include<vcg/simplex/vertex/vertex.h>
#include<vcg/simplex/vertex/with/vn.h>
#include<vcg/simplex/face/with/fn.h>
#include<vcg/simplex/face/with/fcfn.h>
#include<iostream>
#include<vcg/complex/trimesh/base.h>
#include<vcg/complex/trimesh/create/platonic.h>
#include<vcg/simplex/vertexplus/base.h>
#include<vcg/simplex/vertexplus/component.h>
#include<vcg/simplex/faceplus/base.h>
#include<vcg/simplex/faceplus/component.h>
#include<vcg/complex/trimesh/update/normal.h>
#include<vcg/complex/trimesh/create/platonic.h>
using namespace vcg;
using namespace std;
#include<vcg/space/color4.h>
class AEdge; // dummy prototype never used
class AFace;
class AVertex : public vcg::Vertex< double,AEdge,AFace > {};
class AFace : public vcg::FaceFCFN< AVertex,AEdge,AFace > {};
class AMesh : public vcg::tri::TriMesh< std::vector<AVertex>, std::vector<AFace> > {};
class AVertex;
class AEdge; // dummy prototype never used
class AVertex : public vcg::VertexSimp2< AVertex, AEdge, AFace, vcg::vert::Coord3f>{};
class AFace : public vcg::FaceSimp2< AVertex, AEdge, AFace, vcg::face::VertexRef,vcg::face::Color4b,vcg::face::Normal3f> {};
class AMesh : public vcg::tri::TriMesh< std::vector<AVertex>, std::vector<AFace> >
{
public:
AMesh()
:vcg::tri::TriMesh< std::vector<AVertex>, std::vector<AFace> >()
{
}
};
class CEdge; // dummy prototype never used
class CFace;
class CVertex : public vcg::VertexVN< double,CEdge,CFace > {};
class CFace : public vcg::FaceFN< CVertex,CEdge,CFace > {};
class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {};
class CVertex;
class CEdge; // dummy prototype never used
class CVertex : public vcg::VertexSimp2< CVertex, CEdge, CFace, vcg::vert::Coord3f,vcg::vert::Normal3f>{};
class CFace : public vcg::FaceSimp2< CVertex, CEdge, CFace, vcg::face::VertexRef, vcg::face::Normal3f> {};
class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> >
{
public:
CMesh()
:vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> >()
{
}
};
int main(int , char **)
{
AMesh am;
CMesh cm;
tri::Tetrahedron(cm);
tri::Tetrahedron(am);
vcg::tri::Tetrahedron(cm);
vcg::tri::Tetrahedron(am);
printf("Generated mesh has %i vertices and %i triangular faces\n",cm.vn,cm.fn);
std::cout << "Generated mesh has " << cm.vn << " vertices and " << cm.fn << " triangular faces" << std::endl;
/// Calculates both vertex and face normals.
/// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
/// normals are not normalized
tri::UpdateNormals<CMesh>::PerVertexPerFace(cm);
printf("Normal of face 0 is %f %f %f",cm.face[0].N()[0],cm.face[0].N()[1],cm.face[0].N()[2]);
tri::UpdateNormals<AMesh>::PerFace(am);
vcg::tri::UpdateNormals<CMesh>::PerVertexPerFace(cm);
std::cout << "[cm mesh] Normal of face 0 is [" << cm.face[0].N()[0] << "," << cm.face[0].N()[1] << "," << cm.face[0].N()[2] << "]" << std::endl;
std::cout << "[cm mesh] Normal of vertex 0 is [" << cm.vert[0].N()[0] << "," << cm.vert[0].N()[1] << "," << cm.vert[0].N()[2] << "]" << std::endl;
/// Calculates face normals.
/// normals are not normalized
vcg::tri::UpdateNormals<AMesh>::PerFace(am);
std::cout << "[am mesh] Normal of face 0 is [" << cm.face[0].N()[0] << "," << cm.face[0].N()[1] << "," << cm.face[0].N()[2] << "]" << std::endl;
return 0;
}