-added CountPointSet() to clustering
-ComputePerVertexQualityHistogram() modified; added a parameter to compute histogram taking into account just selected vertexes.
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@ -123,11 +123,11 @@ public:
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template<class MeshType >
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class NearestToCenter
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{
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::FaceType FaceType;
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typedef BasicGrid<typename MeshType::ScalarType> GridType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::FaceType FaceType;
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typedef BasicGrid<typename MeshType::ScalarType> GridType;
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public:
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inline void AddVertex(MeshType &m, GridType &g, Point3i &pi, VertexType &v)
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@ -352,7 +352,9 @@ class Clustering
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// printf("Inserted %8i triangles, clustered to %8i tri and %i cells\n",distance(m.face.begin(),fi),TriSet.size(),GridCell.size());
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}
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}
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//
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int CountPointSet() {return GridCell.size(); }
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void SelectPointSet(MeshType &m)
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{
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typename STDEXT::hash_map<HashedPoint3i,CellType>::iterator gi;
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@ -382,8 +384,8 @@ class Clustering
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}
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}
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void ExtractMesh(MeshType &m)
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void ExtractMesh(MeshType &m)
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{
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m.Clear();
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@ -108,7 +108,7 @@ class Stat
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}
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static void ComputePerVertexQualityHistogram( MeshType & m, Histogramf &h) // V1.0
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static void ComputePerVertexQualityHistogram( MeshType & m, Histogramf &h, bool selectionOnly = false) // V1.0
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{
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VertexIterator vi;
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int HistSize=10000;
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@ -117,7 +117,7 @@ class Stat
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h.Clear();
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h.SetRange( minmax.first,minmax.second, HistSize);
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD())
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if(!(*vi).IsD() && ((!selectionOnly) || (*vi).IsS()) )
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{
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assert(!math::IsNAN((*vi).Q()) && "You should never try to compute Histogram with Invalid Floating points numbers (NaN)");
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h.Add((*vi).Q());
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@ -143,7 +143,8 @@ class Stat
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h.Clear();
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h.SetRange(newmin, newmax, HistSize*50);
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD()) h.Add((*vi).Q());
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if(!(*vi).IsD() && ((!selectionOnly) || (*vi).IsS()) )
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h.Add((*vi).Q());
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}
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}
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