Added SelectIntersectingFaces function that works for two different meshes (instead of self intersecting)

This commit is contained in:
Paolo Cignoni 2017-04-11 19:10:53 +02:00
parent 37f8ea9643
commit 717a183097
1 changed files with 30 additions and 0 deletions

View File

@ -1822,6 +1822,36 @@ public:
}
}
}
/**
Select the faces on the first mesh that intersect the second mesh.
It uses a grid for querying so a face::mark should be added.
*/
static bool SelectIntersectingFaces(MeshType &m1, MeshType &m2)
{
RequirePerFaceMark(m2);
RequireCompactness(m1);
RequireCompactness(m2);
tri::UpdateSelection<MeshType>::FaceClear(m1);
TriMeshGrid gM;
gM.Set(m2.face.begin(),m2.face.end());
for(auto fi=m1.face.begin();fi!=m1.face.end();++fi)
{
Box3< ScalarType> bbox;
(*fi).GetBBox(bbox);
std::vector<FaceType*> inBox;
vcg::tri::GetInBoxFace(m2, gM, bbox,inBox);
for(auto fib=inBox.begin(); fib!=inBox.end(); ++fib)
{
if(Clean<MeshType>::TestFaceFaceIntersection(&*fi,*fib)){
fi->SetS();
}
}
inBox.clear();
}
}
}; // end class
/*@}*/