This commit is contained in:
ganovelli 2004-05-10 14:02:29 +00:00
parent c89d2526f7
commit 7ca3eb884f
2 changed files with 314 additions and 47 deletions

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@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.1 2004/04/26 19:04:23 ganovelli
created
****************************************************************************/
#include <vcg/space/box3.h>
@ -38,7 +41,7 @@ namespace vcg {
This is the base class for definition of a face of the mesh.
@param SVTYPE (Templete Parameter) Specifies the vertex class type.
*/
template <class SVTYPE, class TCTYPE = TCoord2<float,1> > class EDGE_TYPE
template <typename EDGENAME,class SVTYPE, class TCTYPE = TCoord2<float,1> > class EDGE_TYPE
{
public:
/// The base type of the segment
@ -347,31 +350,31 @@ const Color4b WC(const int i) const
**/
//@{
#if (defined(__VCGLIB_EDGE_EA) && defined(__VCGLIB_EDGE_EA))
#if (defined(__VCGLIB_EDGE_EA) && defined(__VCGLIB_EDGE_SA))
#error Error: You cannot specify face-to-face and shared topology together
#endif
#if (defined(__VCGLIB_EDGE_VA) && defined(__VCGLIB_EDGE_EA))
#if (defined(__VCGLIB_EDGE_VA) && defined(__VCGLIB_EDGE_SA))
#error Error: You cannot specify vertex-face and shared topology together
#endif
protected:
#if defined(__VCGLIB_EDGE_EA)
/// Vector of face pointer, it's used to indicate the adjacency relations (defines if FACE_A is defined)
EDGE_TYPE *ss[3]; // Facce adiacenti
EDGENAME *ee[3]; // Facce adiacenti
/// Index of the face in the arrival face
char zs[4];
#endif
#ifdef __VCGLIB_EDGE_VA
///Vettore di puntatori a faccia, utilizzato per indicare le adiacenze vertice faccia
EDGE_TYPE *sv[3];
EDGENAME *ev[3];
char zv[3];
#endif
#ifdef __VCGLIB_EDGE_EA
#ifdef __VCGLIB_EDGE_SA
///Vettore di puntatori a faccia, utilizzato per indicare le adiacenze vertice faccia
EDGE_TYPE *ses[3];
EDGENAME *es[3];
char zs[3];
#endif
public:
@ -382,7 +385,7 @@ public:
/** Return the pointer to the j-th adjacent face.
@param j Index of the edge.
*/
inline EDGE_TYPE * & S( const int j )
inline EDGENAME * & E( const int j )
{
assert( (_flags & DELETED) == 0 );
assert( (_flags & NOTREAD) == 0 );
@ -390,67 +393,67 @@ public:
assert(j>=0);
assert(j<2);
#if defined(__VCGLIB_EDGE_EA)
return ss[j];
#elif defined(__VCGLIB_EDGE_EA)
return ses[j];
return ee[j];
#elif defined(__VCGLIB_EDGE_SA)
return es[j];
#else
assert(0);
static EDGE_TYPE *dum=0;
static EDGENAME *dum=0;
return dum;
#endif
}
inline const EDGE_TYPE * const & S( const int j ) const
inline const EDGENAME * const & E( const int j ) const
{
assert( (_flags & DELETED) == 0 );
assert( (_flags & NOTREAD) == 0 );
assert(j>=0);
assert(j<2);
#if defined(__VCGLIB_EDGE_EA)
return ss[j];
#elif defined(__VCGLIB_EDGE_EA)
return ses[j];
return ee[j];
#elif defined(__VCGLIB_EDGE_SA)
return es[j];
#else
assert(0);
return (EDGE_TYPE *)this;
return (EDGENAME *)this;
#endif
}
inline EDGE_TYPE * & S1( const int j ) { return F((j+1)%2);}
inline const EDGE_TYPE * const& S1( const int j ) const { return F((j+1)%2);}
inline EDGENAME * & E1( const int j ) { return F((j+1)%2);}
inline const EDGENAME * const& E1( const int j ) const { return F((j+1)%2);}
/** Return the pointer to the j-th adjacent face.
@param j Index of the edge.
*/
inline EDGE_TYPE * & UberF( const int j )
inline EDGENAME * & UberE( const int j )
{
assert(j>=0);
assert(j<2);
#if defined(__VCGLIB_EDGE_EA)
return ss[j];
#elif defined(__VCGLIB_EDGE_EA)
return ses[j];
return ee[j];
#elif defined(__VCGLIB_EDGE_SA)
return es[j];
#else
assert(0); // if you stop here you are probably trying to use FF topology in a face without it
return *((EDGE_TYPE **)(_flags));
return *((EDGENAME **)(_flags));
#endif
}
inline const EDGE_TYPE * const & UberF( const int j ) const
inline const EDGENAME * const & UberE( const int j ) const
{
assert(j>=0);
assert(j<2);
#if defined(__VCGLIB_EDGE_EA)
return ss[j];
#elif defined(__VCGLIB_EDGE_EA)
return ses[j];
return ee[j];
#elif defined(__VCGLIB_EDGE_SA)
return es[j];
#else
assert(0); // if you stop here you are probably trying to use FF topology in a face without it
return *((EDGE_TYPE **)(_flags));
return *((EDGENAME **)(_flags));
#endif
}
inline EDGE_TYPE * & Fv( const int j )
inline EDGENAME * & Ev( const int j )
{
assert( (_flags & DELETED) == 0 );
assert( (_flags & NOTREAD) == 0 );
@ -458,28 +461,28 @@ public:
assert(j>=0);
assert(j<2);
#ifdef __VCGLIB_EDGE_VA
return sv[j];
#elif defined(__VCGLIB_EDGE_EA)
return ses[j];
return ev[j];
#elif defined(__VCGLIB_EDGE_SA)
return es[j];
#else
assert(0); // you are probably trying to use VF topology in a vertex without it
return *((EDGE_TYPE **)(_flags));
return *((EDGENAME **)(_flags));
#endif
}
inline const EDGE_TYPE * const & Fv( const int j ) const
inline const EDGENAME * const & Ev( const int j ) const
{
assert( (_flags & DELETED) == 0 );
assert( (_flags & NOTREAD) == 0 );
assert(j>=0);
assert(j<2);
#ifdef __VCGLIB_EDGE_VA
return sv[j];
#elif defined(__VCGLIB_EDGE_EA)
return ses[j];
return ev[j];
#elif defined(__VCGLIB_EDGE_SA)
return es[j];
#else
assert(0);
return (EDGE_TYPE *)this;
return (EDGENAME *)this;
#endif
}
@ -496,7 +499,7 @@ public:
assert(j<2);
#if defined(__VCGLIB_EDGE_EA)
return zs[j];
#elif defined(__VCGLIB_EDGE_EA)
#elif defined(__VCGLIB_EDGE_SA)
return zs[j];
#else
assert(0);
@ -512,7 +515,7 @@ public:
assert(j<2);
#if defined(__VCGLIB_EDGE_EA)
return zs[j];
#elif defined(__VCGLIB_EDGE_EA)
#elif defined(__VCGLIB_EDGE_SA)
return zs[j];
#else
assert(0);
@ -529,7 +532,7 @@ public:
assert(j<2);
#if defined(__VCGLIB_EDGE_EA)
return zs[j];
#elif defined(__VCGLIB_EDGE_EA)
#elif defined(__VCGLIB_EDGE_SA)
return zs[j];
#else
assert(0);
@ -543,7 +546,7 @@ public:
assert(j<2);
#if defined(__VCGLIB_EDGE_EA)
return zs[j];
#elif defined(__VCGLIB_EDGE_EA)
#elif defined(__VCGLIB_EDGE_SA)
return zs[j];
#else
assert(0);
@ -561,7 +564,7 @@ public:
assert(j<2);
#ifdef __VCGLIB_EDGE_VA
return zv[j];
#elif defined(__VCGLIB_EDGE_EA)
#elif defined(__VCGLIB_EDGE_SA)
return zs[j];
#else
assert(0);
@ -577,7 +580,7 @@ public:
assert(j<2);
#ifdef __VCGLIB_EDGE_VA
return zv[j];
#elif defined(__VCGLIB_EDGE_EA)
#elif defined(__VCGLIB_EDGE_SA)
return zs[j];
#else
assert(0);
@ -799,7 +802,7 @@ static bool HasEEAdjacency() {
return false;
#endif
}
static bool HasVSAdjacency() {
static bool HasVEAdjacency() {
#if (defined(__VCGLIB_EDGE_VA) || defined(__VCGLIB_EDGE_EA))
return true;
#else
@ -824,7 +827,7 @@ static bool HasEdgeMark() {
//@}
/// operator to compare two faces
inline bool operator == ( const EDGE_TYPE & f ) const {
inline bool operator == ( const EDGENAME & f ) const {
for(int i=0; i<3; ++i)
if( (V(i) != f.V(0)) && (V(i) != f.V(1)) )
return false;

264
vcg/simplex/edge/pos.h Normal file
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@ -0,0 +1,264 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
****************************************************************************/
#ifndef __VCG_EDGE_POS
#define __VCG_EDGE_POS
namespace vcg {
namespace edge {
/*
Vertex_Edge: run over the fan of a vertex (no order is specified)
*/
/** Class VertexStar
@param EDGETYPE Specifies the type of the faces
*/
template <class EDGETYPE>
class VertexStar
{
public:
/// Pointer to an edge
EDGETYPE *e;
/// Local index of the vertex
int z;
/// Default Constructor
VertexStar() {}
/// Constructor which associates the EdgePos elementet with a face and its edge
VertexStar(EDGETYPE * const ep, int const zp)
{
e=ep;
z=zp;
}
/// Function to jump on the next face of the list of vertex z
void NextF()
{
EDGETYPE * t = e;
e = (EDGETYPE *)t->Ev(z);
z = t->Zv(z);
}
};
/*
*/
/** Class Pos.
This structure is equivalent to a half-edge.
@param MFTYPE (Template-Parameter) Specifies the type of the edges
*/
template <class EDGETYPE>
class Pos
{
public:
/// The vertex type
typedef typename EDGETYPE::VertexType VertexType;
/////The HEdgePos type
typedef typename Pos< EDGETYPE> POSTYPE;
///// The vector type
//typedef typename MVTYPE::coord_type vectorial_type;
///// The scalar type
//typedef typename MVTYPE::scalar_type scalar_type;
/// Pointer to the face of the half-edge
typename EDGETYPE *e;
/// Pointer to the vertex
VertexType *v;
/// Default constructor
Pos(){}
/// Constructor which associates the half-edge elementet with a face, its edge and its vertex
Pos(EDGETYPE * const ep, int const zp,
VertexType * const vp){e=ep;v=vp;}
/// Operator to compare two half-edge
inline bool operator == ( POSTYPE const & p ) const {
return (e==p.e &&v==p.v);
}
/// Operator to compare two half-edge
inline bool operator != ( POSTYPE const & p ) const {
return (e!=p.e || v!=p.v);
}
/// Operator to order half-edge; it's compare at the first the face pointers, then the index of the edge and finally the vertex pointers
inline bool operator <= ( POSTYPE const & p) const {
return (e!=p.e)?(e<e.p):
(v<=p.v);
}
/// Assignment operator
inline POSTYPE & operator = ( const POSTYPE & h ){
e=h.e;
v=h.v;
return *this;
}
/// Set to null the half-edge
void SetNull(){
e=0;
v=0;
}
/// Check if the half-edge is null
bool IsNull() const {
return e==0 || v==0 ;
}
//Cambia Faccia lungo z
// e' uguale a FlipF solo che funziona anche per non manifold.
/// Change face via z
void NextE()
{
FlipV();
FlipE();
}
// Paolo Cignoni 19/6/99
// Si muove sulla faccia adiacente a f, lungo uno spigolo che
// NON e' j, e che e' adiacente a v
// in questo modo si scandiscono tutte le facce incidenti in un
// vertice f facendo Next() finche' non si ritorna all'inizio
// Nota che sul bordo rimbalza, cioe' se lo spigolo !=j e' di bordo
// restituisce sempre la faccia f ma con nj che e' il nuovo spigolo di bordo
// vecchi parametri: MFTYPE * & f, MVTYPE * v, int & j
// Cambia edge mantenendo la stessa faccia e lo stesso vertice
/// Changes edge maintaining the same face and the same vertex
void FlipV()
{
v = (e->V(0)==v)?e->V(1):e->V(0);
}
void FlipE()
{
assert( (e->V(0)==v) ||(e->V(1)==v));
e = (e->V(0)==v)?e->E(0):e->E(1);
}
int Z(){
return (e->V(0)==v)?0:1;
}
// return the vertex that it should have if we make FlipV;
VertexType *VFlip()
{
return (t->V(0)==v)?t->V(1):t->V(0);
}
// Trova il prossimo half-edge di bordo (nhe)
// tale che
// --nhe.f adiacente per vertice a he.f
// --nhe.v adiacente per edge di bordo a he.v
// l'idea e' che se he e' un half edge di bordo
// si puo scorrere tutto un bordo facendo
//
// hei=he;
// do
// hei.Nextb()
// while(hei!=he);
/// Finds the next half-edge border
void NextB( )
{
// assert(f->V((z+2)%3)!=v && (f->V((z+1)%3)==v || f->V((z+0)%3)==v));
// assert(f->F(z)==f); // f is border along j
//// Si deve cambiare faccia intorno allo stesso vertice v
////finche' non si trova una faccia di bordo.
// do
// NextE();
// while(!f->IsBorder(z));
//
// // L'edge j e' di bordo e deve contenere v
// assert(f->IsBorder(z) &&( f->V(z)==v || f->V((z+1)%3)==v ));
//
// FlipV();
// assert(f->V((z+2)%3)!=v && (f->V((z+1)%3)==v || f->V((z+0)%3)==v));
// assert(f->F(z)==f); // f is border along j
}
/// Checks if the half-edge is of border
bool IsBorder()
{
//return f->IsBorder(z);
}
/// Return the dimension of the star
int StarSize()
{
//int n=0;
//POSTYPE ht=*this;
//bool bf=false;
//do
//{
// ++n;
// ht.NextE();
// if(ht.IsBorder()) bf=true;
//} while(ht!=*this);
//if(bf) return n/2;
//else return n;
}
/** Function to inizialize an half-edge.
@param fp Puntatore alla faccia
@param zp Indice dell'edge
@param vp Puntatore al vertice
*/
void Set(EDGETYPE * const ep,VertexType * const vp)
{
e=ep;v=vp;
}
void Assert()
#ifdef _DEBUG
{/*
POSTYPE ht=*this;
ht.FlipE();
ht.FlipE();
assert(ht==*this);
ht.FlipE();
ht.FlipE();
assert(ht==*this);
ht.FlipV();
ht.FlipV();
assert(ht==*this);*/
}
#else
{}
#endif
// Controlla la coerenza di orientamento di un hpos con la relativa faccia
/// Checks the orientation coherence of a half-edge with the face
inline bool Coherent() const
{
return v == f->V(z); // e^(ip)+1=0 ovvero E=mc^2
}
};
} // end namespace
} // end namespace
#endif