[Namespaces changes]

vert->vertex
trimesh->tri


clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (extended namespaces):
order 0 (vertex)      :vertex 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
This commit is contained in:
ganovelli 2008-09-30 11:38:05 +00:00
parent 32bb3561ef
commit 7f399c7515
1 changed files with 7 additions and 7 deletions

View File

@ -60,7 +60,7 @@ public:
/* mesh only for using spatial indexing functions (to remove) */ /* mesh only for using spatial indexing functions (to remove) */
class PEdge; // dummy prototype never used class PEdge; // dummy prototype never used
class PFace; class PFace;
class PVertex : public vcg::VertexSimp2< PVertex, PEdge, PFace,vcg::vert::BitFlags,vcg::vert::Coord3f ,vcg::vert::Mark>{}; class PVertex : public vcg::VertexSimp2< PVertex, PEdge, PFace,vcg::vertex::BitFlags,vcg::vertex::Coord3f ,vcg::vertex::Mark>{};
/*same as for the vertes */ /*same as for the vertes */
class PFace : public vcg::FaceSimp2< PVertex, PEdge, PFace> {}; class PFace : public vcg::FaceSimp2< PVertex, PEdge, PFace> {};
/*the mesh is a container of vertices and a container of faces */ /*the mesh is a container of vertices and a container of faces */
@ -238,7 +238,7 @@ FourPCS<MeshType>:: Init(MeshType &_P,MeshType &_Q){
std::vector< CoordType > samples,d_samples; std::vector< CoordType > samples,d_samples;
std::vector<ScalarType > dists; std::vector<ScalarType > dists;
std::vector<VertexType* > ress; std::vector<VertexType* > ress;
vcg::trimesh::GetKClosestVertex< vcg::tri::GetKClosestVertex<
MeshType, MeshType,
vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType>, vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType>,
std::vector<VertexType*>, std::vector<VertexType*>,
@ -310,7 +310,7 @@ FourPCS<MeshType>::SelectCoplanarBase(){
std::vector<ScalarType> distances; std::vector<ScalarType> distances;
std::vector<CoordType> points; std::vector<CoordType> points;
vcg::trimesh::GetInSphereVertex< vcg::tri::GetInSphereVertex<
MeshType, MeshType,
vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType >, vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType >,
std::vector<typename MeshType::VertexType*>, std::vector<typename MeshType::VertexType*>,
@ -348,7 +348,7 @@ FourPCS<MeshType>::SelectCoplanarBase(){
std::vector<ScalarType > dists; std::vector<ScalarType > dists;
for(int i = 0 ; i< 4; ++i){ for(int i = 0 ; i< 4; ++i){
vcg::trimesh::GetKClosestVertex< vcg::tri::GetKClosestVertex<
MeshType, MeshType,
vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType >, vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType >,
std::vector<VertexType*>, std::vector<VertexType*>,
@ -487,7 +487,7 @@ FourPCS<MeshType>::FindCongruent() { // of base B, on Q, with approximation delt
bb.Add(R2inv[i].pos+vcg::Point3f(prs.delta * 0.1,prs.delta * 0.1 , prs.delta * 0.1 )); bb.Add(R2inv[i].pos+vcg::Point3f(prs.delta * 0.1,prs.delta * 0.1 , prs.delta * 0.1 ));
bb.Add(R2inv[i].pos-vcg::Point3f(prs.delta * 0.1,prs.delta* 0.1 , prs.delta* 0.1)); bb.Add(R2inv[i].pos-vcg::Point3f(prs.delta * 0.1,prs.delta* 0.1 , prs.delta* 0.1));
vcg::trimesh::GetInBoxVertex<PMesh,GridType,std::vector<typename PMesh::VertexType*> > vcg::tri::GetInBoxVertex<PMesh,GridType,std::vector<typename PMesh::VertexType*> >
(Invr,*ugrid,bb,closests); (Invr,*ugrid,bb,closests);
n_closests+=closests.size(); n_closests+=closests.size();
@ -552,14 +552,14 @@ int FourPCS<MeshType>::EvaluateSample(CandiType & fp, CoordType & tp, CoordType
np[0] = np4[0]; np[1] = np4[1]; np[2] = np4[2]; np[0] = np4[0]; np[1] = np4[1]; np[2] = np4[2];
v = 0; v = 0;
//v = vcg::trimesh::GetClosestVertex< //v = vcg::tri::GetClosestVertex<
// MeshType, // MeshType,
// vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType > // vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType >
// >(*Q,ugridQ,tp,radius, dist ); // >(*Q,ugridQ,tp,radius, dist );
typename MeshType::VertexType vq; typename MeshType::VertexType vq;
vq.P() = tp; vq.P() = tp;
vq.N() = np; vq.N() = np;
v = vcg::trimesh::GetClosestVertexNormal< v = vcg::tri::GetClosestVertexNormal<
MeshType, MeshType,
vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType > vcg::GridStaticPtr<typename MeshType::VertexType, ScalarType >
>(*Q,ugridQ,vq,radius, dist ); >(*Q,ugridQ,vq,radius, dist );