Better comment and a parameter more for UpdateColor::VertexBorderFlag
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.7 2005/08/08 10:28:13 ganovelli
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added math:: namespace before min and max
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Revision 1.6 2004/08/25 15:15:26 ganovelli
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minor changes to comply gcc compiler (typename's and stuff)
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@ -66,23 +69,30 @@ typedef typename UpdateMeshType::FaceType FaceType;
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typedef typename UpdateMeshType::FacePointer FacePointer;
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typedef typename UpdateMeshType::FaceIterator FaceIterator;
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/** Color the vertex of the mesh that are on the border
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It uses the information in the flags, and not any topology. So it just require that you have correctly computed (or loaded) the flags; See the
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/** Color the vertexes of the mesh that are on the border
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It uses the information in the Vertex flags, and not any topology.
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So it just require that you have correctly computed the flags;
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vcg::tri::UpdateTopology<Mesh>::FaceFace(m.cm);
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vcg::tri::UpdateFlags<Mesh>::FaceBorderFromFF(m.cm);
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vcg::tri::UpdateFlags<Mesh>::VertexBorderFromFace (m.cm);
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vcg::tri::UpdateColor<Mesh>::VertexBorderFlag(m.cm);
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**/
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static void VertexBorderFlag( UpdateMeshType &m, Color4b vb=Color4b::Blue)
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static void VertexBorderFlag( UpdateMeshType &m, Color4b BorderColor=Color4b::Blue, Color4b InternalColor=Color4b::White)
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{
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typename UpdateMeshType::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD())
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(*vi).C()=Color4b::White;
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(*vi).C()=InternalColor;
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typename UpdateMeshType::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j)){
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(*fi).V(j)->C() = vb;
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(*fi).V1(j)->C() = vb;
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(*fi).C() = vb;
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(*fi).V(j)->C() = BorderColor;
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(*fi).V1(j)->C() = BorderColor;
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//(*fi).C() = BorderColor;
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}
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}
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