better comments (After some curses...)
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@ -468,7 +468,9 @@ bool FFLinkCondition(FaceType &f, const int z)
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/*! Perform a simple edge collapse
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* The edge z is collapsed and the vertex V(z) is collapsed onto the vertex V1(Z)
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* vertex V(z) is deleted and vertex V1(z) survives.
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* It assumes that the mesh is Manifold.
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* Note that it preserves manifoldness only if FFLinkConditions are satisfied
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* If the mesh is not manifold it will crash (there will be faces with deleted vertexes around)
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* f12
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* surV ___________
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