added GetInSphere and GetInBox functions

rensmed Functions respectively with Face suffix or Vertex suffix for query on vertex or faces
This commit is contained in:
Nico Pietroni 2005-10-03 13:59:39 +00:00
parent 3a54e6d7c3
commit 805b84bf43
1 changed files with 133 additions and 57 deletions

View File

@ -24,6 +24,11 @@
History
$Log: not supported by cvs2svn $
Revision 1.14 2005/09/30 13:10:37 pietroni
used functor defined in face/distance.h for distance point-face
used functor defined in intersection3.h for ray-triangle intersection
added GetKClosest and DoRay Functions
Revision 1.13 2005/09/28 08:30:48 cignoni
changed name of include, removed use of an undefined type (scalar instead of Scalar)
removed unused code portions (the old closest code)
@ -83,6 +88,7 @@ header added
#include <vcg/space/point4.h>
#include <vcg/math/base.h>
#include <vcg/simplex/face/distance.h>
#include <vcg/simplex/vertex/distance.h>
#include <vcg/space/intersection3.h>
#include <vcg/space/index/space_iterators.h>
@ -111,22 +117,6 @@ namespace vcg {
class VertTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::VertexType>
{};
///class of functor used to calculate the point triangle distance and nearest point
template <class VERTEX_TYPE>
class VertexDistance {
typedef typename VERTEX_TYPE VertexType;
typedef typename VERTEX_TYPE::ScalarType ScalarType;
typedef typename VERTEX_TYPE::CoordType CoordType;
public:
bool operator () (const VertexType & v, const CoordType & pt, ScalarType & dist, CoordType & result) {
ScalarType d=dist;
dist=(v.P()-pt).Norm();
result=pt;
return(d>dist);
}
};
//**CLOSEST FUNCTION DEFINITION**//
/*
@ -143,7 +133,7 @@ namespace vcg {
// UGrid<MESH::FaceContainer >, ma non sono riuscito a definirlo implicitamente
template <class MESH, class GRID>
typename MESH::FaceType * GetClosest( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
typename MESH::FaceType * GetClosestFace( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist,
typename GRID::CoordType _closestPt,typename GRID::CoordType & _normf,
typename GRID::CoordType & _ip)
@ -159,49 +149,64 @@ namespace vcg {
typename MESH::FaceType* bestf= gr.GetClosest<FDistFunct,MarkerFace>(FDistFunct(),mf,_p,_maxDist,_minDist,_closestPt);
if(_maxDist> ScalarType(fabs(_minDist)))
{
// f=bestf;
typename MESH::ScalarType alfa, beta, gamma;
//calcolo normale con interpolazione trilineare
bestf->InterpolationParameters(_closestPt, alfa, beta, gamma);
_normf = (bestf->V(0)->cN())*alfa+
(bestf->V(1)->cN())*beta+
(bestf->V(2)->cN())*gamma ;
_ip=Point3x(alfa,beta,gamma);
//normf.Normalize(); inutile si assume le normali ai vertici benfatte
{
// f=bestf;
typename MESH::ScalarType alfa, beta, gamma;
//calcolo normale con interpolazione trilineare
bestf->InterpolationParameters(_closestPt, alfa, beta, gamma);
_normf = (bestf->V(0)->cN())*alfa+
(bestf->V(1)->cN())*beta+
(bestf->V(2)->cN())*gamma ;
_ip=Point3x(alfa,beta,gamma);
//normf.Normalize(); inutile si assume le normali ai vertici benfatte
_minDist = fabs(_minDist);
return(bestf);
}
return (0);
_minDist = fabs(_minDist);
return(bestf);
}
return (0);
}
///* RICONTROLLARE
/*template <class MESH, class GRID>
typename MESH::FaceType * GetClosest( MESH & mesh,GRID & gr,const Point3<SCALAR> & _p,
const SCALAR & _maxDist,SCALAR & _minDist,Point3<SCALAR> _closestPt,
Point3<SCALAR> & _normf)
template <class MESH, class GRID>
typename MESH::FaceType * GetClosestFace( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist,
typename GRID::CoordType _closestPt,typename GRID::CoordType & _normf)
{
Point3<SCALAR> _ip;
return (GetClosest<MESH,GRID>(mesh,gr,_p,_maxDist,_minDist,_closestPt,_normf,_ip));
}*/
return (GetClosest<MESH,GRID>(mesh,gr,_p,_maxDist,_minDist,_closestPt,_normf,ip));
}
/* RICONTROLLARE
template <class MESH, class GRID, class SCALAR>
void ClosestVertex( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::VertexType * &v)
template <class MESH, class GRID>
typename MESH::FaceType * GetClosestFace( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist,
typename GRID::CoordType _closestPt)
{
scalar error = mdist;
typedef VertTmark<MESH> MarkerVert;
MarkerVert t;
t.SetMesh(&mesh);
typedef typename VertexDistance<typename MESH::VertexType> PDistFunct;
v= vcg::GetClosest<GRID,PDistFunct,MarkerFace>(p,mdist,PDistFunct() ,error,bestq,t,gr);
}*/
typedef GRID::ScalarType ScalarType;
typedef Point3<ScalarType> Point3x;
typedef FaceTmark<MESH> MarkerFace;
MarkerFace mf;
mf.SetMesh(&mesh);
typedef vcg::face::PointDistanceFunctor PDistFunct;
_minDist=_maxDist;
return (gr.GetClosest<FDistFunct,MarkerFace>(PDistFunct(),mf,_p,_maxDist,_minDist,_closestPt));
}
template <class MESH, class GRID>
typename MESH::VertexType * GetClosestVertex( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist,
typename GRID::CoordType _closestPt,typename GRID::CoordType & _normf)
{
typedef GRID::ScalarType ScalarType;
typedef Point3<ScalarType> Point3x;
typedef VertTmark<MESH> MarkerVert;
MarkerVert mv;
mv.SetMesh(&mesh);
typedef vcg::vertex::PointDistanceFunctor VDistFunct;
_minDist=_maxDist;
return (gr.GetClosest<VDistFunct,MarkerFace>(VDistFunct(),mv,_p,_maxDist,_minDist,_closestPt));
}
template <class MESH, class GRID, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
unsigned int GetKClosest(MESH & mesh,GRID & gr, const unsigned int _k,
unsigned int GetKClosestFace(MESH & mesh,GRID & gr, const unsigned int _k,
const typename GRID::CoordType & _p, const typename GRID::ScalarType & _maxDist,
OBJPTRCONTAINER & _objectPtrs,DISTCONTAINER & _distances, POINTCONTAINER & _points)
{
@ -213,9 +218,80 @@ namespace vcg {
(FDistFunct(),mf,_k,_p,_maxDist,_objectPtrs,_distances,_points));
}
template <class MESH, class GRID, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
unsigned int GetKClosestVertex(MESH & mesh,GRID & gr, const unsigned int _k,
const typename GRID::CoordType & _p, const typename GRID::ScalarType & _maxDist,
OBJPTRCONTAINER & _objectPtrs,DISTCONTAINER & _distances, POINTCONTAINER & _points)
{
typedef VertTmark<MESH> MarkerVert;
MarkerVert mv;
mv.SetMesh(&mesh);
typedef vcg::vertex::PointDistanceFunctor VDistFunct;
return (gr.GetKClosest<VDistFunct,MarkerFace,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
(VDistFunct(),mv,_k,_p,_maxDist,_objectPtrs,_distances,_points));
}
template <class MESH, class GRID, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
unsigned int GetInSphereFace(MESH & mesh,
GRID & gr,
const typename GRID::CoordType & _p,
const typename GRID::ScalarType & _r,
OBJPTRCONTAINER & _objectPtrs,
DISTCONTAINER & _distances,
POINTCONTAINER & _points)
{
typedef FaceTmark<MESH> MarkerFace;
MarkerFace mf;
mf.SetMesh(&mesh);
typedef vcg::face::PointDistanceFunctor FDistFunct;
return (gr.GetInSphere<FDistFunct,MarkerFace,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
(FDistFunct(),mf,_p,_r,_maxDist,_objectPtrs,_distances,_points));
}
template <class MESH, class GRID, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
unsigned int GetInSphereVertex(MESH & mesh,
GRID & gr,
const typename GRID::CoordType & _p,
const typename GRID::ScalarType & _r,
OBJPTRCONTAINER & _objectPtrs,
DISTCONTAINER & _distances,
POINTCONTAINER & _points)
{
typedef VertTmark<MESH> MarkerVert;
MarkerVert mv;
mv.SetMesh(&mesh);
typedef vcg::vertex::PointDistanceFunctor VDistFunct;
return (gr.GetInSphere<VDistFunct,MarkerVert,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
(VDistFunct(),mv,_p,_r,_objectPtrs,_distances,_points));
}
template <class MESH, class GRID, class OBJPTRCONTAINER>
unsigned int GetInBoxFace(MESH & mesh,
GRID & gr,
const vcg::Box3<typename GRID::ScalarType> _bbox,
OBJPTRCONTAINER & _objectPtrs)
{
typedef FaceTmark<MESH> MarkerFace;
MarkerFace mf;
mf.SetMesh(&mesh);
return(gr.GetInBox<MarkerFace,OBJPTRCONTAINER>(mf,_bbox,_objectPtrs));
}
template <class MESH, class GRID, class OBJPTRCONTAINER>
unsigned int GetInBoxVertex(MESH & mesh,
GRID & gr,
const vcg::Box3<typename GRID::ScalarType> _bbox,
OBJPTRCONTAINER & _objectPtrs)
{
typedef VertTmark<MESH> MarkerVert;
MarkerVert mv;
mv.SetMesh(&mesh);
return(gr.GetInBox<MarkerVert,OBJPTRCONTAINER>(mv,_bbox,_objectPtrs));
}
template <class MESH, class GRID>
typename GRID::ObjPtr DoRay(MESH & mesh,GRID & gr, const Ray3<typename GRID::ScalarType> & _ray,
const typename GRID::ScalarType & _maxDist, typename GRID::ScalarType & _t)
typename GRID::ObjPtr DoRay(MESH & mesh,GRID & gr, const Ray3<typename GRID::ScalarType> & _ray,
const typename GRID::ScalarType & _maxDist, typename GRID::ScalarType & _t)
{
typedef MESH::FaceType FaceType;
typedef MESH::ScalarType ScalarType;
@ -231,7 +307,7 @@ namespace vcg {
template <class GRID,class MESH>
class ClosestFaceIterator:public vcg::ClosestIterator<GRID,
vcg::face::PointDistanceFunctor,typename FaceTmark<MESH> >
vcg::face::PointDistanceFunctor,typename FaceTmark<MESH> >
{
public:
typedef typename GRID GridType;
@ -250,14 +326,14 @@ namespace vcg {
};
template <class GRID,class MESH>
class ClosestVertexIterator:public vcg::ClosestIterator<GRID,VertexDistance<typename MESH::VertexType>,typename VertTmark<MESH> >
class ClosestVertexIterator:public vcg::ClosestIterator<GRID,vcg::vertex::PointDistanceFunctor,typename VertTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename VertTmark<MESH> MarkerVert;
typedef typename VertexDistance<typename MESH::VertexType> VDistFunct;
typedef typename vcg::ClosestIterator<GRID,VertexDistance<typename MESH::VertexType>,typename VertTmark<MESH> > ClosestBaseType;
typedef typename vcg::vertex::PointDistanceFunctor VDistFunct;
typedef typename vcg::ClosestIterator<GRID,VDistFunct,typename VertTmark<MESH> > ClosestBaseType;
ClosestVertexIterator(GridType &_Si):ClosestBaseType(_Si,VDistFunct()){}