Stupid useless normalization inserted by error.
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@ -168,7 +168,7 @@ static void PerFace(ComputeMeshType &m)
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RequirePerFaceNormal(m);
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for(FaceIterator f=m.face.begin();f!=m.face.end();++f)
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if( !(*f).IsD() )
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f->N() = TriangleNormal(*f).Normalize();
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f->N() = TriangleNormal(*f);
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}
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