Include header cleaning and reordering.
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@ -27,10 +27,7 @@
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#include <vcg/math/histogram.h>
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#include <vcg/math/histogram.h>
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#include <vcg/simplex/face/jumping_pos.h>
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#include <vcg/simplex/face/jumping_pos.h>
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#include <vcg/complex/allocate.h>
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#include <vcg/complex/algorithms/update/flag.h>
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#include <vcg/complex/algorithms/update/flag.h>
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#include <vector>
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#include <set>
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#include <vcg/complex/algorithms/update/normal.h>
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#include <vcg/complex/algorithms/update/normal.h>
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#include <vcg/complex/algorithms/update/curvature.h>
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#include <vcg/complex/algorithms/update/curvature.h>
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/complex/algorithms/update/topology.h>
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@ -42,8 +39,6 @@
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#include <eigenlib/Eigen/LU>
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#include <eigenlib/Eigen/LU>
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#include <eigenlib/Eigen/SVD>
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#include <eigenlib/Eigen/SVD>
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#include <algorithm>
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#include <vcg/complex/algorithms/nring.h>
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#include <vcg/complex/algorithms/nring.h>
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#include <vcg/complex/algorithms/smooth.h>
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#include <vcg/complex/algorithms/smooth.h>
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@ -24,11 +24,8 @@
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#ifndef __VCGLIB_HALFEDGE_
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#ifndef __VCGLIB_HALFEDGE_
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#define __VCGLIB_HALFEDGE_
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#define __VCGLIB_HALFEDGE_
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#include <vector>
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#include <vcg/complex/allocate.h>
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#include <vcg/complex/algorithms/clean.h>
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#include <vcg/complex/algorithms/clean.h>
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/complex/complex.h>
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#include <vcg/complex/algorithms/update/halfedge_topology.h>
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#include <vcg/complex/algorithms/update/halfedge_topology.h>
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namespace vcg
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namespace vcg
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@ -56,8 +53,8 @@ namespace vcg
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struct VertexPairEdgePtr{
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struct VertexPairEdgePtr{
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VertexPairEdgePtr(VertexPointer _v0,VertexPointer _v1,HEdgePointer _ep):v0(_v0),v1(_v1),ep(_ep){if(v0>v1) std::swap(v0,v1);}
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VertexPairEdgePtr(VertexPointer _v0,VertexPointer _v1,HEdgePointer _ep):v0(_v0),v1(_v1),ep(_ep){if(v0>v1) std::swap(v0,v1);}
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const bool operator <(const VertexPairEdgePtr &o) const {return (v0 == o.v0)? (v1<o.v1):(v0<o.v0);}
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bool operator <(const VertexPairEdgePtr &o) const {return (v0 == o.v0)? (v1<o.v1):(v0<o.v0);}
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const bool operator ==(const VertexPairEdgePtr &o) const {return (v0 == o.v0)&& (v1==o.v1);}
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bool operator ==(const VertexPairEdgePtr &o) const {return (v0 == o.v0)&& (v1==o.v1);}
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VertexPointer v0,v1;
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VertexPointer v0,v1;
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HEdgePointer ep;
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HEdgePointer ep;
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@ -589,8 +586,8 @@ namespace vcg
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struct VertexPairEdgePtr{
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struct VertexPairEdgePtr{
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VertexPairEdgePtr(VertexPointer _v0,VertexPointer _v1,HEdgePointer _ep):v0(_v0),v1(_v1),ep(_ep){if(v0>v1) std::swap(v0,v1);}
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VertexPairEdgePtr(VertexPointer _v0,VertexPointer _v1,HEdgePointer _ep):v0(_v0),v1(_v1),ep(_ep){if(v0>v1) std::swap(v0,v1);}
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const bool operator <(const VertexPairEdgePtr &o) const {return (v0 == o.v0)? (v1<o.v1):(v0<o.v0);}
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bool operator <(const VertexPairEdgePtr &o) const {return (v0 == o.v0)? (v1<o.v1):(v0<o.v0);}
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const bool operator ==(const VertexPairEdgePtr &o) const {return (v0 == o.v0)&& (v1==o.v1);}
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bool operator ==(const VertexPairEdgePtr &o) const {return (v0 == o.v0)&& (v1==o.v1);}
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VertexPointer v0,v1;
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VertexPointer v0,v1;
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HEdgePointer ep;
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HEdgePointer ep;
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@ -642,7 +639,7 @@ namespace vcg
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std::vector<VertexPointer> vpts;
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std::vector<VertexPointer> vpts;
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do{vpts.push_back((*ep).HVp()); ep=ep->HNp();}while(ep!=epF);
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do{vpts.push_back((*ep).HVp()); ep=ep->HNp();}while(ep!=epF);
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//int idbg =fp->VN();
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//int idbg =fp->VN();
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if(fp->VN() != vpts.size()){
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if(size_t(fp->VN()) != vpts.size()){
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fp->Dealloc();
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fp->Dealloc();
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fp ->Alloc(vpts.size());
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fp ->Alloc(vpts.size());
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}
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}
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@ -2,12 +2,6 @@
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#define VCG_HEDGE_TOPOLOGY
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#define VCG_HEDGE_TOPOLOGY
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#include <vcg/connectors/halfedge_pos.h>
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#include <vcg/connectors/halfedge_pos.h>
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#include <vcg/complex/allocate.h>
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#include <vector>
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#include <set>
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#include <algorithm>
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#include <cstring>
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using namespace std;
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using namespace std;
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using namespace vcg::hedge;
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using namespace vcg::hedge;
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@ -26,10 +26,6 @@
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#include <vcg/simplex/face/topology.h>
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#include <vcg/simplex/face/topology.h>
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#include <vcg/complex/algorithms/update/flag.h>
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#include <vcg/complex/algorithms/update/flag.h>
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#include <vcg/complex/algorithms/stat.h>
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#include <vcg/complex/algorithms/stat.h>
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#include <algorithm>
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#include <vector>
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#include <stack>
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#include <assert.h>
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namespace vcg {
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namespace vcg {
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namespace tri {
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namespace tri {
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