First working version!

This commit is contained in:
Paolo Cignoni 2004-04-05 11:56:14 +00:00
parent a62ad3cc1b
commit 711c2a00d9
4 changed files with 185 additions and 0 deletions

View File

@ -0,0 +1,82 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.2 2004/03/12 15:22:19 cignoni
Written some documentation and added to the trimes doxygen module
Revision 1.1 2004/03/05 10:59:24 cignoni
Changed name from plural to singular (normals->normal)
Revision 1.1 2004/03/04 00:05:50 cignoni
First working version!
Revision 1.1 2004/02/19 13:11:06 cignoni
Initial commit
****************************************************************************/
#ifndef __VCG_TRI_UPDATE_BOUNDING
#define __VCG_TRI_UPDATE_BOUNDING
namespace vcg {
namespace tri {
/** \addtogroup trimesh */
/*@{*/
/// Management, updating and computation of per-vertex and per-face normals.
/// This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh.
template <class ComputeMeshType>
class UpdateBounding
{
public:
typedef ComputeMeshType MeshType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
/// Calculates the vertex normal (if stored in the current face type)
static void Box(ComputeMeshType &m)
{
m.bbox.SetNull();
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if( !(*vi).IsD() ) m.bbox.Add((*vi).P());
}
}; // end class
} // End namespace
} // End namespace
#endif

View File

@ -0,0 +1,16 @@
#ifndef __VCGLIB_FACE_FNVA_TYPE
#define __VCGLIB_FACE_FNVA_TYPE
#define FACE_TYPE FaceFNVA
#define __VCGLIB_FACE_FN
#define __VCGLIB_FACE_VA
#include <vcg/simplex/face/base.h>
#undef FACE_TYPE
#undef __VCGLIB_FACE_FN
#undef __VCGLIB_FACE_VA
#endif

View File

@ -0,0 +1,14 @@
#ifndef __VCGLIB_FACE_VA_TYPE
#define __VCGLIB_FACE_VA_TYPE
#define FACE_TYPE FaceVA
#define __VCGLIB_FACE_VA
#include <vcg/simplex/face/base.h>
#undef FACE_TYPE
#undef __VCGLIB_FACE_VA
#endif

73
wrap/gl/space.h Normal file
View File

@ -0,0 +1,73 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
****************************************************************************/
#ifndef VCG_GL_SPACE_H
#define VCG_GL_SPACE_H
#include <vcg/space/point2.h>
#include <vcg/space/point3.h>
#ifdef WIN32
#include <windows.h>
#endif
#include <GL/GL.h>
namespace vcg {
inline void glVertex(Point2<int> const & p) { glVertex2iv(p.V());}
inline void glVertex(Point2<short> const & p) { glVertex2sv(p.V());}
inline void glVertex(Point2<float> const & p) { glVertex2fv(p.V());}
inline void glVertex(Point2<double> const & p){ glVertex2dv(p.V());}
inline void glTexCoord(Point2<int> const & p) { glTexCoord2iv(p.V());}
inline void glTexCoord(Point2<short> const & p) { glTexCoord2sv(p.V());}
inline void glTexCoord(Point2<float> const & p) { glTexCoord2fv(p.V());}
inline void glTexCoord(Point2<double> const & p){ glTexCoord2dv(p.V());}
inline void glTranslate(Point2<float> const & p) { glTranslatef(p.X(),p.Y(),0);}
inline void glTranslate(Point2<double> const & p){ glTranslated(p.X(),p.Y(),0);}
inline void glScale(Point2<float> const & p) { glScalef(p.X(),p.Y(),0);}
inline void glScale(Point2<double> const & p){ glScaled(p.X(),p.Y(),0);}
inline void glVertex(Point3<int> const & p) { glVertex3iv(p.V());}
inline void glVertex(Point3<short> const & p) { glVertex3sv(p.V());}
inline void glVertex(Point3<float> const & p) { glVertex3fv(p.V());}
inline void glVertex(Point3<double> const & p){ glVertex3dv(p.V());}
inline void glNormal(Point3<int> const & p) { glNormal3iv(p.V());}
inline void glNormal(Point3<short> const & p) { glNormal3sv(p.V());}
inline void glNormal(Point3<float> const & p) { glNormal3fv(p.V());}
inline void glNormal(Point3<double> const & p){ glNormal3dv(p.V());}
inline void glTexCoord(Point3<int> const & p) { glTexCoord3iv(p.V());}
inline void glTexCoord(Point3<short> const & p) { glTexCoord3sv(p.V());}
inline void glTexCoord(Point3<float> const & p) { glTexCoord3fv(p.V());}
inline void glTexCoord(Point3<double> const & p){ glTexCoord3dv(p.V());}
inline void glTranslate(Point3<float> const & p) { glTranslatef(p.X(),p.Y(),p.Z());}
inline void glTranslate(Point3<double> const & p){ glTranslated(p.X(),p.Y(),p.Z());}
inline void glScale(Point3<float> const & p) { glScalef(p.X(),p.Y(),p.Z());}
inline void glScale(Point3<double> const & p){ glScaled(p.X(),p.Y(),p.Z());}
}//namespace
#endif