added the possibility of customizing the histogram bucket size
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d263446d0e
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@ -129,25 +129,22 @@ class Stat
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}
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}
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}
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}
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static void ComputePerFaceQualityHistogram( MeshType & m, Histogramf &h, bool selectionOnly=false )
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static void ComputePerFaceQualityHistogram( MeshType & m, Histogramf &h, bool selectionOnly=false,int HistSize=10000 )
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{
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{
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FaceIterator fi;
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int HistSize=10000;
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std::pair<float,float> minmax = tri::Stat<MeshType>::ComputePerFaceQualityMinMax(m);
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std::pair<float,float> minmax = tri::Stat<MeshType>::ComputePerFaceQualityMinMax(m);
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h.Clear();
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h.Clear();
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h.SetRange( minmax.first,minmax.second, HistSize );
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h.SetRange( minmax.first,minmax.second, HistSize );
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD() && ((!selectionOnly) || (*fi).IsS()) ){
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if(!(*fi).IsD() && ((!selectionOnly) || (*fi).IsS()) ){
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assert(!math::IsNAN((*fi).Q()) && "You should never try to compute Histogram with Invalid Floating points numbers (NaN)");
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assert(!math::IsNAN((*fi).Q()) && "You should never try to compute Histogram with Invalid Floating points numbers (NaN)");
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h.Add((*fi).Q());
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h.Add((*fi).Q());
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}
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}
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}
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}
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static void ComputePerVertexQualityHistogram( MeshType & m, Histogramf &h, bool selectionOnly = false) // V1.0
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static void ComputePerVertexQualityHistogram( MeshType & m, Histogramf &h, bool selectionOnly = false, int HistSize=10000 ) // V1.0
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{
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{
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VertexIterator vi;
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VertexIterator vi;
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int HistSize=10000;
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std::pair<float,float> minmax = ComputePerVertexQualityMinMax(m);
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std::pair<float,float> minmax = ComputePerVertexQualityMinMax(m);
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h.Clear();
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h.Clear();
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h.SetRange( minmax.first,minmax.second, HistSize);
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h.SetRange( minmax.first,minmax.second, HistSize);
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