Aggiunto i flags Faux che identificano gli edge dentro una faccia poligonale.
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@ -186,12 +186,16 @@ public:
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NORMX = 0x00000200,
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NORMX = 0x00000200,
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NORMY = 0x00000400,
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NORMY = 0x00000400,
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NORMZ = 0x00000800,
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NORMZ = 0x00000800,
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// Crease _flags, it is assumed that FEATUREi = FEATURE0<<i
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// Crease _flags, it is assumed that CREASEi = CREASE0<<i
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FEATURE0 = 0x00008000,
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CREASE0 = 0x00008000,
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FEATURE1 = 0x00010000,
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CREASE1 = 0x00010000,
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FEATURE2 = 0x00020000,
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CREASE2 = 0x00020000,
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// Faux edges. (semantics: when a mesh is polygonal, edges which are inside a polygonal face are "faux"
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FAUX0 = 0x00040000,
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FAUX1 = 0x00080000,
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FAUX2 = 0x00100000,
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// First user bit
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// First user bit
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USER0 = 0x00040000
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USER0 = 0x00200000
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};
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};
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@ -249,11 +253,11 @@ public:
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/// This function checks if a given side of the face is a feature/internal edge
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/// This function checks if a given side of the face is a feature/internal edge
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/// it is used by some importer to mark internal
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/// it is used by some importer to mark internal
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/// edges of polygonal faces that have been triangulated
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/// edges of polygonal faces that have been triangulated
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bool IsF(int i) const {return (this->Flags() & (FEATURE0<<i)) != 0;}
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bool IsF(int i) const {return (this->Flags() & (FAUX0<<i)) != 0;}
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/// This function select the face
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/// This function select the face
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void SetF(int i) {this->Flags() |=(FEATURE0<<i);}
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void SetF(int i) {this->Flags() |=(FAUX0<<i);}
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/// This funcion execute the inverse operation of SetS()
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/// This funcion execute the inverse operation of SetS()
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void ClearF(int i) {this->Flags() &= (~(FEATURE0<<i));}
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void ClearF(int i) {this->Flags() &= (~(FAUX0<<i));}
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/// Return the first bit that is not still used
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/// Return the first bit that is not still used
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static int &LastBitFlag()
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static int &LastBitFlag()
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