First Commit.

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Marco Di Benedetto 2005-09-28 20:01:35 +00:00
parent 478c812d2d
commit 7f70a0b847
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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
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****************************************************************************/
#ifndef __VCGLIB_WRAPUTILS_H
#define __VCGLIB_WRAPUTILS_H
// vcg headers
#include <vcg/math/base.h>
#include <vcg/space/point3.h>
namespace vcg {
class EmptyClass {
public:
typedef EmptyClass ClassType;
};
class GetPointerFunctor {
public:
typedef GetPointerFunctor ClassType;
template <class T>
inline T * operator () (T & t) {
return (&t);
}
template <class T>
inline T * operator () (T * & t) {
return (t);
}
};
template <class SCALARTYPE>
inline Point3<SCALARTYPE> Abs(const Point3<SCALARTYPE> & p) {
return (Point3<SCALARTYPE>(math::Abs(p[0]), math::Abs(p[1]), math::Abs(p[2])));
}
template <class SCALARTYPE>
inline Point3<SCALARTYPE> LowClampToZero(const Point3<SCALARTYPE> & p) {
return (Point3<SCALARTYPE>(math::Max(p[0], (SCALARTYPE)0), math::Max(p[1], (SCALARTYPE)0), math::Max(p[2], (SCALARTYPE)0)));
}
} // end namespace vcg
#endif // #ifndef __VCGLIB_WRAPUTILS_H