Implemented MakeTriEvenBySplit (still assume that the mesh is a single connected component), removed some face assigment with the (hopefully) safer ImportLocal.

This commit is contained in:
Paolo Cignoni 2010-01-03 02:14:51 +00:00
parent a26b0e34f9
commit 796c2f0b56
1 changed files with 125 additions and 41 deletions

View File

@ -1,4 +1,5 @@
#include <vcg/complex/trimesh/bitquad_support.h>
#include <vcg/complex/trimesh/allocate.h>
/** BIT-QUAD creation support:
a collection of methods that,
@ -153,37 +154,107 @@ static void MakeDominantPass(MeshType &m){
}
}
/**
* This function split a face along the specified border edge it does not compute any property of the new vertex. It only do the topological work.
* @param edge Index of the edge
*/
// V2(e) ------------- v2
// V0 -------------V2 V2(e) \ /
// | / | \ \ newF /
// | / | \ \ / e
// | f / | \ \ /
// | / e | f V1(e)=newV =
// | / | /
// | / | /
// | / | /
// V1 V0(e)
//
static std::pair<typename MeshType::FaceType *, typename MeshType::VertexType *> FaceSplitBorderEdge(MeshType &m, typename MeshType::FaceType &f, int edge, typename MeshType::FaceType *newFace, typename MeshType::VertexType *newVert )
{
assert(tri::HasFFAdjacency(m));
assert(face::IsBorder(f,edge));
qDebug("OldFacePRE %i %i %i",tri::Index(m,f.V(0)),tri::Index(m,f.V(1)),tri::Index(m,f.V(2)));
if(newFace==0) newFace=&*tri::Allocator<MeshType>::AddFaces(m,1);
if(newVert==0) {
newVert=&*tri::Allocator<MeshType>::AddVertices(m,1);
newVert->P()=(f.P0(edge)+f.P1(edge))/2.0;
}
newFace->V0(edge)=newVert;
newFace->V1(edge)=f.V1(edge);
newFace->V2(edge)=f.V2(edge);
f.V1(edge)=newVert;
qDebug("NewFace %i %i %i",tri::Index(m,newFace->V(0)),tri::Index(m,newFace->V(1)),tri::Index(m,newFace->V(2)));
qDebug("OldFace %i %i %i",tri::Index(m,f.V(0)),tri::Index(m,f.V(1)),tri::Index(m,f.V(2)));
// Topology
newFace->FFp((edge+2)%3) = &f;
newFace->FFi((edge+2)%3) = (edge+1)%3;
newFace->FFp((edge+0)%3) = newFace;
newFace->FFi((edge+0)%3) = (edge+0)%3;
newFace->FFp((edge+2)%3) = f.FFp((edge+1)%3);
newFace->FFi((edge+2)%3) = f.FFi((edge+1)%3);
f.FFp((edge+1)%3) = newFace;
f.FFi((edge+1)%3) = (edge+2)%3;
assert(face::IsBorder(f,edge));
assert(face::IsBorder(*newFace,edge));
return std::make_pair(newFace,newVert);
}
// make tri count even by splitting a single triangle...
//
// V0 -------V2 V0 --------V2
// | / | \ Fnew /
// | / | Vnew
// | / | /
// | / | /
// V1 V1
//
static bool MakeTriEvenBySplit(MeshType& m){
if (m.fn%2==0) return false; // it's already Even
assert(0); // todo!
// Search for a triangle on the border
for (FaceIterator fi = m.face.begin(); fi!=m.face.end(); fi++)
{
if(!(*fi).IsD())
{
for (int k=0; k<3; k++) {
if (face::IsBorder(*fi,k)){
// We have found a face with a border
int index=tri::Index(m,*fi);
VertexIterator vnew=tri::Allocator<MeshType>::AddVertices(m,1);
(*vnew).P()=((*fi).P0(k)+(*fi).P1(k))/2.0;
FaceIterator fnew=tri::Allocator<MeshType>::AddFaces(m,1);
FaceSplitBorderEdge(m,m.face[index],k,&*fnew,&*vnew);
return true;
}
}
}
}
return true;
}
// make tri count even by delete...
static bool MakeTriEvenByDelete(MeshType& m)
{
{
if (m.fn%2==0) return false; // it's already Even
for (FaceIterator fi = m.face.begin(); fi!=m.face.end(); fi++) {
for (int k=0; k<3; k++) {
if (fi->FFp(k) == &* fi) {
// mark the two old neight as border and not faux
for (int h=1; h<3; h++) {
int kh=(k+h)%3;
int j = fi->FFi( kh );
FaceType *f = fi->FFp(kh);
if (f != &* fi) {
f->FFp( j ) = f;
f->FFi( j ) = j;
f->ClearF(j);
}
}
// delete found face
if (face::IsBorder(*fi,k) ) {
FFDetachManifold(*fi,(k+1)%3);
FFDetachManifold(*fi,(k+2)%3);
Allocator<MeshType>::DeleteFace(m,*fi);
return true;
}
@ -224,7 +295,12 @@ static bool IsBitTriQuadConventional(MeshType &m){
}
return true;
}
static void CopyTopology(FaceType *fnew, FaceType * fold)
{
fnew->FFp(0)=fold->FFp(0); fnew->FFi(0)=fold->FFi(0);
fnew->FFp(1)=fold->FFp(1); fnew->FFi(1)=fold->FFi(1);
fnew->FFp(2)=fold->FFp(2); fnew->FFi(2)=fold->FFi(2);
}
/**
makes any mesh quad only by refining it so that a quad is created over all
previous diags
@ -240,11 +316,11 @@ static void MakePureByRefine(MeshType &m){
// first pass: count triangles to be added
for (FaceIterator fi = m.face.begin(); fi!=m.face.end(); fi++) if (!fi->IsD()) {
int k=0; // number of borders
if (fi->FFp(0) == &*fi) k++;
if (fi->FFp(1) == &*fi) k++;
if (fi->FFp(2) == &*fi) k++;
int k=0;
if (face::IsBorder(*fi,0)) k++;
if (face::IsBorder(*fi,1)) k++;
if (face::IsBorder(*fi,2)) k++;
if (!fi->IsAnyF()) {
// it's a triangle
if (k==0) // add a vertex in the center of the face, splitting it in 3
@ -270,8 +346,7 @@ static void MakePureByRefine(MeshType &m){
FaceIterator nfi = tri::Allocator<MeshType>::AddFaces(m,ef);
VertexIterator nvi = tri::Allocator<MeshType>::AddVertices(m,ev);
for (FaceIterator fi = m.face.begin(); fi!=m.face.end(); fi++) if (!fi->IsD()) fi->ClearV();
tri::UpdateFlags<MeshType>::FaceClearV(m);
// second pass: add faces and vertices
int nsplit=0; // spits to be done on border in the third pass
@ -283,23 +358,24 @@ static void MakePureByRefine(MeshType &m){
// it's a triangle
int k=0; // number of borders
if (fi->FFp(0) == &*fi) k++;
if (fi->FFp(1) == &*fi) k++;
if (fi->FFp(2) == &*fi) k++;
if (face::IsBorder(*fi,0)) k++;
if (face::IsBorder(*fi,1)) k++;
if (face::IsBorder(*fi,2)) k++;
if (k==0) // add a vertex in the center of the face, splitting it in 3
{
assert(nvi!=m.vert.end());
VertexType *nv = &*nvi; nvi++;
//*nv = *fi->V0( 0 ); // lazy: copy everything from the old vertex
nv->ImportLocal(*(fi->V0( 0 ))); // lazy: copy everything from the old vertex
nv->ImportLocal(*(fi->V0( 0 ))); // lazy: copy everything from the old vertex
nv->P() = ( fi->V(0)->P() + fi->V(1)->P() + fi->V(2)->P() ) /3.0;
FaceType *fa = &*fi;
FaceType *fb = &*nfi; nfi++;
FaceType *fc = &*nfi; nfi++;
fb->ImportLocal(*fi);
fc->ImportLocal(*fi);
fb->ImportLocal(*fi);// CopyTopology(fb,&*fi);
fc->ImportLocal(*fi);// CopyTopology(fc,&*fi);
fb->V(1) = nv; fb->V(0)=fa->V(0); fb->V(2)=fa->V(2);
fc->V(2) = nv; fc->V(0)=fa->V(0); fc->V(1)=fa->V(1);
@ -363,7 +439,8 @@ static void MakePureByRefine(MeshType &m){
// create new vert in center of faux edge
assert(nvi!=m.vert.end());
VertexType *nv = &*nvi; nvi++;
*nv = * fa->V0( ea2 );
// *nv = * fa->V0( ea2 );
nv->ImportLocal(*(fa->V0( ea2 ) )); // lazy: copy everything from the old vertex
//nv->P() = ( fa->V(ea2)->P() + fa->V(ea0)->P() ) /2.0;
Interpolator::Apply(*(fa->V(ea2)),*(fa->V(ea0)),0.5,*nv);
// split faces: add 2 faces (one per side)
@ -373,7 +450,12 @@ static void MakePureByRefine(MeshType &m){
FaceType *fd = &*nfi; nfi++;
*fc = *fa;
*fd = *fb;
//fc->ImportLocal(*fa ); CopyTopology(fc,fa); // lazy: copy everything from the old vertex
//fd->ImportLocal(*fb ); CopyTopology(fd,fb);// lazy: copy everything from the old vertex
fa->V(ea2) = fc->V(ea0) =
fb->V(eb2) = fd->V(eb0) = nv ;
@ -464,13 +546,15 @@ static void MakePureByRefine(MeshType &m){
// create new vert in center of faux edge
VertexType *nv = &*nvi; nvi++;
*nv = * fa->V0( ea2 );
//*nv = * fa->V0( ea2 );
nv->ImportLocal(*(fa->V0( ea2 ) )); // lazy: copy everything from the old vertex
nv->P() = ( fa->V(ea2)->P() + fa->V(ea0)->P() ) /2.0;
Interpolator::Apply(*(fa->V(ea2)),*(fa->V(ea0)),0.5,*nv);
// split face: add 1 face
FaceType *fc = &*nfi; nfi++;
*fc = *fa;
//fc->ImportLocal(*fa);CopyTopology(fc,fa); // lazy: copy everything from the old vertex
fa->V(ea2) = fc->V(ea0) = nv ;
fc->FFp(ea2) = fc;
@ -517,7 +601,7 @@ static void MakePureByCatmullClark(MeshType &m){
// marks edge distance froma a given face.
// Stops at maxDist or at the distance when a triangle is found
static FaceType * MarkEdgeDistance(MeshType &m, FaceType *f, int maxDist){
assert(MeshType::HasPerFaceQuality());
assert(tri::HasPerFaceQuality(m));
for (FaceIterator fi = m.face.begin(); fi!=m.face.end(); fi++) if (!f->IsD()) {
fi->Q()=maxDist;
@ -530,7 +614,7 @@ static FaceType * MarkEdgeDistance(MeshType &m, FaceType *f, int maxDist){
int stackPos=0;
stack.push_back(f);
while ( stackPos<stack.size() ) {
while ( stackPos<int(stack.size())) {
FaceType *f = stack[stackPos++];
for (int k=0; k<3; k++) {
FaceType *fk = f->FFp(k);
@ -690,4 +774,4 @@ static void MakeDominant(MeshType &m, int level){
};
}} // end namespace vcg::tri
#endif
#endif