Added function to normalize face/vertex quality value into a given range (usually 0..1)

This commit is contained in:
Paolo Cignoni 2010-10-31 13:03:36 +00:00
parent 42c69abccf
commit 80a8c29144
1 changed files with 22 additions and 0 deletions

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@ -189,6 +189,28 @@ static void VertexClamp(MeshType &m, float qmin, float qmax)
(*vi).Q()=std::min(qmax, std::max(qmin,(*vi).Q()));
}
/** Normalize the vertex quality so that it fits in the specified range.
*/
static void VertexNormalize(MeshType &m, float qmin=0.0, float qmax=1.0)
{
ScalarType deltaRange = qmax-qmin;
std::pair<ScalarType,ScalarType> minmax = tri::Stat<MeshType>::ComputePerVertexQualityMinMax(m);
VertexIterator vi;
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
(*vi).Q() = qmin+deltaRange*((*vi).Q() - minmax.first)/(minmax.second - minmax.first);
}
/** Normalize the face quality so that it fits in the specified range.
*/
static void FaceNormalize(MeshType &m, float qmin=0.0, float qmax=1.0)
{
ScalarType deltaRange = qmax-qmin;
std::pair<ScalarType,ScalarType> minmax = tri::Stat<MeshType>::ComputePerFaceQualityMinMax(m);
FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
(*fi).Q() = qmin+deltaRange*((*fi).Q() - minmax.first)/(minmax.second - minmax.first);
}
/** Assign to each face of the mesh a constant quality value. Useful for initialization.
*/
static void FaceConstant(MeshType &m, float q)