removed useless append.h and a spurious uber still floating around...
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@ -24,7 +24,6 @@
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#ifndef __VCG_CREASE_CUT
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#define __VCG_CREASE_CUT
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#include<vcg/simplex/face/jumping_pos.h>
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#include<vcg/complex/append.h>
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#include<vcg/complex/algorithms/update/normal.h>
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namespace vcg {
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namespace tri {
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@ -21,14 +21,10 @@
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* *
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****************************************************************************/
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#include<vector>
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#include <algorithm>
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#include<vcg/space/point3.h>
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#include<vcg/space/plane3.h>
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#include<vcg/space/segment3.h>
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#include<vcg/space/intersection3.h>
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#include<vcg/complex/complex.h>
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#include<vcg/complex/append.h>
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#include<vcg/complex/algorithms/closest.h>
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#include<vcg/complex/algorithms/update/quality.h>
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#include<vcg/complex/algorithms/update/selection.h>
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@ -450,7 +450,7 @@ bool RefineE(MESH_TYPE &m, MIDPOINT mid, EDGEPRED ep,bool RefineSelected=false,
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wtt[3+i]=mid.WedgeInterp((*fi).WT(i),(*fi).WT((i+1)%3));
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}
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int orgflag= (*fi).UberFlags();
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int orgflag= (*fi).Flags();
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for(i=0;i<SplitTab[ind].TriNum;++i)
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for(j=0;j<3;++j){
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(*nf[i]).V(j)=&*vv[SplitTab[ind].TV[i][j]];
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