added ClosersIterator and other minor changes. Not compatible with the previous version.
Still other modifications to do (temporary commit)
This commit is contained in:
parent
eed72fadc4
commit
7610457632
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@ -24,59 +24,75 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.2 2005/02/21 12:13:25 ganovelli
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added vcg header
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****************************************************************************/
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#ifndef SPATIAL_HASHING
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#define SPATIAL_HASHING
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#ifndef VCGLIB_SPATIAL_HASHING
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#define VCGLIB_SPATIAL_HASHING
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#define P0 73
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#define P1 19
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#define P2 83
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#define P0 73856093
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#define P1 19349663
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#define P2 83492791
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#include <map>
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#include <hash_map>
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#include <vector>
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template <class SimplexType>
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#ifdef WIN32
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#include <hash_map>
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#define STDEXT stdext
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#else
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#include <ext/hash_map>
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#define STDEXT __gnu_cxx
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#endif
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namespace vcg{
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/** Spatial Hash Table
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Spatial Hashing as described in
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"Optimized Spatial Hashing for Collision Detection of Deformable Objects",
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Matthias Teschner and Bruno Heidelberger and Matthias Muller and Danat Pomeranets and Markus Gross
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*/
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template <class ElemType>
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class SpatialHashTable{
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public:
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typedef typename SimplexType* SimplexPointer;
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typedef typename SimplexType::CoordType Point3x;
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typedef typename Point3x::ScalarType ScalarType;
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typedef ElemType* SimplexPointer;
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typedef typename ElemType::CoordType CoordType;
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typedef typename CoordType::ScalarType ScalarType;
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//iterator to the map element into the cell
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typedef typename std::map<SimplexType*,int>::iterator IteMap;
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//element of a cell
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typedef typename std::pair<SimplexType*,int> MapCellElem;
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typedef typename std::pair<ElemType*,int> MapCellElem;
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//element stored in the hash table
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struct Helement
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struct HElement
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{
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std::map<SimplexType*,int> elem;
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//iterator to the map element into the cell
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typedef typename std::map<ElemType*,int>::iterator IteMap;
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std::map<ElemType*,int> elem;
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//int flag;
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public:
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Helement()
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HElement()
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{
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// flag=0;
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}
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Helement(SimplexType* sim,int _tempMark)
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HElement(ElemType* sim,const int &_tempMark)
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{
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elem.insert(MapCellElem(sim,_tempMark));
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// flag=0;
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}
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///return true if the element is in the cell
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bool IsIn(SimplexType* sim)
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bool IsIn(ElemType* sim)
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{
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int n=elem.count(sim);
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return (n==1);
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}
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///update or insert an element into a cell
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void Update(SimplexType* sim,int _tempMark)
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void Update(ElemType* sim, const int & _tempMark)
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{
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std::pair<IteMap, bool> res=elem.insert(MapCellElem(sim,_tempMark));
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//the element was already in the map structure so update the temporary mark
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}
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//return an array of all simplexes of the map that have a right timestamp or are not deleted
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std::vector<SimplexType*> Simplexes(int _tempMark)
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std::vector<ElemType*> Simplexes(const int & _tempMark)
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{
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std::vector<SimplexType*> result;
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std::vector<ElemType*> result;
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result.clear();
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for (IteMap ite=elem.begin();ite!=elem.end();ite++)
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{
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SimplexType* sim=(*ite).first;
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ElemType* sim=(*ite).first;
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int t=(*ite).second;
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if ((!sim->IsD())&&(t>=_tempMark))
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result.push_back(sim);
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}
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return (result);
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}
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};
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}; // end struct HElement
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//enum {
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// // First user bit
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// USER0 = 0x0001 // First user bit
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// };
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//static int &LastBitFlag()
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// {
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// static int b =USER0;
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// return b;
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// }
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struct ClosersIterator{
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CoordType p;
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SpatialHashTable<ElemType> * sh;
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vcg::Point3i mincorner,maxcorner;
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ScalarType sq_radius;
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///// allocate a bit among the flags that can be used by user.
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//static inline int NewBitFlag()
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// {
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// LastBitFlag()=LastBitFlag()<<1;
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// return LastBitFlag();
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// }
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// current position
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vcg::Point3i curr_ic; // triple corresponding to the cell
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HElement * curr_c; // current cell
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typename HElement::IteMap curr_i; // current iterator
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bool end;
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bool Advance(){
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if(curr_ic[0] < maxcorner[0]) ++curr_ic[0];
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else{
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if(curr_ic[1] < maxcorner[1]) ++curr_ic[1];
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else{
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if(curr_ic[2] < maxcorner[2]) ++curr_ic[2];
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else
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return false;
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curr_ic[1] = mincorner[1];
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}
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curr_ic[0] = mincorner[0];
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}
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curr_c = &(*(sh->hash_table.find(sh->Hash(curr_ic)))).second;
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return true;
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}
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void Init(SpatialHashTable<ElemType> * _sh, CoordType _p, const ScalarType &_radius)
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{
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sh = _sh;
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p =_p;
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CoordType halfDiag(_radius,_radius,_radius);
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mincorner = sh->Cell(p-halfDiag);
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maxcorner = sh->Cell(p+halfDiag);
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curr_ic = mincorner;
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sq_radius = _radius * _radius;
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IteHtable iht = sh->hash_table.find(sh->Hash(curr_ic));
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// initialize the iterator to the first element
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bool isempty = (iht == sh->hash_table.end());
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if(isempty)
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while( Advance() && (isempty=sh->IsEmptyCell(curr_ic)));
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if(!isempty){
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curr_c = &(*(sh->hash_table.find(sh->Hash(curr_ic)))).second;
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curr_i = curr_c->elem.begin();
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end = false;
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}
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else
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end = true;
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}
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void operator ++() {
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bool isempty = true;
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HElement::IteMap e = curr_c->elem.end();
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--e;
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if(curr_i != e)
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++curr_i;
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else{
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while( Advance() && (isempty=sh->IsEmptyCell(curr_ic)));
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if(!isempty){
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curr_c = &(*(sh->hash_table.find(sh->Hash(curr_ic)))).second;
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curr_i = curr_c->elem.begin();
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}
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else
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end = true;
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}
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}
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ElemType * operator *(){
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vcg::Point3d __ = (*curr_i).first->P();
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return (*curr_i).first;
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}
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bool End(){
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//bool __ = (curr_i == curr_c->elem.end());
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//return ( (curr_ic == maxcorner) && (curr_i == curr_c->elem.end()) );
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return end;
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}
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}; // end struct CloserIterator
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//// de-allocate a bit among the flags that can be used by user.
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//static inline bool DeleteBitFlag(int bitval)
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// {
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// if(LastBitFlag()==bitval) {
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// LastBitFlag()= LastBitFlag()>>1;
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// return true;
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// }
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// assert(0);
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// return false;
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// }
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//hash table definition
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typedef typename stdext::hash_map<int,Helement> Htable;
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typedef typename STDEXT::hash_map<int,HElement> Htable;
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//record of the hash table
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typedef typename std::pair<int,Helement> HRecord;
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typedef typename std::pair<int,HElement> HRecord;
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//iterator to the hash table
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typedef typename Htable::iterator IteHtable;
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//SpatialHashTable(ContSimplex & r_):_simplex(r_){};
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SpatialHashTable(){};
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~SpatialHashTable(){};
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//ContSimplex & _simplex;
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int TempMark;
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int tempMark;
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Htable hash_table;
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int num;
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float l;
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Point3x min;
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Point3x max;
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CoordType min;
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CoordType max;
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void Init(Point3x _min,Point3x _max,ScalarType _l)
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void Init(CoordType _min,CoordType _max,ScalarType _l)
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{
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min=_min;
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max=_max;
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l=_l;
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Point3x d=max-min;
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num=floor(d.V(0)*d.V(1)*d.V(2)/l);
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TempMark=0;
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CoordType d=max-min;
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//num = (int) floor(d.V(0)*d.V(1)*d.V(2)/l);
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num = (int) floor(100*d.V(0)*d.V(1)*d.V(2)/l);
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tempMark=0;
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}
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void InsertInCell(SimplexType* s,Point3i cell)
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void InsertInCell(ElemType* s,Point3i cell)
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{
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int h=Hash(cell);
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//insert a cell if there isn't
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if (hash_table.count(h)==0)
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hash_table.insert(HRecord(h,Helement(s,TempMark)));
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hash_table.insert(HRecord(h,HElement(s,tempMark)));
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//otherwise insert the element or update the temporary mark
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else
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{
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IteHtable HI=hash_table.find(h);
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// (*HI).second.flag|=_flag;
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(*HI).second.Update(s,TempMark);
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(*HI).second.Update(s,tempMark);
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}
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}
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std::vector<Point3i> addBox(SimplexType* s,Point3x _min,Point3x _max)
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std::vector<Point3i> AddElem( ElemType* s)
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{
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std::vector<Point3i> box=BoxCells(_min,_max);
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std::vector<Point3i> box=BoxCells(s->BBox().min,s->BBox().max);
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for (std::vector<Point3i>::iterator bi=box.begin();bi<box.end();bi++)
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InsertInCell(s,*bi);
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return box;
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}
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std::vector<Point3i> BoxCells(Point3x _min,Point3x _max)
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template<class ContElemType>
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void AddElems( ContElemType & elem_set)
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{
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typename ContElemType::iterator i;
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for(i = elem_set.begin(); i!= elem_set.end(); ++i)
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AddElem(&(*i));
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}
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std::vector<Point3i> BoxCells(CoordType _min,CoordType _max)
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{
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std::vector<Point3i> ret;
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ret.clear();
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return ret;
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}
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std::vector<Point3i> Cells(SimplexType *s)
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{
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Point3x min=Point3x((*s).V(0)->P());
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Point3x max=min;
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//find min max coordinate of bounding box
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for (int i=1;i<3;i++)
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{
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if (min.V(0)>(*s).V(i)->P().V(0))
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min.V(0)=(*s).V(i)->P().V(0);
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if (min.V(1)>(*s).V(i)->P().V(1))
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min.V(1)=(*s).V(i)->P().V(1);
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if (min.V(2)>(*s).V(i)->P().V(2))
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min.V(2)=(*s).V(i)->P().V(2);
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if (max.V(0)<(*s).V(i)->P().V(0))
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max.V(0)=(*s).V(i)->P().V(0);
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if (max.V(1)<(*s).V(i)->P().V(1))
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max.V(1)=(*s).V(i)->P().V(1);
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if (max.V(2)>(*s).V(i)->P().V(2))
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max.V(2)=(*s).V(i)->P().V(2);
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}
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return BoxCells(s,min,max);
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// tanto per prova
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int CloserThan( typename ElemType::CoordType p,
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typename ElemType::ScalarType radius,
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std::vector<ElemType*> & closers){
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ClosersIterator cli;
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cli.Init(this,p,radius);
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while(!cli.End()){
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if ( (((*cli)->P() -p )*((*cli)->P() -p ) < radius*radius) &&
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(*cli.curr_i).second >= tempMark)
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closers.push_back(*cli);
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++cli;
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}
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return closers.size();
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}
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std::vector<Point3i> addSimplex(SimplexType *s)
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std::vector<Point3i> Cells(ElemType *s)
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{
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Point3x min=Point3x((*s).V(0)->P());
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Point3x max=min;
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//find min max coordinate of bounding box
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for (int i=1;i<3;i++)
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{
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if (min.V(0)>(*s).V(i)->P().V(0))
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min.V(0)=(*s).V(i)->P().V(0);
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if (min.V(1)>(*s).V(i)->P().V(1))
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min.V(1)=(*s).V(i)->P().V(1);
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if (min.V(2)>(*s).V(i)->P().V(2))
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min.V(2)=(*s).V(i)->P().V(2);
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if (max.V(0)<(*s).V(i)->P().V(0))
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max.V(0)=(*s).V(i)->P().V(0);
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if (max.V(1)<(*s).V(i)->P().V(1))
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max.V(1)=(*s).V(i)->P().V(1);
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if (max.V(2)>(*s).V(i)->P().V(2))
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max.V(2)=(*s).V(i)->P().V(2);
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}
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///now set the cell touched by the bounding box of the triangle
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return (addBox(s,min,max));
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return BoxCells(s,s->BBox().min,s->BBox().max);
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}
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inline Point3i MinCell()
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}
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}
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///refresh all the alement in the container
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/*void RefreshElements()
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inline bool IsEmptyCell(Point3i _c)
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{
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TempMark++;
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for (SimplexIterator si=_simplex.begin();si<_simplex.end();++si)
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{
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if (!(*si).IsD())
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addSimplex(&*si);
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}
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}*/
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///erase all element of the hash table where the timestamp is old
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//void Clean()
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//{
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// for (IteHtable Ih=hash_table.begin();Ih!=hash_table.end();Ih++)
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// //if after clean there are no element erase the cell
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// if ((*Ih).second.Clean(TempMark))
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// hash_table.erase(Ih);
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//}
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/*void Clean()
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{
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hash_table.clear();
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RefreshElements();
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}*/
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int h=Hash(_c);
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if (hash_table.count(h)==0)
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return true;
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else
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return false;
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}
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void Clear()
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{
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hash_table.clear();
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}
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/*int FlagCell(Point3i p)
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{
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int h=Hash(p);
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if (hash_table.count(h)==0)
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return 0;
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else
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{
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IteHtable Ih=hash_table.find(h);
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return ((*Ih).second.Flag());
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}
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}*/
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std::vector<SimplexPointer> getAt(Point3x _p)
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std::vector<SimplexPointer> getAt(CoordType _p)
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{
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std::vector<SimplexPointer> result;
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Point3i c=Cell(p);
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Point3i c=Cell(_p);
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return (getAtCell(c));
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}
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|
@ -361,30 +377,34 @@ public:
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else
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{
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IteHtable res=hash_table.find(h);
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return ((*res).second.Simplexes(TempMark));
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return ((*res).second.Simplexes(tempMark));
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}
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}
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private:
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Point3i Cell(Point3x p)
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const Point3i Cell(const CoordType & p) const
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{
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int x=floor(p.V(0)/l);
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int y=floor(p.V(1)/l);
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int z=floor(p.V(2)/l);
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int x=(int)floor(p.V(0)/l);
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int y=(int)floor(p.V(1)/l);
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int z=(int)floor(p.V(2)/l);
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return Point3i(x,y,z);
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}
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int Hash(Point3i p)
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// hashing
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const int Hash(Point3i p) const
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{
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vcg::Point3i dim(100,100,100);
|
||||
return ((p.V(0)*P0 ^ p.V(1)*P1 ^ p.V(2)*P2)%num);
|
||||
// return ( p[2]-min[2] )* dim[0]*dim[1] +
|
||||
// ( p[1]-min[1] )* dim[1] +
|
||||
// ( p[0]-min[0] );
|
||||
}
|
||||
private:
|
||||
}; // end class
|
||||
|
||||
};
|
||||
}// end namespace
|
||||
|
||||
#undef P0
|
||||
#undef P1
|
||||
#undef P2
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue