removed the (useless) template parameter to Per[XXX]DeleteAttribute
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917343b0f5
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7378ad68a3
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@ -22,6 +22,8 @@ float Irradiance(MyMesh::VertexType v){
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int main()
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{
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MyMesh m;
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//...here m is filled
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@ -34,6 +36,9 @@ int main()
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// add a per-vertex attribute with type bool and no name specified
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MyMesh::PerVertexAttributeHandle<bool> blocked_h = vcg::tri::Allocator<MyMesh>::AddPerVertexAttribute<bool> (m);
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// add a per-vertex attribute with type bool and no name specified
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MyMesh::PerFaceAttributeHandle<bool> blocked_hf = vcg::tri::Allocator<MyMesh>::AddPerFaceAttribute<bool> (m);
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MyMesh::VertexIterator vi; int i = 0;
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi,++i){
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ih[vi] = Irradiance(*vi); // [] operator takes a iterator
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@ -49,8 +54,19 @@ int main()
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bool hasRadiosity = vcg::tri::HasPerVertexAttribute(m,"Radiosity");
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// you can delete an attibute by name
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vcg::tri::Allocator<MyMesh>::DeletePerVertexAttribute<float>(m,"Radiosity");
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vcg::tri::Allocator<MyMesh>::DeletePerVertexAttribute(m,"Radiosity");
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// you can delete an attibute by handle
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vcg::tri::Allocator<MyMesh>::DeletePerVertexAttribute<bool>(m,blocked_h);
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vcg::tri::Allocator<MyMesh>::DeletePerVertexAttribute(m,blocked_h);
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bool res ;
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res = vcg::tri::Allocator<MyMesh>::IsValidHandle(m,ih);printf("%d\n",res);
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res = vcg::tri::Allocator<MyMesh>::IsValidHandle(m,blocked_hf);printf("%d\n",res);
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vcg::tri::Allocator<MyMesh>::DeletePerVertexAttribute(m,ih);
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vcg::tri::Allocator<MyMesh>::DeletePerFaceAttribute(m,blocked_hf);
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res = vcg::tri::Allocator<MyMesh>::IsValidHandle(m,ih);printf("%d\n",res);
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res = vcg::tri::Allocator<MyMesh>::IsValidHandle(m,blocked_hf);printf("%d\n",res);
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}
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