fixed weird constness
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@ -68,19 +68,19 @@ public:
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/// Index of the edge
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/// Index of the edge
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int z;
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int z;
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/// Pointer to the vertex
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/// Pointer to the vertex
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VertexType *v;
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VertexType * v;
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/// Default constructor
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/// Default constructor
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Pos() : f(0), z(-1), v(0) {}
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Pos() : f(0), z(-1), v(0) {}
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/// Constructor which associates the half-edge element with a face, its edge and its vertex
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/// Constructor which associates the half-edge element with a face, its edge and its vertex
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/// \note that the input must be consistent, e.g. it should hold that \c vp==fp->V0(zp) or \c vp==fp->V1(zp)
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/// \note that the input must be consistent, e.g. it should hold that \c vp==fp->V0(zp) or \c vp==fp->V1(zp)
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Pos(FaceType * const fp, int const zp, VertexType * const vp)
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Pos(FaceType * fp, int zp, VertexType * vp)
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{
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{
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f=fp; z=zp; v=vp;
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f=fp; z=zp; v=vp;
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assert((vp==fp->V0(zp))||(vp==fp->V1(zp)));
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assert((vp==fp->V0(zp))||(vp==fp->V1(zp)));
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}
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}
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Pos(FaceType * const fp, int const zp){f=fp; z=zp; v=f->V(zp);}
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Pos(FaceType * fp, int zp){f=fp; z=zp; v=f->V(zp);}
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Pos(FaceType * const fp, VertexType * const vp)
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Pos(FaceType * fp, VertexType * vp)
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{
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{
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f = fp;
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f = fp;
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v = vp;
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v = vp;
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