added GetColumn3,GetColumn4,SetColumn
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@ -253,6 +253,8 @@ public:
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void SetDiagonal(const T k);
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Matrix44 &SetScale(const T sx, const T sy, const T sz);
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Matrix44 &SetScale(const Point3<T> &t);
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Matrix44<T>& SetColumn(const unsigned int ii,const Point4<T> &t);
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Matrix44<T>& SetColumn(const unsigned int ii,const Point3<T> &t);
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Matrix44 &SetTranslate(const Point3<T> &t);
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Matrix44 &SetTranslate(const T sx, const T sy, const T sz);
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Matrix44 &SetShearXY(const T sz);
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@ -567,6 +569,24 @@ template <class T> Matrix44<T> &Matrix44<T>::SetTranslate(const T tx, const T ty
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return *this;
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}
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template <class T> Matrix44<T> &Matrix44<T>::SetColumn(const unsigned int ii,const Point3<T> &t) {
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assert((ii >= 0) && (ii < 4));
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ElementAt(0, ii) = t.X();
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ElementAt(1, ii) = t.Y();
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ElementAt(2, ii) = t.Z();
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return *this;
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}
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template <class T> Matrix44<T> &Matrix44<T>::SetColumn(const unsigned int ii,const Point4<T> &t) {
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assert((ii >= 0) && (ii < 4));
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ElementAt(0, ii) = t.X();
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ElementAt(1, ii) = t.Y();
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ElementAt(2, ii) = t.Z();
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ElementAt(3, ii) = t.W();
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return *this;
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}
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template <class T> Matrix44<T> &Matrix44<T>::SetRotateDeg(T AngleDeg, const Point3<T> & axis) {
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return SetRotateRad(math::ToRad(AngleDeg),axis);
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}
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