removed useless append.h and a spurious uber still floating around...

This commit is contained in:
Paolo Cignoni 2012-10-25 23:39:31 +00:00
parent d59ea952ed
commit 7e5ebe06f4
3 changed files with 1 additions and 6 deletions

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@ -24,7 +24,6 @@
#ifndef __VCG_CREASE_CUT
#define __VCG_CREASE_CUT
#include<vcg/simplex/face/jumping_pos.h>
#include<vcg/complex/append.h>
#include<vcg/complex/algorithms/update/normal.h>
namespace vcg {
namespace tri {

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@ -21,14 +21,10 @@
* *
****************************************************************************/
#include<vector>
#include <algorithm>
#include<vcg/space/point3.h>
#include<vcg/space/plane3.h>
#include<vcg/space/segment3.h>
#include<vcg/space/intersection3.h>
#include<vcg/complex/complex.h>
#include<vcg/complex/append.h>
#include<vcg/complex/algorithms/closest.h>
#include<vcg/complex/algorithms/update/quality.h>
#include<vcg/complex/algorithms/update/selection.h>

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@ -450,7 +450,7 @@ bool RefineE(MESH_TYPE &m, MIDPOINT mid, EDGEPRED ep,bool RefineSelected=false,
wtt[3+i]=mid.WedgeInterp((*fi).WT(i),(*fi).WT((i+1)%3));
}
int orgflag= (*fi).UberFlags();
int orgflag= (*fi).Flags();
for(i=0;i<SplitTab[ind].TriNum;++i)
for(j=0;j<3;++j){
(*nf[i]).V(j)=&*vv[SplitTab[ind].TV[i][j]];