Added two stupid wrapper to ComputePerFaceQualityMinMax and ComputePerVertexQualityMinMax
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@ -69,7 +69,12 @@ class Stat
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typedef typename MeshType::FaceContainer FaceContainer;
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typedef typename vcg::Box3<ScalarType> Box3Type;
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static std::pair<float,float> ComputePerVertexQualityMinMax( MeshType & m) // V1.0
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static std::pair<float,float> ComputePerVertexQualityMinMax( MeshType & m, float &minV, float &maxV)
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{
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std::pair<float,float> pp=ComputePerVertexQualityMinMax(m);
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minV=pp.first; maxV=pp.second;
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}
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static std::pair<float,float> ComputePerVertexQualityMinMax( MeshType & m)
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{
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std::pair<float,float> minmax = std::make_pair(std::numeric_limits<float>::max(),-std::numeric_limits<float>::max());
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@ -83,7 +88,12 @@ class Stat
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return minmax;
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}
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static std::pair<float,float> ComputePerFaceQualityMinMax( MeshType & m) // V1.0
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static std::pair<float,float> ComputePerFaceQualityMinMax( MeshType & m, float &minV, float &maxV)
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{
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std::pair<float,float> pp=ComputePerFaceQualityMinMax(m);
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minV=pp.first; maxV=pp.second;
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}
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static std::pair<float,float> ComputePerFaceQualityMinMax( MeshType & m)
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{
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std::pair<float,float> minmax = std::make_pair(std::numeric_limits<float>::max(),-std::numeric_limits<float>::max());
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