Added a few missing const specifiers
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@ -802,8 +802,8 @@ void SplatRenderer<MeshType>::drawSplats(std::vector<MeshType*> & meshes, vcg::G
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glTexCoordPointer(
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1,
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GL_FLOAT,
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size_t(&m.vert[1].cR())-size_t(&m.vert[0].cR()),
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&m.vert[0].cR()
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size_t(&m.vert[1].R())-size_t(&m.vert[0].R()),
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&m.vert[0].R()
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);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glClientActiveTexture(GL_TEXTURE0);
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