- added support for contemporary maintaining per face/per vertex bos of the same attribute

This commit is contained in:
granzuglia 2015-07-14 15:15:39 +00:00
parent bc9c61a92e
commit 786cd1d850
1 changed files with 104 additions and 48 deletions

View File

@ -642,10 +642,21 @@ protected:
size_t facechunk = std::min(size_t(tn),_perbatchprim);
size_t vertexchunk = std::min(size_t(vn),_perbatchprim);
std::vector<vcg::Point3f> pv(vertexchunk);
std::vector<vcg::Point3f> nv(vertexchunk);
std::vector<vcg::Color4b> cv(vertexchunk); // Per vertex Colors
std::vector<float> tv(vertexchunk * 2);
std::vector<vcg::Point3f> pv; //position vector
if (attributestobeupdated[GLFeederInfo::ATT_VERTPOSITION])
pv.resize(vertexchunk);
std::vector<vcg::Point3f> nv; //per vertex normal vector
if (attributestobeupdated[GLFeederInfo::ATT_VERTNORMAL])
nv.resize(vertexchunk);
std::vector<vcg::Color4b> cv; // Per vertex color vector
if (attributestobeupdated[GLFeederInfo::ATT_VERTCOLOR])
cv.resize(vertexchunk);
std::vector<float> tv; // per vertex texture coord vector
if (attributestobeupdated[GLFeederInfo::ATT_VERTTEXTURE])
tv.resize(vertexchunk * 2);
size_t chunckingpu = 0;
@ -747,10 +758,33 @@ protected:
size_t facechunk = std::min(size_t(tn),_perbatchprim);
std::vector<vcg::Point3f> rpv(facechunk * 3);
std::vector<vcg::Point3f> rnv(facechunk * 3);
std::vector<vcg::Color4b> rcv(facechunk * 3);
std::vector<float> rtv(facechunk * 3 * 2);
std::vector<vcg::Point3f> rpv; //position vector
if (attributestobeupdated[GLFeederInfo::ATT_VERTPOSITION])
rpv.resize(facechunk * 3);
std::vector<vcg::Point3f> rnv; //per vertex normal vector
if (attributestobeupdated[GLFeederInfo::ATT_VERTNORMAL])
rnv.resize(facechunk * 3);
std::vector<vcg::Point3f> rfnv; //per face normal vector
if (attributestobeupdated[GLFeederInfo::ATT_FACENORMAL])
rfnv.resize(facechunk * 3);
std::vector<vcg::Color4b> rcv; // Per vertex color vector
if (attributestobeupdated[GLFeederInfo::ATT_VERTCOLOR])
rcv.resize(facechunk * 3);
std::vector<vcg::Color4b> rfcv; // Per vertex color vector
if (attributestobeupdated[GLFeederInfo::ATT_FACECOLOR])
rfcv.resize(facechunk * 3);
std::vector<float> rtv; // per vertex texture coord vector
if (attributestobeupdated[GLFeederInfo::ATT_VERTTEXTURE])
rtv.resize(facechunk * 3 * 2);
std::vector<float> rwtv; // per wedge texture coord vector
if (attributestobeupdated[GLFeederInfo::ATT_WEDGETEXTURE])
rwtv.resize(facechunk * 3 * 2);
size_t chunckingpu = 0;
@ -814,11 +848,12 @@ protected:
rnv[chunkindex*3+1].Import(_mesh.face[indf].V(1)->N().Normalize());
rnv[chunkindex*3+2].Import(_mesh.face[indf].V(2)->N().Normalize());
}
else if (attributestobeupdated[GLFeederInfo::ATT_FACENORMAL])
if (attributestobeupdated[GLFeederInfo::ATT_FACENORMAL])
{
rnv[chunkindex*3+0].Import(_mesh.face[indf].N().Normalize());
rnv[chunkindex*3+1].Import(_mesh.face[indf].N().Normalize());
rnv[chunkindex*3+2].Import(_mesh.face[indf].N().Normalize());
rfnv[chunkindex*3+0].Import(_mesh.face[indf].N().Normalize());
rfnv[chunkindex*3+1].Import(_mesh.face[indf].N().Normalize());
rfnv[chunkindex*3+2].Import(_mesh.face[indf].N().Normalize());
}
if ((attributestobeupdated[GLFeederInfo::ATT_VERTCOLOR]))
@ -827,23 +862,15 @@ protected:
rcv[chunkindex*3+1] = _mesh.face[indf].V(1)->C();
rcv[chunkindex*3+2] = _mesh.face[indf].V(2)->C();
}
else if ((attributestobeupdated[GLFeederInfo::ATT_FACECOLOR]))
if ((attributestobeupdated[GLFeederInfo::ATT_FACECOLOR]))
{
rcv[chunkindex*3+0] = _mesh.face[indf].C();
rcv[chunkindex*3+1] = _mesh.face[indf].C();
rcv[chunkindex*3+2] = _mesh.face[indf].C();
rfcv[chunkindex*3+0] = _mesh.face[indf].C();
rfcv[chunkindex*3+1] = _mesh.face[indf].C();
rfcv[chunkindex*3+2] = _mesh.face[indf].C();
}
if (attributestobeupdated[GLFeederInfo::ATT_WEDGETEXTURE])
{
rtv[chunkindex*6+0]=float(_mesh.face[indf].WT(0).U());
rtv[chunkindex*6+1]=float(_mesh.face[indf].WT(0).V());
rtv[chunkindex*6+2]=float(_mesh.face[indf].WT(1).U());
rtv[chunkindex*6+3]=float(_mesh.face[indf].WT(1).V());
rtv[chunkindex*6+4]=float(_mesh.face[indf].WT(2).U());
rtv[chunkindex*6+5]=float(_mesh.face[indf].WT(2).V());
}
else if (attributestobeupdated[GLFeederInfo::ATT_VERTTEXTURE])
if (attributestobeupdated[GLFeederInfo::ATT_VERTTEXTURE])
{
rtv[chunkindex*6+0]=float(_mesh.face[indf].V(0)->T().U());
rtv[chunkindex*6+1]=float(_mesh.face[indf].V(0)->T().V());
@ -853,6 +880,16 @@ protected:
rtv[chunkindex*6+5]=float(_mesh.face[indf].V(2)->T().V());
}
if (attributestobeupdated[GLFeederInfo::ATT_WEDGETEXTURE])
{
rwtv[chunkindex*6+0]=float(_mesh.face[indf].WT(0).U());
rwtv[chunkindex*6+1]=float(_mesh.face[indf].WT(0).V());
rwtv[chunkindex*6+2]=float(_mesh.face[indf].WT(1).U());
rwtv[chunkindex*6+3]=float(_mesh.face[indf].WT(1).V());
rwtv[chunkindex*6+4]=float(_mesh.face[indf].WT(2).U());
rwtv[chunkindex*6+5]=float(_mesh.face[indf].WT(2).V());
}
if((i == tn - 1) || (chunkindex == facechunk - 1))
{
size_t chunksize = facechunk;
@ -866,40 +903,55 @@ protected:
glBufferSubData(GL_ARRAY_BUFFER,chunckingpu * facechunk * 3 * buffobj->_components * buffobj->getSizeOfGLType(),3 * buffobj->_components * buffobj->getSizeOfGLType() * chunksize,&rpv[0]);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
if (attributestobeupdated[GLFeederInfo::ATT_VERTNORMAL] || attributestobeupdated[GLFeederInfo::ATT_FACENORMAL])
{
GLBufferObject* buffobj;
if (attributestobeupdated[GLFeederInfo::ATT_VERTNORMAL])
buffobj = _bo[GLFeederInfo::ATT_VERTNORMAL];
else
buffobj = _bo[GLFeederInfo::ATT_FACENORMAL];
{
GLBufferObject* buffobj = _bo[GLFeederInfo::ATT_VERTNORMAL];
glBindBuffer(GL_ARRAY_BUFFER, buffobj->_bohandle);
glBufferSubData(GL_ARRAY_BUFFER,chunckingpu * facechunk * 3 * buffobj->_components * buffobj->getSizeOfGLType(),3 * buffobj->_components * buffobj->getSizeOfGLType() * chunksize,&rnv[0]);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
if (attributestobeupdated[GLFeederInfo::ATT_VERTCOLOR] || attributestobeupdated[GLFeederInfo::ATT_FACECOLOR])
if (attributestobeupdated[GLFeederInfo::ATT_FACENORMAL])
{
GLBufferObject* buffobj;
GLBufferObject* buffobj = _bo[GLFeederInfo::ATT_FACENORMAL];
glBindBuffer(GL_ARRAY_BUFFER, buffobj->_bohandle);
glBufferSubData(GL_ARRAY_BUFFER,chunckingpu * facechunk * 3 * buffobj->_components * buffobj->getSizeOfGLType(),3 * buffobj->_components * buffobj->getSizeOfGLType() * chunksize,&rfnv[0]);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
if (attributestobeupdated[GLFeederInfo::ATT_VERTCOLOR])
buffobj = _bo[GLFeederInfo::ATT_VERTCOLOR];
else
buffobj = _bo[GLFeederInfo::ATT_FACECOLOR];
{
GLBufferObject* buffobj = _bo[GLFeederInfo::ATT_VERTCOLOR];
glBindBuffer(GL_ARRAY_BUFFER, buffobj->_bohandle);
glBufferSubData(GL_ARRAY_BUFFER,chunckingpu * facechunk * 3 *buffobj->_components * buffobj->getSizeOfGLType(),3 * buffobj->_components * buffobj->getSizeOfGLType() * chunksize,&rcv[0]);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
if (attributestobeupdated[GLFeederInfo::ATT_VERTTEXTURE] || attributestobeupdated[GLFeederInfo::ATT_WEDGETEXTURE])
if (attributestobeupdated[GLFeederInfo::ATT_FACECOLOR])
{
GLBufferObject* buffobj;
GLBufferObject* buffobj = _bo[GLFeederInfo::ATT_FACECOLOR];
glBindBuffer(GL_ARRAY_BUFFER, buffobj->_bohandle);
glBufferSubData(GL_ARRAY_BUFFER,chunckingpu * facechunk * 3 *buffobj->_components * buffobj->getSizeOfGLType(),3 * buffobj->_components * buffobj->getSizeOfGLType() * chunksize,&rfcv[0]);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
if (attributestobeupdated[GLFeederInfo::ATT_VERTTEXTURE])
buffobj = _bo[GLFeederInfo::ATT_VERTTEXTURE];
else
buffobj = _bo[GLFeederInfo::ATT_WEDGETEXTURE];
{
GLBufferObject* buffobj = _bo[GLFeederInfo::ATT_VERTTEXTURE];
glBindBuffer(GL_ARRAY_BUFFER, buffobj->_bohandle);
glBufferSubData(GL_ARRAY_BUFFER,chunckingpu * facechunk * 3 *buffobj->_components * buffobj->getSizeOfGLType(),3 * buffobj->_components * buffobj->getSizeOfGLType() * chunksize,&rtv[0]);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
if (attributestobeupdated[GLFeederInfo::ATT_WEDGETEXTURE])
{
GLBufferObject* buffobj = _bo[GLFeederInfo::ATT_WEDGETEXTURE];
glBindBuffer(GL_ARRAY_BUFFER, buffobj->_bohandle);
glBufferSubData(GL_ARRAY_BUFFER,chunckingpu * facechunk * 3 *buffobj->_components * buffobj->getSizeOfGLType(),3 * buffobj->_components * buffobj->getSizeOfGLType() * chunksize,&rwtv[0]);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
++chunckingpu;
}
++i;
@ -1090,9 +1142,13 @@ protected:
return;
updateClientState(req);
glDisable(GL_TEXTURE_2D);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _bo[GLFeederInfo::ATT_VERTINDEX]->_bohandle);
glDrawArrays(GL_POINTS,0,_mesh.vn);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _bo[GLFeederInfo::ATT_VERTINDEX]->_bohandle);
size_t pointsnum = _mesh.vn;
if (isReplicatedPipeline(_currallocatedboatt))
pointsnum = _mesh.fn * 3;
glDrawArrays(GL_POINTS,0,pointsnum);
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
/*disable all client state buffers*/
ReqAtts tmp;