corrected AnisotropicDistance
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@ -127,8 +127,8 @@ public:
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ScalarType operator()( VertexType * v0, VertexType * v1)
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{
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Point3f dd = v0->cP()-v1->cP();
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float x = dd * (wxH[v0]+wxH[v1])/2.0f;
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float y = dd * (wyH[v0]+wyH[v1])/2.0f;
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float x = (fabs(dd * wxH[v0])+fabs(dd *wxH[v1]))/2.0f;
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float y = (fabs(dd * wyH[v0])+fabs(dd *wyH[v1]))/2.0f;
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return sqrt(x*x+y*y);
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}
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