Added distance based relaxation option instead of the standard geodesic relaxation

This commit is contained in:
Paolo Cignoni 2013-11-27 17:24:04 +00:00
parent 1c20f47552
commit 74749469e1
1 changed files with 432 additions and 147 deletions

View File

@ -69,14 +69,20 @@ struct VoronoiProcessingParameter
collapseShortEdge=false;
collapseShortEdgePerc = 0.01f;
triangulateRegion=false;
unbiasedSeedFlag = true;
geodesicRelaxFlag = true;
}
int colorStrategy;
float areaThresholdPerc;
bool deleteUnreachedRegionFlag;
bool fixSelectedSeed;
bool unbiasedSeedFlag;
bool fixSelectedSeed; /// the vertexes that are selected are used as fixed seeds:
/// They will not move during relaxing
/// and they will be always included in the final triangulation (if on a border).
bool triangulateRegion;
bool collapseShortEdge;
float collapseShortEdgePerc;
bool geodesicRelaxFlag;
};
template <class MeshType, class DistanceFunctor = EuclideanDistance<MeshType> >
@ -91,31 +97,33 @@ class VoronoiProcessing
typedef typename MeshType::FaceIterator FaceIterator;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FaceContainer FaceContainer;
typedef typename tri::Geodesic<MeshType>::VertDist VertDist;
public:
// Given a vector of point3f it finds the closest vertices on the mesh.
static void SeedToVertexConversion(MeshType &m,std::vector<CoordType> &seedPVec,std::vector<VertexType *> &seedVVec)
{
typedef typename vcg::SpatialHashTable<VertexType, ScalarType> HashVertexGrid;
seedVVec.clear();
typedef typename vcg::SpatialHashTable<VertexType, ScalarType> HashVertexGrid;
seedVVec.clear();
HashVertexGrid HG;
HG.Set(m.vert.begin(),m.vert.end());
HashVertexGrid HG;
HG.Set(m.vert.begin(),m.vert.end());
const float dist_upper_bound=m.bbox.Diag()/10.0;
const float dist_upper_bound=m.bbox.Diag()/10.0;
typename std::vector<CoordType>::iterator pi;
for(pi=seedPVec.begin();pi!=seedPVec.end();++pi)
{
float dist;
VertexPointer vp;
vp=tri::GetClosestVertex<MeshType,HashVertexGrid>(m, HG, *pi, dist_upper_bound, dist);
if(vp)
{
seedVVec.push_back(vp);
}
}
typename std::vector<CoordType>::iterator pi;
for(pi=seedPVec.begin();pi!=seedPVec.end();++pi)
{
float dist;
VertexPointer vp;
vp=tri::GetClosestVertex<MeshType,HashVertexGrid>(m, HG, *pi, dist_upper_bound, dist);
if(vp)
{
seedVVec.push_back(vp);
}
}
}
typedef typename MeshType::template PerVertexAttributeHandle<VertexPointer> PerVertexPointerHandle;
@ -134,12 +142,10 @@ static void ComputePerVertexSources(MeshType &m, std::vector<VertexType *> &seed
tri::Geodesic<MeshType>::Compute(m,seedVec,df,std::numeric_limits<ScalarType>::max(),0,&vertexSources);
}
static void VoronoiColoring(MeshType &m, std::vector<VertexType *> &seedVec, bool frontierFlag=true)
static void VoronoiColoring(MeshType &m, bool frontierFlag=true)
{
PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources");
assert(tri::Allocator<MeshType>::IsValidHandle(m,sources));
tri::Geodesic<MeshType> g;
VertexPointer farthest;
if(frontierFlag)
{
@ -147,14 +153,22 @@ static void VoronoiColoring(MeshType &m, std::vector<VertexType *> &seedVec, boo
//The error should have been removed from MSVS2012
std::pair<float,VertexPointer> zz(0.0f,static_cast<VertexPointer>(NULL));
std::vector< std::pair<float,VertexPointer> > regionArea(m.vert.size(),zz);
std::vector<VertexPointer> borderVec;
GetAreaAndFrontier(m, sources, regionArea, borderVec);
tri::Geodesic<MeshType>::Compute(m,borderVec);
std::vector<VertexPointer> frontierVec;
GetAreaAndFrontier(m, sources, regionArea, frontierVec);
tri::Geodesic<MeshType>::Compute(m,frontierVec);
}
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
}
static void VoronoiAreaColoring(MeshType &m,std::vector<VertexType *> &seedVec,
std::vector< std::pair<float,VertexPointer> > &regionArea)
{
PerVertexPointerHandle vertexSources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources");
float meshArea = tri::Stat<MeshType>::ComputeMeshArea(m);
float expectedArea = meshArea/float(seedVec.size());
for(size_t i=0;i<m.vert.size();++i)
m.vert[i].C()=Color4b::ColorRamp(expectedArea *0.75f ,expectedArea*1.25f, regionArea[tri::Index(m,vertexSources[i])].first);
}
// It associates the faces with a given vertex according to the vertex associations
//
// It READS the PerVertex attribute 'sources'
@ -263,9 +277,7 @@ static int FaceSelectRegion(MeshType &m, VertexPointer vp)
/// (e.g. for all vertexes we know what is the corresponding voronoi region)
/// we compute:
/// area of all the voronoi regions
/// the vector of the frontier vertexes (e.g. vert of faces shared by two regions)
/// the vector of the corner faces (ie the faces shared exactly by three regions)
/// the vector of the frontier faces that are on the boundary.
/// the vector of the frontier vertexes (e.g. vert of faces shared by at least two regions)
///
/// Area is computed only for triangles that fully belong to a given source.
@ -301,6 +313,12 @@ static void GetAreaAndFrontier(MeshType &m, PerVertexPointerHandle &sources,
}
}
/// Given a mesh with for each vertex the link to the closest seed
/// we compute:
/// the vector of the corner faces (ie the faces shared exactly by three regions)
/// the vector of the frontier faces that are on the boundary.
static void GetFaceCornerVec(MeshType &m, PerVertexPointerHandle &sources,
std::vector<FacePointer> &cornerVec,
std::vector<FacePointer> &borderCornerVec)
@ -312,7 +330,7 @@ static void GetFaceCornerVec(MeshType &m, PerVertexPointerHandle &sources,
VertexPointer s0 = sources[(*fi).V(0)];
VertexPointer s1 = sources[(*fi).V(1)];
VertexPointer s2 = sources[(*fi).V(2)];
assert(s0 && s1 && s2);
if(s1!=s2 && s0!=s1 && s0!=s2) {
cornerVec.push_back(&*fi);
}
@ -370,16 +388,17 @@ static void ConvertVoronoiDiagramToMesh(MeshType &m,
tri::UpdateTopology<MeshType>::FaceFace(m);
tri::UpdateFlags<MeshType>::FaceBorderFromFF(m);
std::map<VertexPointer, int> seedMap;
std::map<VertexPointer, int> seedMap; // It says if a given vertex of m is a seed (and what)
for(size_t i=0;i<m.vert.size();++i)
seedMap[&(m.vert[i])]=-1;
for(size_t i=0;i<seedVec.size();++i)
seedMap[seedVec[i]]=i;
std::vector<FacePointer> innerCornerVec, borderCornerVec;
std::vector<FacePointer> innerCornerVec, // Faces adjacent to three different regions
borderCornerVec; // Faces that are on the border and adjacent to at least two regions.
GetFaceCornerVec(m, sources, innerCornerVec, borderCornerVec);
std::map<FacePointer,int> vertexIndCornerMap;
std::map<FacePointer,int> vertexIndCornerMap; // Given a cornerFace (border or inner) what is the corresponding vertex?
for(size_t i=0;i<m.face.size();++i)
vertexIndCornerMap[&(m.face[i])]=-1;
@ -436,57 +455,69 @@ static void ConvertVoronoiDiagramToMesh(MeshType &m,
// we do **only** triangles with a bordercorner and a internal 'corner'
for(size_t i=0;i<borderCornerVec.size();++i)
{
VertexPointer v0 = sources[borderCornerVec[i]->V(0)]; // All bordercorner faces have only two different regions
VertexPointer v1 = sources[borderCornerVec[i]->V(1)];
if(v1==v0) v1 = sources[borderCornerVec[i]->V(2)];
if(v1<v0) std::swap(v0,v1); assert(v1!=v0);
VertexPointer s0 = sources[borderCornerVec[i]->V(0)]; // All bordercorner faces have only two different regions
VertexPointer s1 = sources[borderCornerVec[i]->V(1)];
if(s1==s0) s1 = sources[borderCornerVec[i]->V(2)];
if(s1<s0) std::swap(s0,s1); assert(s1!=s0);
FacePointer innerCorner = VoronoiEdge[std::make_pair(v0,v1)] ;
FacePointer innerCorner = VoronoiEdge[std::make_pair(s0,s1)] ;
if(innerCorner)
{
VertexPointer corner0 = &(outMesh.vert[vertexIndCornerMap[innerCorner]]);
VertexPointer corner1 = &(outMesh.vert[vertexIndCornerMap[borderCornerVec[i]]]);
tri::Allocator<MeshType>::AddFace(outMesh,&(outMesh.vert[seedMap[v0]]), corner0, corner1);
tri::Allocator<MeshType>::AddFace(outMesh,&(outMesh.vert[seedMap[v1]]), corner0, corner1);
tri::Allocator<MeshType>::AddFace(outMesh,&(outMesh.vert[seedMap[s0]]), corner0, corner1);
tri::Allocator<MeshType>::AddFace(outMesh,&(outMesh.vert[seedMap[s1]]), corner0, corner1);
}
}
// Final pass
// search for a boundary face
face::Pos<FaceType> pos,startPos;
for(int i=0;i<3;++i)
if(face::IsBorder(*(borderCornerVec[0]),i))
{
pos.Set(borderCornerVec[0],i,borderCornerVec[0]->V(i));
}
assert(pos.IsBorder());
startPos=pos;
bool foundBorderSeed=false;
FacePointer curBorderCorner = pos.F();
do
tri::UpdateFlags<MeshType>::FaceClearV(m);
bool AllFaceVisited = false;
while(!AllFaceVisited)
{
pos.NextB();
if(sources[pos.V()]==pos.V())
foundBorderSeed=true;
assert(isBorderCorner(curBorderCorner,sources));
if(isBorderCorner(pos.F(),sources))
if(pos.F() != curBorderCorner)
// search for a unvisited boundary face
face::Pos<FaceType> pos,startPos;
AllFaceVisited=true;
for(size_t i=0; (AllFaceVisited) && (i<borderCornerVec.size()); ++i)
if(!borderCornerVec[i]->IsV())
{
VertexPointer curReg = CommonSourceBetweenBorderCorner(curBorderCorner, pos.F(),sources);
VertexPointer curSeed = &(outMesh.vert[seedMap[curReg]]);
int otherCorner0 = vertexIndCornerMap[pos.F() ];
int otherCorner1 = vertexIndCornerMap[curBorderCorner];
VertexPointer corner0 = &(outMesh.vert[otherCorner0]);
VertexPointer corner1 = &(outMesh.vert[otherCorner1]);
if(!foundBorderSeed)
tri::Allocator<MeshType>::AddFace(outMesh,curSeed,corner0,corner1);
foundBorderSeed=false;
curBorderCorner=pos.F();
for(int j=0;j<3;++j)
if(face::IsBorder(*(borderCornerVec[i]),j))
{
pos.Set(borderCornerVec[i],j,borderCornerVec[i]->V(j));
AllFaceVisited =false;
printf("SearchForBorder\n");
}
}
if(AllFaceVisited) break;
assert(pos.IsBorder());
startPos=pos;
bool foundBorderSeed=false;
FacePointer curBorderCorner = pos.F();
do
{
pos.F()->SetV();
pos.NextB();
if(sources[pos.V()]==pos.V())
foundBorderSeed=true;
assert(isBorderCorner(curBorderCorner,sources));
if(isBorderCorner(pos.F(),sources))
if(pos.F() != curBorderCorner)
{
VertexPointer curReg = CommonSourceBetweenBorderCorner(curBorderCorner, pos.F(),sources);
VertexPointer curSeed = &(outMesh.vert[seedMap[curReg]]);
int otherCorner0 = vertexIndCornerMap[pos.F() ];
int otherCorner1 = vertexIndCornerMap[curBorderCorner];
VertexPointer corner0 = &(outMesh.vert[otherCorner0]);
VertexPointer corner1 = &(outMesh.vert[otherCorner1]);
if(!foundBorderSeed)
tri::Allocator<MeshType>::AddFace(outMesh,curSeed,corner0,corner1);
foundBorderSeed=false;
curBorderCorner=pos.F();
}
}
while(pos!=startPos);
}
while(pos!=startPos);
//**************** CLEANING ***************
// 1) reorient
@ -539,7 +570,7 @@ static void ConvertVoronoiDiagramToMesh(MeshType &m,
for(int i=0;i<3;++i)
if((Distance(fi->P0(i),fi->P1(i))<distThr) && !fi->IsF(i))
{
printf("Collapsing face %i:%i e%i \n",tri::Index(outMesh,*fi),tri::Index(outMesh,fi->FFp(i)),i);
// printf("Collapsing face %i:%i e%i \n",tri::Index(outMesh,*fi),tri::Index(outMesh,fi->FFp(i)),i);
if(!fi->V(i)->IsB())
face::FFEdgeCollapse(outMesh, *fi,i);
break;
@ -585,7 +616,155 @@ static void ConvertVoronoiDiagramToMesh(MeshType &m,
}
}
class VoronoiEdge
{
public:
VertexPointer r0,r1;
FacePointer f0,f1;
bool operator == (const VoronoiEdge &ve) const {return ve.r0==r0 && ve.r1==r1; }
bool operator < (const VoronoiEdge &ve) const { return (ve.r0==r0)?ve.r1<r1:ve.r0<r0; }
float Len() const { return Distance(vcg::Barycenter(*f0), vcg::Barycenter(*f1)); }
};
static void BuildVoronoiEdgeVec(MeshType &m, std::vector<VoronoiEdge> &edgeVec)
{
PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources");
edgeVec.clear();
std::vector<FacePointer> cornerVec;
std::vector<FacePointer> borderCornerVec;
GetFaceCornerVec(m,sources,cornerVec,borderCornerVec);
// Now find all the voronoi edges: each edge (a *face pair) is identified by two voronoi regions
typedef std::map< std::pair<VertexPointer,VertexPointer>, std::pair<FacePointer,FacePointer> > EdgeMapType;
EdgeMapType EdgeMap;
printf("cornerVec.size() %i\n",cornerVec.size());
for(size_t i=0;i<cornerVec.size();++i)
{
for(int j=0;j<3;++j)
{
VertexPointer v0 = sources[cornerVec[i]->V0(j)];
VertexPointer v1 = sources[cornerVec[i]->V1(j)];
assert(v0!=v1);
if(v0>v1) std::swap(v1,v0);
std::pair<VertexPointer,VertexPointer> adjRegion = std::make_pair(v0,v1);
if(EdgeMap[adjRegion].first==0)
EdgeMap[adjRegion].first = cornerVec[i];
else
EdgeMap[adjRegion].second = cornerVec[i];
}
}
for(size_t i=0;i<borderCornerVec.size();++i)
{
VertexPointer v0 = sources[borderCornerVec[i]->V(0)];
VertexPointer v1 = sources[borderCornerVec[i]->V(1)];
if(v0==v1) v1 = sources[borderCornerVec[i]->V(2)];
assert(v0!=v1);
if(v0>v1) std::swap(v1,v0);
std::pair<VertexPointer,VertexPointer> adjRegion = std::make_pair(v0,v1);
if(EdgeMap[adjRegion].first==0)
EdgeMap[adjRegion].first = borderCornerVec[i];
else
EdgeMap[adjRegion].second = borderCornerVec[i];
}
typename EdgeMapType::iterator mi;
for(mi=EdgeMap.begin();mi!=EdgeMap.end();++mi)
{
if((*mi).second.first && (*mi).second.second)
{
assert((*mi).first.first && (*mi).first.second);
edgeVec.push_back(VoronoiEdge());
edgeVec.back().r0 = (*mi).first.first;
edgeVec.back().r1 = (*mi).first.second;
edgeVec.back().f0 = (*mi).second.first;
edgeVec.back().f1 = (*mi).second.second;
}
}
}
static void BuildBiasedSeedVec(MeshType &m,
DistanceFunctor &df,
std::vector<VertexPointer> &seedVec,
std::vector<VertexPointer> &frontierVec,
std::vector<VertDist> &biasedFrontierVec,
VoronoiProcessingParameter &vpp)
{
biasedFrontierVec.clear();
if(vpp.unbiasedSeedFlag)
{
for(size_t i=0;i<frontierVec.size();++i)
biasedFrontierVec.push_back(VertDist(frontierVec[i],0));
assert(biasedFrontierVec.size() == frontierVec.size());
return;
}
std::vector<VoronoiEdge> edgeVec;
BuildVoronoiEdgeVec(m,edgeVec);
printf("Found %lu edges on a diagram of %lu seeds\n",edgeVec.size(),seedVec.size());
std::map<VertexPointer,std::vector<VoronoiEdge *> > SeedToEdgeVecMap;
std::map< std::pair<VertexPointer,VertexPointer>, VoronoiEdge *> SeedPairToEdgeMap;
float totalLen=0;
for(size_t i=0;i<edgeVec.size();++i)
{
SeedToEdgeVecMap[edgeVec[i].r0].push_back(&(edgeVec[i]));
SeedToEdgeVecMap[edgeVec[i].r1].push_back(&(edgeVec[i]));
SeedPairToEdgeMap[std::make_pair(edgeVec[i].r0, edgeVec[i].r1)]=&(edgeVec[i]);
assert (edgeVec[i].r0 < edgeVec[i].r1);
totalLen +=edgeVec[i].Len();
}
// compute the perimeter of each region
std::map <VertexPointer, float> regionPerymeter;
for(size_t i=0;i<seedVec.size();++i)
{
for(size_t j=0;j<SeedToEdgeVecMap[seedVec[i]].size();++j)
{
VoronoiEdge *vep = SeedToEdgeVecMap[seedVec[i]][j];
regionPerymeter[seedVec[i]]+=vep->Len();
}
printf("perimeter of region %i is %f\n",i,regionPerymeter[seedVec[i]]);
}
PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources");
// The real bias for each edge is (perim)/(edge)
// each source can belong to two edges max. so the weight is
std::map<VertexPointer,float> weight;
std::map<VertexPointer,int> cnt;
float biasSum = totalLen/5.0f;
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
{
for(int i=0;i<3;++i)
{
VertexPointer s0 = sources[(*fi).V0(i)];
VertexPointer s1 = sources[(*fi).V1(i)];
if(s0!=s1)
{
if(s0>s1) std::swap(s0,s1);
VoronoiEdge *ve = SeedPairToEdgeMap[std::make_pair(s0,s1)];
if(!ve) printf("v %i %i \n",tri::Index(m,s0),tri::Index(m,s1));
assert(ve);
float el = ve->Len();
weight[(*fi).V0(i)] += (regionPerymeter[s0]+biasSum)/(el+biasSum) ;
weight[(*fi).V1(i)] += (regionPerymeter[s1]+biasSum)/(el+biasSum) ;
cnt[(*fi).V0(i)]++;
cnt[(*fi).V1(i)]++;
}
}
}
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
{
if(cnt[&*vi]>0)
{
// float bias = weight[&*vi]/float(cnt[&*vi]);
float bias = weight[&*vi]/float(cnt[&*vi]) + totalLen;
biasedFrontierVec.push_back(VertDist(&*vi, bias));
}
}
printf("Collected %i frontier vertexes\n",biasedFrontierVec.size());
}
static void DeleteUnreachedRegions(MeshType &m, PerVertexPointerHandle &sources)
@ -605,6 +784,154 @@ static void DeleteUnreachedRegions(MeshType &m, PerVertexPointerHandle &sources)
tri::Allocator<MeshType>::CompactEveryVector(m);
}
/// Let f_p(q) be the squared distance of q from p
/// f_p(q) = (p_x-q_x)^2 + (p_y-q_y)^2 + (p_z-q_z)^2
/// f_p(q) = p_x^2 -2p_xq_x +q_x^2 + ... + p_z^2 -2p_zq_z +q_z^2
///
struct QuadricSumDistance
{
ScalarType a;
ScalarType c;
CoordType b;
QuadricSumDistance() {a=0; c=0; b[0]=0; b[1]=0; b[2]=0;}
void AddPoint(CoordType p)
{
a+=1;
assert(c>=0);
c+=p*p;
b[0]+= -2.0f*p[0];
b[1]+= -2.0f*p[1];
b[2]+= -2.0f*p[2];
}
ScalarType Eval(CoordType p) const
{
ScalarType d = a*(p*p) + b*p + c;
assert(d>=0);
return d;
}
CoordType Min() const
{
return b * -0.5f;
}
};
/// Find the new position according to the geodesic rule.
/// For each region, given the frontiers, it chooses the point with the highest distance from the frontier
///
static void QuadricRelax(MeshType &m, std::vector<VertexType *> &seedVec, std::vector<VertexPointer> &frontierVec,
std::vector<VertexType *> &newSeeds,
DistanceFunctor &df, VoronoiProcessingParameter &vpp)
{
newSeeds.clear();
typename MeshType::template PerVertexAttributeHandle<VertexPointer> sources;
sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources");
QuadricSumDistance dz;
std::vector<QuadricSumDistance> dVec(m.vert.size(),dz);
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
{
assert(sources[vi]!=0);
int seedIndex = tri::Index(m,sources[vi]);
dVec[seedIndex].AddPoint(vi->P());
}
// Search the local maxima for each region and use them as new seeds
std::pair<float,VertexPointer> zz(std::numeric_limits<ScalarType>::max(), static_cast<VertexPointer>(0));
std::vector< std::pair<float,VertexPointer> > seedMaximaVec(m.vert.size(),zz);
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
{
assert(sources[vi]!=0);
int seedIndex = tri::Index(m,sources[vi]);
ScalarType val = dVec[seedIndex].Eval(vi->P());
vi->Q()=val;
if(seedMaximaVec[seedIndex].first > val)
{
seedMaximaVec[seedIndex].first = val;
seedMaximaVec[seedIndex].second = &*vi;
}
}
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
tri::io::ExporterPLY<MeshType>::Save(m,"last.ply",tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_VERTQUALITY );
// update the seedvector with the new maxima (For the vertex not selected)
for(size_t i=0;i<m.vert.size();++i)
if(seedMaximaVec[i].second) // only seeds entries have a non zero pointer
{
if(vpp.fixSelectedSeed && sources[seedMaximaVec[i].second]->IsS())
newSeeds.push_back(sources[seedMaximaVec[i].second]);
else
newSeeds.push_back(seedMaximaVec[i].second);
}
}
/// Find the new position according to the geodesic rule.
/// For each region, given the frontiers, it chooses the point with the highest distance from the frontier
///
static void GeodesicRelax(MeshType &m, std::vector<VertexType *> &seedVec, std::vector<VertexPointer> &frontierVec,
std::vector<VertexType *> &newSeeds,
DistanceFunctor &df, VoronoiProcessingParameter &vpp)
{
newSeeds.clear();
typename MeshType::template PerVertexAttributeHandle<VertexPointer> sources;
sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources");
std::vector<typename tri::Geodesic<MeshType>::VertDist> biasedFrontierVec;
BuildBiasedSeedVec(m,df,seedVec,frontierVec,biasedFrontierVec,vpp);
tri::Geodesic<MeshType>::Visit(m,biasedFrontierVec,df);
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
// tri::io::ExporterPLY<MeshType>::Save(m,"last.ply",tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_VERTQUALITY );
if(vpp.colorStrategy == VoronoiProcessingParameter::DistanceFromBorder)
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
// Search the local maxima for each region and use them as new seeds
std::pair<float,VertexPointer> zz(0.0f,static_cast<VertexPointer>(NULL));
std::vector< std::pair<float,VertexPointer> > seedMaximaVec(m.vert.size(),zz);
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
{
assert(sources[vi]!=0);
int seedIndex = tri::Index(m,sources[vi]);
if(seedMaximaVec[seedIndex].first < (*vi).Q())
{
seedMaximaVec[seedIndex].first=(*vi).Q();
seedMaximaVec[seedIndex].second=&*vi;
}
}
// update the seedvector with the new maxima (For the vertex not selected)
for(size_t i=0;i<seedMaximaVec.size();++i)
if(seedMaximaVec[i].second)
{
if(vpp.fixSelectedSeed && sources[seedMaximaVec[i].second]->IsS())
newSeeds.push_back(sources[seedMaximaVec[i].second]);
else
newSeeds.push_back(seedMaximaVec[i].second);
}
}
static void PruneSeedByRegionArea(std::vector<VertexType *> &seedVec,
std::vector< std::pair<float,VertexPointer> > &regionArea,
VoronoiProcessingParameter &vpp)
{
// Smaller area region are discarded
Distribution<float> H;
for(size_t i=0;i<regionArea.size();++i)
if(regionArea[i].second) H.Add(regionArea[i].first);
float areaThreshold=0;
if(vpp.areaThresholdPerc != 0) areaThreshold = H.Percentile(vpp.areaThresholdPerc);
std::vector<VertexType *> newSeedVec;
// update the seedvector with the new maxima (For the vertex not selected)
for(size_t i=0;i<seedVec.size();++i)
{
if(regionArea[i].first >= areaThreshold)
newSeedVec.push_back(seedVec[i]);
}
swap(seedVec,newSeedVec);
}
/// \brief Perform a Lloyd relaxation cycle over a mesh
///
///
@ -624,85 +951,43 @@ static void VoronoiRelaxing(MeshType &m, std::vector<VertexType *> &seedVec, int
// first run: find for each point what is the closest to one of the seeds.
tri::Geodesic<MeshType>::Compute(m, seedVec, df,std::numeric_limits<ScalarType>::max(),0,&sources);
if(vpp.colorStrategy == VoronoiProcessingParameter::DistanceFromSeed)
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
// Delete all the (hopefully) small regions that have not been reached by the seeds;
if(vpp.deleteUnreachedRegionFlag)
DeleteUnreachedRegions(m,sources);
//static_cast<VertexPointer>(NULL) has been introduced just to avoid an error in the MSVS2010's compiler confusing pointer with int. You could use nullptr to avoid it, but it's not supported by all compilers.
//The error should have been removed from MSVS2012
if(vpp.deleteUnreachedRegionFlag) DeleteUnreachedRegions(m,sources);
std::pair<float,VertexPointer> zz(0.0f,static_cast<VertexPointer>(NULL));
std::vector< std::pair<float,VertexPointer> > regionArea(m.vert.size(),zz);
std::vector<VertexPointer> frontierVec;
GetAreaAndFrontier(m, sources, regionArea, frontierVec);
// Smaller area region are discarded
Distribution<float> H;
for(size_t i=0;i<regionArea.size();++i)
if(regionArea[i].second) H.Add(regionArea[i].first);
assert(frontierVec.size()>0);
if(vpp.colorStrategy == VoronoiProcessingParameter::RegionArea)
{
float meshArea = tri::Stat<MeshType>::ComputeMeshArea(m);
float expectedArea = meshArea/float(seedVec.size());
for(size_t i=0;i<m.vert.size();++i)
m.vert[i].C()=Color4b::ColorRamp(expectedArea *0.75f ,expectedArea*1.25f, regionArea[tri::Index(m,sources[i])].first);
}
if(vpp.colorStrategy == VoronoiProcessingParameter::RegionArea) VoronoiAreaColoring(m, seedVec, regionArea);
float areaThreshold=0;
if(vpp.areaThresholdPerc != 0) areaThreshold = H.Percentile(vpp.areaThresholdPerc);
// qDebug("We have found %i regions range (%f %f), avg area is %f, Variance is %f 10perc is %f",(int)seedVec.size(),H.Min(),H.Max(),H.Avg(),H.StandardDeviation(),areaThreshold);
// qDebug("We have found %i regions range (%f %f), avg area is %f, Variance is %f 10perc is %f",(int)seedVec.size(),H.Min(),H.Max(),H.Avg(),H.StandardDeviation(),areaThreshold);
if(cb) cb(iter*100/relaxIter,"Voronoi Lloyd Relaxation: Searching New Seeds");
std::vector<VertexPointer> newSeedVec;
tri::Geodesic<MeshType>::Compute(m,frontierVec,df);
if(vpp.geodesicRelaxFlag)
GeodesicRelax(m,seedVec, frontierVec, newSeedVec, df,vpp);
else
QuadricRelax(m,seedVec,frontierVec, newSeedVec, df,vpp);
if(vpp.colorStrategy == VoronoiProcessingParameter::DistanceFromBorder)
tri::UpdateColor<MeshType>::PerVertexQualityRamp(m);
// Search the local maxima for each region and use them as new seeds
std::vector< std::pair<float,VertexPointer> > seedMaxima(m.vert.size(),zz);
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
{
assert(sources[vi]!=0);
int seedIndex = tri::Index(m,sources[vi]);
if(seedMaxima[seedIndex].first < (*vi).Q())
{
seedMaxima[seedIndex].first=(*vi).Q();
seedMaxima[seedIndex].second=&*vi;
}
}
// update the seedvector with the new maxima (For the vertex not selected)
std::vector<VertexPointer> newSeeds;
for(size_t i=0;i<seedMaxima.size();++i)
if(seedMaxima[i].second)
{
if(vpp.fixSelectedSeed && sources[seedMaxima[i].second]->IsS())
{
newSeeds.push_back(sources[seedMaxima[i].second]);
}
else
{
seedMaxima[i].second->C() = Color4b::Gray;
if(regionArea[i].first >= areaThreshold)
newSeeds.push_back(seedMaxima[i].second);
}
}
assert(newSeedVec.size() == seedVec.size());
PruneSeedByRegionArea(newSeedVec,regionArea,vpp);
for(size_t i=0;i<frontierVec.size();++i)
frontierVec[i]->C() = Color4b::Gray;
for(size_t i=0;i<seedVec.size();++i)
seedVec[i]->C() = Color4b::Black;
for(size_t i=0;i<newSeeds.size();++i)
newSeeds[i]->C() = Color4b::White;
for(size_t i=0;i<newSeedVec.size();++i)
newSeedVec[i]->C() = Color4b::White;
swap(newSeeds,seedVec);
swap(newSeedVec,seedVec);
}
// tri::Allocator<MeshType>::DeletePerVertexAttribute (m,"sources");
}
@ -748,30 +1033,30 @@ static void TopologicalVertexColoring(MeshType &m, std::vector<VertexType *> &se
static void VoronoiClustering(MeshType &mOld, MeshType &mNew, std::vector<VertexType *> &seedVec)
{
std::set<Point3i> clusteredFace;
std::set<Point3i> clusteredFace;
FaceIterator fi;
for(fi=mOld.face.begin();fi!=mOld.face.end();++fi)
{
if( (fi->V(0)->Q() != fi->V(1)->Q() ) &&
(fi->V(0)->Q() != fi->V(2)->Q() ) &&
(fi->V(1)->Q() != fi->V(2)->Q() ) )
clusteredFace.insert( Point3i(int(fi->V(0)->Q()), int(fi->V(1)->Q()), int(fi->V(2)->Q())));
}
FaceIterator fi;
for(fi=mOld.face.begin();fi!=mOld.face.end();++fi)
{
if( (fi->V(0)->Q() != fi->V(1)->Q() ) &&
(fi->V(0)->Q() != fi->V(2)->Q() ) &&
(fi->V(1)->Q() != fi->V(2)->Q() ) )
clusteredFace.insert( Point3i(int(fi->V(0)->Q()), int(fi->V(1)->Q()), int(fi->V(2)->Q())));
}
tri::Allocator<MeshType>::AddVertices(mNew,seedVec.size());
for(size_t i=0;i< seedVec.size();++i)
mNew.vert[i].ImportData(*(seedVec[i]));
tri::Allocator<MeshType>::AddVertices(mNew,seedVec.size());
for(size_t i=0;i< seedVec.size();++i)
mNew.vert[i].ImportData(*(seedVec[i]));
tri::Allocator<MeshType>::AddFaces(mNew,clusteredFace.size());
std::set<Point3i>::iterator fsi; ;
tri::Allocator<MeshType>::AddFaces(mNew,clusteredFace.size());
std::set<Point3i>::iterator fsi; ;
for(fi=mNew.face.begin(),fsi=clusteredFace.begin(); fsi!=clusteredFace.end();++fsi,++fi)
{
(*fi).V(0) = & mNew.vert[(int)(fsi->V(0)-1)];
(*fi).V(1) = & mNew.vert[(int)(fsi->V(1)-1)];
(*fi).V(2) = & mNew.vert[(int)(fsi->V(2)-1)];
}
for(fi=mNew.face.begin(),fsi=clusteredFace.begin(); fsi!=clusteredFace.end();++fsi,++fi)
{
(*fi).V(0) = & mNew.vert[(int)(fsi->V(0)-1)];
(*fi).V(1) = & mNew.vert[(int)(fsi->V(1)-1)];
(*fi).V(2) = & mNew.vert[(int)(fsi->V(2)-1)];
}
}
}; // end class VoronoiProcessing