Crude, yet functional, custom attribute implementation
This commit is contained in:
parent
9a47677ed2
commit
7c9aa1c99f
|
@ -525,30 +525,16 @@ public:
|
|||
glProgramParameteriEXT(this->objectID, pname, value);
|
||||
}
|
||||
|
||||
void Attribute(const char * name, GLfloat x)
|
||||
void Attribute(int index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
||||
{
|
||||
const GLint loc = glGetAttribLocation(this->objectID, name);
|
||||
glVertexAttrib1f(loc, x);
|
||||
glVertexAttrib4f(index, x, y, z, w);
|
||||
}
|
||||
|
||||
void Attribute(const char * name, GLfloat x, GLfloat y)
|
||||
void BindAttribute(int index, const char * name)
|
||||
{
|
||||
const GLint loc = glGetAttribLocation(this->objectID, name);
|
||||
glVertexAttrib2f(loc, x, y);
|
||||
glBindAttribLocation(this->objectID, index, name);
|
||||
}
|
||||
|
||||
void Attribute(const char * name, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
const GLint loc = glGetAttribLocation(this->objectID, name);
|
||||
glVertexAttrib3f(loc, x, y, z);
|
||||
}
|
||||
void Attribute(const char * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
||||
{
|
||||
const GLint loc = glGetAttribLocation(this->objectID, name);
|
||||
glVertexAttrib4f(loc, x, y, z, w);
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
std::set<Shader *> shaders;
|
||||
bool linked;
|
||||
|
|
Loading…
Reference in New Issue