Added a NormalizedDirection method
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@ -115,6 +115,8 @@ public:
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{ return ( _p0 + _p1) / ScalarType(2.0) ; }
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inline PointType Direction( ) const
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{ return ( _p1 - _p0) ; }
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inline PointType NormalizedDirection( ) const
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{ return ( _p1 - _p0).Normalize() ; }
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/// return the bounding box
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inline Box3<ScalarType> BBox( ) const
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{ Box3<ScalarType> t;
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