From 807aec3803b13a6e874b83c4359738fb1477a625 Mon Sep 17 00:00:00 2001 From: cignoni Date: Thu, 4 Mar 2004 00:53:24 +0000 Subject: [PATCH] Initial commit --- vcg/complex/trimesh/update/topology.h | 178 ++++++++++++++++++++++++++ 1 file changed, 178 insertions(+) create mode 100644 vcg/complex/trimesh/update/topology.h diff --git a/vcg/complex/trimesh/update/topology.h b/vcg/complex/trimesh/update/topology.h new file mode 100644 index 00000000..38c3e048 --- /dev/null +++ b/vcg/complex/trimesh/update/topology.h @@ -0,0 +1,178 @@ +/**************************************************************************** +* VCGLib o o * +* Visual and Computer Graphics Library o o * +* _ O _ * +* Copyright(C) 2004 \/)\/ * +* Visual Computing Lab /\/| * +* ISTI - Italian National Research Council | * +* \ * +* All rights reserved. * +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +* This program is distributed in the hope that it will be useful, * +* but WITHOUT ANY WARRANTY; without even the implied warranty of * +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * +* for more details. * +* * +****************************************************************************/ +/**************************************************************************** + History + +$Log: not supported by cvs2svn $ + +****************************************************************************/ +#ifndef __VCG_TRI_UPDATE_TOPOLOGY +#define __VCG_TRI_UPDATE_TOPOLOGY + +namespace vcg { +namespace tri { + +template +class UpdateTopology +{ + +public: +typedef UpdateMeshType MeshType; +typedef typename MeshType::VertexType VertexType; +typedef typename MeshType::VertexPointer VertexPointer; +typedef typename MeshType::VertexIterator VertexIterator; +typedef typename MeshType::FaceType FaceType; +typedef typename MeshType::FacePointer FacePointer; +typedef typename MeshType::FaceIterator FaceIterator; + + + +/// Auxiliairy data structure for computing face face adjacency information. +// It identifies and edge storing two vertex pointer and a face pointer where it belong. +class PEdge +{ +public: + + VertexPointer * v[2]; // the two Vertex pointer are ordered! + FacePointer * f; // the face where this edge belong + int z; // index in [0..2] of the edge of the face + + PEdge() {} + +void Set( FacePointer * const pf, const int nz ) +{ + assert(pf!=0); + assert(nz>=0); + assert(nz<3); + + v[0] = pf->V(nz); + v[1] = pf->V((nz+1)%3); + assert(v[0] != v[1]); + + if( v[0] > v[1] ) swap(v[0],v[1]); + f = pf; + z = nz; +} + +inline bool operator < ( const PEdge & pe ) const +{ + if( v[0]pe.v[0] ) return false; + else return v[1] < pe.v[1]; +} + +inline bool operator <= ( const PEdge & pe ) const +{ + if( v[0]pe.v[0] ) return false; + else return v[1] <= pe.v[1]; +} + +inline bool operator > ( const PEdge & pe ) const +{ + if( v[0]>pe.v[0] ) return true; + else if( v[0] pe.v[1]; +} + +inline bool operator >= ( const PEdge & pe ) const +{ + if( v[0]>pe.v[0] ) return true; + else if( v[0]= pe.v[1]; +} + +inline bool operator == ( const PEdge & pe ) const +{ + return v[0]==pe.v[0] && v[1]==pe.v[1]; +} + +inline bool operator != ( const PEdge & pe ) const +{ + return v[0]!=pe.v[0] || v[1]!=pe.v[1]; +} +}; + + + +void FaceFace(MeshType &m) +{ + if(!m.HasTopologyFF()) + { + vector e; + FaceIterator pf; + vector::iterator p; + + if( fn == 0 ) return; + + e.resize(fn*3); // Alloco il vettore ausiliario + p = e.begin(); + for(pf=face.begin();pf!=face.end();++pf) // Lo riempio con i dati delle facce + if( ! (*pf).IsDeleted() ) + for(int j=0;j<3;++j) + { + (*p).Set(&(*pf),j); + ++p; + } + assert(p==e.end()); + sort(e.begin(), e.end()); // Lo ordino per vertici + + int ne = 0; // Numero di edge reali + + vector::iterator pe,ps; + for(ps = e.begin(),pe=e.begin();pe<=e.end();++pe) // Scansione vettore ausiliario + { + if( pe==e.end() || *pe != *ps ) // Trovo blocco di edge uguali + { + vector::iterator q,q_next; + for (q=ps;q=0); + assert((*q).z< 3); + q_next = q; + ++q_next; + assert((*q_next).z>=0); + assert((*q_next).z< 3); + (*q).f->F(q->z) = (*q_next).f; // Collegamento in lista delle facce + (*q).f->Z(q->z) = (*q_next).z; + } + assert((*q).z>=0); + assert((*q).z< 3); + (*q).f->F((*q).z) = ps->f; + (*q).f->Z((*q).z) = ps->z; + ps = pe; + ++ne; // Aggiorno il numero di edge + } + } + } +} + + + +}; // end class + +} // End namespace +} // End namespace + + +#endif