updated samples to the vertexplus faceplus style
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@ -5,8 +5,12 @@
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#include <vector>
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// vcg headers
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#include<vcg/simplex/vertex/vertex.h>
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#include<vcg/simplex/face/with/rtfmfn.h>
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//#include<vcg/simplex/vertex/vertex.h>
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//#include<vcg/simplex/face/with/rtfmfn.h>
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#include<vcg/simplex/vertexplus/base.h>
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#include<vcg/simplex/faceplus/base.h>
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#include<vcg/simplex/faceplus/component_rt.h>
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#include<vcg/simplex/face/distance.h>
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#include<vcg/complex/trimesh/base.h>
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#include <vcg/complex/trimesh/create/platonic.h>
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@ -19,10 +23,16 @@
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typedef float AScalarType;
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using namespace vcg;
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class AEdge;
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class AFace;
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class AVertex : public vcg::Vertex< AScalarType, AEdge, AFace > { };
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class AFace : public vcg::FaceRTFMFN< AVertex, AEdge, AFace > { };
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class AVertex : public VertexSimp2< AVertex, AEdge, AFace, vert::Normal3f, vert::Coord3f >{};
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class AFace : public FaceSimp2< AVertex, AEdge, AFace, face::VertexRef, face::Normal3f, face::RTInfo, face::BitFlags> {};
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//class AVertex : public vcg::Vertex< AScalarType, AEdge, AFace > { };
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//class AFace : public vcg::FaceRTFMFN< AVertex, AEdge, AFace > { };
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class AMesh : public vcg::tri::TriMesh< std::vector<AVertex>, std::vector<AFace> > { };
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typedef vcg::AABBBinaryTreeIndex<AFace, AScalarType, vcg::EmptyClass> AIndex;
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@ -10,8 +10,8 @@
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using namespace std;
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using namespace vcg;
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#include <vcg/simplex/vertex/vertex.h>
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#include <vcg/simplex/face/face.h>
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#include <vcg/simplex/vertexplus/base.h>
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#include <vcg/simplex/faceplus/base.h>
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#include <vcg/complex/trimesh/base.h>
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#include <vcg/complex/trimesh/allocate.h>
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@ -19,8 +19,13 @@ typedef float ScalarType;
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class MyEdge;
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class MyFace;
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class MyVertex : public vcg::Vertex< ScalarType, MyEdge, MyFace > {};
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class MyFace : public vcg::Face< MyVertex, MyEdge, MyFace> {};
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class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace, vert::Coord3f>{};
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class MyFace : public FaceSimp2< MyVertex, MyEdge, MyFace, face::VertexRef, face::BitFlags> {};
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//class MyVertex : public vcg::Vertex< ScalarType, MyEdge, MyFace > {};
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//class MyFace : public vcg::Face< MyVertex, MyEdge, MyFace> {};
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class MyMesh : public vcg::tri::TriMesh< std::vector< MyVertex>, std::vector< MyFace > > {};
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template <class VOX_TYPE>
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@ -118,7 +123,7 @@ public:
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typedef Volume<SimpleVoxel> MyVolume;
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int main(int argc, char *argv[])
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int main(int /*argc*/ , char /**argv[]*/)
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{
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MyVolume volume;
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@ -132,7 +137,7 @@ int main(int argc, char *argv[])
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for(int i=0;i<64;i++)
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for(int j=0;j<64;j++)
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for(int k=0;k<64;k++)
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volume.Val(i,j,k)=(j-32)*(j-32)+(k-32)*(k-32) + i*10*math::Perlin::Noise(i*.2,j*.2,k*.2);
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volume.Val(i,j,k)=(j-32)*(j-32)+(k-32)*(k-32) + i*10*(float)math::Perlin::Noise(i*.2,j*.2,k*.2);
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// MARCHING CUBES
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@ -59,8 +59,8 @@ int main(int argc,char **argv )
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printf("Error in parsing bbox option");
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exit(0);
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}
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ClipBB.min[0]=atof(argv[i+1]); ClipBB.min[1]=atof(argv[i+2]); ClipBB.min[2]=atof(argv[i+3]);
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ClipBB.max[0]=atof(argv[i+4]); ClipBB.max[1]=atof(argv[i+5]); ClipBB.max[2]=atof(argv[i+6]);
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ClipBB.min=Point3f::Construct(atof(argv[i+1]),atof(argv[i+2]),atof(argv[i+3]));
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ClipBB.max=Point3f::Construct(atof(argv[i+4]),atof(argv[i+5]),atof(argv[i+6]));
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i+=6;
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printf("Clipping incoming meshes with box:\n (%7.4f %7.4f %7.4f) - (%7.4f %7.4f %7.4f)\n",
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ClipBB.min[0],ClipBB.min[1],ClipBB.min[2],
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@ -29,16 +29,9 @@ class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace, vert::VFAdj, ver
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class MyFace : public FaceSimp2 < MyVertex, MyEdge, MyFace, face::VFAdj, face::Normal3f, face::VertexRef, face::BitFlags > {};
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class MyMesh : public vcg::tri::TriMesh<vector<MyVertex>, vector<MyFace> > {};
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//class MyFace;
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//class MyEdge;
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//class MyVertex:public Vertex<float,MyEdge,MyFace>{};
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//class MyFace :public FaceFN<MyVertex,MyEdge,MyFace>{};
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//class MyMesh: public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace > >{};
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//
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int main(int argc,char ** argv)
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{
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if(argc<3)
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if(argc<4)
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{
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printf("Usage: trimesh_smooth <filename> <steps> <sigma> <fitstep>\n");
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return 0;
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@ -48,17 +41,18 @@ if(argc<3)
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//open a mesh
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int err = tri::io::Importer<MyMesh>::Open(m,argv[1]);
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if(err) {
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printf("Error in reading %s: '%s'\n",argv[1],tri::io::Importer<MyMesh>::ErrorMsg(err));
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if(err) { // all the importers return 0 in case of success
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printf("Error in reading %s: '%s'\n",argv[1], tri::io::Importer<MyMesh>::ErrorMsg(err));
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exit(-1);
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}
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// some cleaning to get rid of bad file formats like stl that duplicate vertexes..
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int dup = tri::Clean<MyMesh>::RemoveDuplicateVertex(m);
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int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(m);
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printf("Removed %i duplicate and %i unreferenced vertices from mesh %s\n",dup,unref,argv[1]);
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int Step= atoi(argv[2]);
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tri::UpdateTopology<MyMesh>::VertexFace(m);
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tri::UpdateNormals<MyMesh>::PerFaceNormalized(m);
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for(int i=0;i<Step;++i)
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{
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@ -1,7 +1,7 @@
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#include <vector>
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#include<vcg/simplex/vertex/vertex.h>
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#include<vcg/simplex/face/with/affm.h>
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#include<vcg/simplex/vertexplus/base.h>
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#include<vcg/simplex/faceplus/base.h>
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#include<vcg/simplex/face/topology.h>
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#include<vcg/complex/trimesh/base.h>
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#include<vcg/complex/trimesh/create/platonic.h>
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@ -16,10 +16,17 @@
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using namespace vcg;
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class MyEdge; // dummy prototype never used
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class MyFace;
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class MyEdge;
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class MyVertex:public Vertex<float,MyEdge,MyFace>{};
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class MyFace : public FaceAFFM<MyVertex,MyEdge,MyFace>{};
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class MyVertex;
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class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace, vert::Coord3f, vert::BitFlags >{};
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class MyFace : public FaceSimp2 < MyVertex, MyEdge, MyFace, face::VertexRef,face::FFAdj, face::Mark, face::BitFlags > {};
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//class MyVertex:public Vertex<float,MyEdge,MyFace>{};
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//class MyFace : public FaceAFFM<MyVertex,MyEdge,MyFace>{};
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class MyMesh : public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace > >{};
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