Corrected a survived old style use of temporary data in smoothning of vertex normals
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@ -754,12 +754,11 @@ static void VertexQualityLaplacian(MeshType &m, int step=1, bool SmoothSelected=
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static void VertexNormalLaplacian(MeshType &m, int step,bool SmoothSelected=false)
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{
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SimpleTempData<typename MeshType::VertContainer,LaplacianInfo > TD(m.vert);
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LaplacianInfo lpz;
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lpz.sum=CoordType(0,0,0);
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lpz.cnt=0;
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TD.Start(lpz);
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for(int i=0;i<step;++i)
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LaplacianInfo lpz;
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lpz.sum=CoordType(0,0,0);
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lpz.cnt=0;
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SimpleTempData<typename MeshType::VertContainer,LaplacianInfo > TD(m.vert,lpz);
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for(int i=0;i<step;++i)
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{
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VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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@ -806,7 +805,6 @@ static void VertexNormalLaplacian(MeshType &m, int step,bool SmoothSelected=fals
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(*vi).N()=TD[*vi].sum/TD[*vi].cnt;
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}
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TD.Stop();
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};
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// Smooth solo lungo la direzione di vista
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