Heavily restructured (an almost complete rewrite) of the class that convert a mesh to a distance field and run marching cubes on it.
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@ -1,19 +1,38 @@
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_MESH_RESAMPLER
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#define __VCG_MESH_RESAMPLER
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#include <vcg/complex/trimesh/update/normal.h>
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#include <vcg/complex/trimesh/update/bounding.h>
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#include <vcg/complex/trimesh/update/edges.h>
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//#include <vcg/complex/trimesh/create/extended_marching_cubes.h>
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#include <vcg/complex/trimesh/create/marching_cubes.h>
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#include <vcg/space/index/grid_static_ptr.h>
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#include <vcg/complex/trimesh/closest.h>
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#include <vcg/space/box3.h>
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//#include <volume_dataset.h>//debugghe
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namespace vcg {
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namespace trimesh {
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namespace tri {
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/** \addtogroup trimesh */
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@ -25,38 +44,31 @@ namespace trimesh {
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@param NEW_MESH_TYPE (Template Parameter) Specifies the type of output mesh.
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*/
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template <class OLD_MESH_TYPE,class NEW_MESH_TYPE>
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class Resampler
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template <class OLD_MESH_TYPE,class NEW_MESH_TYPE, class FLT>
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class Resampler : public BasicGrid<FLT>
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{
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typedef typename OLD_MESH_TYPE Old_Mesh;
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typedef typename NEW_MESH_TYPE New_Mesh;
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typedef OLD_MESH_TYPE Old_Mesh;
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typedef NEW_MESH_TYPE New_Mesh;
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template <class OLD_MESH_TYPE,class NEW_MESH_TYPE>
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class Walker
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//template <class OLD_MESH_TYPE,class NEW_MESH_TYPE>
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class Walker : BasicGrid<float>
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{
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private:
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typedef int VertexIndex;
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typedef typename OLD_MESH_TYPE Old_Mesh;
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typedef typename NEW_MESH_TYPE New_Mesh;
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typedef OLD_MESH_TYPE Old_Mesh;
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typedef NEW_MESH_TYPE New_Mesh;
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typedef typename New_Mesh::CoordType NewCoordType;
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typedef typename New_Mesh::VertexType* VertexPointer;
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typedef typename Old_Mesh::FaceContainer FaceCont;
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typedef typename vcg::GridStaticPtr<typename Old_Mesh::FaceType> GridType;
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typedef typename vcg::Box3<int> BoundingBox;
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//typedef typename std::pair<vcg::Point3i,vcg::Point3i> PointPair;
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typedef vcg::tri::Allocator< New_Mesh > Allocator;
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protected:
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BoundingBox _bbox;
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vcg::Point3i _resolution;
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vcg::Point3i _cell_size;
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int SliceSize;
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int CurrentSlice;
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typedef trimesh::FaceTmark<Old_Mesh> MarkerFace;
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MarkerFace markerFunctor;
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float dim_diag;
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int _slice_dimension;
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int _current_slice;
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VertexIndex *_x_cs; // indici dell'intersezioni della superficie lungo gli Xedge della fetta corrente
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VertexIndex *_y_cs; // indici dell'intersezioni della superficie lungo gli Yedge della fetta corrente
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@ -77,78 +89,32 @@ class Resampler
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public:
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float max_dim;
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/*Walker(Volume_Dataset <short> *Vo,float in,const BoundingBox &bbox,vcg::Point3i &resolution)
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float offset; // an offset value that is always added to the returned value. Useful for extrarcting isosurface at a different threshold
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/*Walker(Volume_Dataset <short> *Vo,float in,const Box3i &bbox,vcg::Point3i &resolution)
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{*/
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/* init=in;
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Vol=Vo;*/
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void SetBBParameters()
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Walker(const Box3f &_bbox, Point3i _siz )
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{
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_cell_size.X() =_bbox.DimX()/_resolution.X();
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_cell_size.Y() =_bbox.DimY()/_resolution.Y();
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_cell_size.Z() =_bbox.DimZ()/_resolution.Z();
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///extend bb until the box - resolution and cell matches
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while ((_bbox.DimX()%_cell_size.X())!=0)
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_bbox.max.X()++;
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while ((_bbox.DimY()%_cell_size.Y())!=0)
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_bbox.max.Y()++;
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while ((_bbox.DimZ()%_cell_size.Z())!=0)
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_bbox.max.Z()++;
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this->bbox= _bbox;
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this->siz=_siz;
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ComputeDimAndVoxel();
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//exetend bb to 1 cell for each side
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_bbox.max+=_cell_size;
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_bbox.min-=_cell_size;
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SliceSize = (this->siz.X()+1)*(this->siz.Z()+1);
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CurrentSlice = 0;
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offset=0;
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///resetting resolution values
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_resolution.X()=_bbox.DimX()/_cell_size.X();
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_resolution.Y()=_bbox.DimY()/_cell_size.Y();
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_resolution.Z()=_bbox.DimZ()/_cell_size.Z();
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_x_cs = new VertexIndex[ SliceSize ];
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_y_cs = new VertexIndex[ SliceSize ];
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_z_cs = new VertexIndex[ SliceSize ];
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_x_ns = new VertexIndex[ SliceSize ];
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_z_ns = new VertexIndex[ SliceSize ];
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///asserting values
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assert(_bbox.DimX()%_cell_size.X()==0);
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assert(_bbox.DimY()%_cell_size.Y()==0);
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assert(_bbox.DimZ()%_cell_size.Z()==0);
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assert(_cell_size.X()*_resolution.X()==_bbox.DimX());
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assert(_cell_size.Y()*_resolution.Y()==_bbox.DimY());
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assert(_cell_size.Z()*_resolution.Z()==_bbox.DimZ());
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_slice_dimension = (_resolution.X()+1)*(_resolution.Z()+1);
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//Point3f diag=Point3f((float)_cell_size.V(0),(float)_cell_size.V(1),(float)_cell_size.V(2));
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//max_dim=diag.Norm();///diagonal of a cell
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//
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_current_slice = _bbox.min.Y();
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Point3f minD=Point3f((float)_bbox.min.V(0),(float)_bbox.min.V(1),(float)_bbox.min.V(2));
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Point3f maxD=Point3f((float)_bbox.max.V(0),(float)_bbox.max.V(1),(float)_bbox.max.V(2));
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/*Point3f d=(maxD-minD);
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dim_diag=d.Norm();*/
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}
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Walker(const BoundingBox &bbox,vcg::Point3i &resolution)
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{
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assert (resolution.V(0)<=bbox.DimX());
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assert (resolution.V(1)<=bbox.DimY());
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assert (resolution.V(2)<=bbox.DimZ());
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_bbox= bbox;
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_resolution = resolution;
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SetBBParameters();
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_x_cs = new VertexIndex[ _slice_dimension ];
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_y_cs = new VertexIndex[ _slice_dimension ];
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_z_cs = new VertexIndex[ _slice_dimension ];
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_x_ns = new VertexIndex[ _slice_dimension ];
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_z_ns = new VertexIndex[ _slice_dimension ];
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_v_cs= new field_value[(_resolution.X()+1)*(_resolution.Z()+1)];
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_v_ns= new field_value[(_resolution.X()+1)*(_resolution.Z()+1)];
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_v_cs= new field_value[(this->siz.X()+1)*(this->siz.Z()+1)];
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_v_ns= new field_value[(this->siz.X()+1)*(this->siz.Z()+1)];
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};
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@ -156,14 +122,14 @@ class Resampler
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{}
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float V(Point3i p)
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float V(const Point3i &p)
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{
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return (V(p.V(0),p.V(1),p.V(2)));
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}
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float V(int x,int y,int z)
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{
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assert ((y==_current_slice)||(y==(_current_slice+_cell_size.Y())));
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assert ((y==CurrentSlice)||(y==(CurrentSlice+1)));
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//test if it is outside the bb of the mesh
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//vcg::Point3f test=vcg::Point3f((float)x,(float)y,(float)z);
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@ -171,70 +137,60 @@ class Resampler
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return (1.f);*/
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int index=GetSliceIndex(x,z);
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if (y==_current_slice)
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if (y==CurrentSlice)
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{
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//assert(_v_cs[index]<dim_diag);
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assert(_v_cs[index].first);
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return _v_cs[index].second;
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return _v_cs[index].second+offset;
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}
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else
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{
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//assert(_v_ns[index]<dim_diag);
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assert(_v_ns[index].first);
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return _v_ns[index].second;
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return _v_ns[index].second+offset;
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}
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}
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///return true if the distance form the mesh is less than maxdim and return distance
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bool DistanceFromMesh(int x,int y,int z,Old_Mesh *mesh,float &dist)
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bool DistanceFromMesh(int x,int y,int z,Old_Mesh *mesh, float &dist)
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{
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Old_Mesh::FaceType *f=NULL;
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//float distm=max_dim;
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dist=max_dim;
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vcg::Point3f test=vcg::Point3f((float)x,(float)y,(float)z);
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typename Old_Mesh::FaceType *f=NULL;
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const float max_dist = max_dim;
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vcg::Point3f testPt;
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this->IPToP(Point3i(x,y,z),testPt);
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////test if it is outside the bb of the mesh
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/*if (!_oldM->bbox.IsIn(test))
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{
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dist=1.f;
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return true;
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}*/
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vcg::Point3f Norm;
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vcg::Point3f Target;
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vcg::Point3f closestNorm;
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vcg::Point3f closestPt;
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vcg::Point3f pip;
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//vcg::tri::get<Old_Mesh,GridType,float>((*mesh),test,_g,dist,Norm,Target,f,pip);
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// Note that PointDistanceBaseFunctor does not require the edge and plane precomptued.
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// while the PointDistanceFunctor requires them.
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f= vcg::trimesh::GetClosestFace<Old_Mesh,GridType>( *mesh,_g,test,max_dim,dist,Target,Norm,pip);
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if (f==NULL)
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return false;
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else
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{
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assert(!f->IsD());
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Point3f dir=(test-Target);
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vcg::face::PointDistanceBaseFunctor PDistFunct;
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f = _g.GetClosest(PDistFunct,markerFunctor,testPt,max_dist,dist,closestPt);
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if (f==NULL) return false;
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InterpolationParameters(*f,closestPt, pip[0], pip[1], pip[2]);
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closestNorm = (f->V(0)->cN())*pip[0]+ (f->V(1)->cN())*pip[1] + (f->V(2)->cN())*pip[2] ;
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assert(!f->IsD());
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Point3f dir=(testPt-closestPt);
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/* dist=dir.Norm();*/
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dir.Normalize();
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//direction of normal inside the mesh
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if ((dir*Norm)<0)
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if ((dir*closestNorm)<0)
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dist=-dist;
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//the intersection exist
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return true;
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}
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}
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///compute the values if an entire slice (per y) distances>dig of a cell are signed with double of
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/// the distance of the bb
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void CumputeSliceValues(int slice,field_value *slice_values)
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void ComputeSliceValues(int slice,field_value *slice_values)
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{
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float dist;
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for (int i=_bbox.min.X(); i<=_bbox.max.X(); i+=_cell_size.X())
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for (int i=0; i<=this->siz.X(); i++)
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{
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for (int k=_bbox.min.Z(); k<=_bbox.max.Z(); k+=_cell_size.Z())
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for (int k=0; k<=this->siz.Z(); k++)
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{
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int index=GetSliceIndex(i,k);
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if (DistanceFromMesh(i,slice,k,_oldM,dist))///compute the distance,inside volume of the mesh is negative
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{
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}
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template<class EXTRACTOR_TYPE>
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void ProcessSlice(std::vector<vcg::Point3i> cells,EXTRACTOR_TYPE &extractor)
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void ProcessSlice(EXTRACTOR_TYPE &extractor)
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{
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std::vector<vcg::Point3i>::iterator it;
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for (it=cells.begin();it<cells.end();it++)
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for (int i=0; i<this->siz.X(); i++)
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{
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assert((*it).Y()==_current_slice);
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assert(V(*it)<=max_dim);
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assert(_bbox.IsIn(*it));
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vcg::Point3i p1=(*it)+_cell_size;
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assert((*it)<_bbox.max);
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assert(p1<=_bbox.max);
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extractor.ProcessCell((*it), p1);
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for (int k=0; k<this->siz.Z(); k++)
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{
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Point3i p1(i,CurrentSlice,k);
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Point3i p2=p1+Point3i(1,1,1);
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extractor.ProcessCell(p1, p2);
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}
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}
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}
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void SetGrid()
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{
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_g.Set(_oldM->face.begin(),_oldM->face.end());
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}
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template<class EXTRACTOR_TYPE>
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void BuildMesh(Old_Mesh &old_mesh,New_Mesh &new_mesh,EXTRACTOR_TYPE &extractor)
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void BuildMesh(Old_Mesh &old_mesh,New_Mesh &new_mesh,EXTRACTOR_TYPE &extractor,vcg::CallBackPos *cb)
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{
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_newM=&new_mesh;
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_oldM=&old_mesh;
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SetGrid();
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// the following two steps are required to be sure that the point-face distance without precomputed data works well.
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tri::UpdateNormals<Old_Mesh>::PerFaceNormalized(old_mesh);
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tri::UpdateFlags<Old_Mesh>::FaceProjection(old_mesh);
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_g.Set(_oldM->face.begin(),_oldM->face.end());
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markerFunctor.SetMesh(&old_mesh);
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_newM->Clear();
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vcg::Point3i p1, p2;
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Begin();
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extractor.Initialize();
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for (int j=_bbox.min.Y(); j<=_bbox.max.Y()-_cell_size.Y(); j+=_cell_size.Y())
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for (int j=0; j<=this->siz.Y(); j++)
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{
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ProcessSlice<EXTRACTOR_TYPE>(FindCells(),extractor);//find cells where there is the isosurface and examine it
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cb((100*j)/this->siz.Y(),"Marching ");
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ProcessSlice<EXTRACTOR_TYPE>(extractor);//find cells where there is the isosurface and examine it
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NextSlice();
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}
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extractor.Finalize();
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/*_newM= NULL;*/
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typename New_Mesh::VertexIterator vi;
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for(vi=new_mesh.vert.begin();vi!=new_mesh.vert.end();++vi)
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if(!(*vi).IsD())
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{
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IPToP((*vi).cP(),(*vi).P());
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}
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}
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//return the index of a vertex in slide as it was stored
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int GetSliceIndex(int x,int z)
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{
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int ii = (x - _bbox.min.X())/_cell_size.X();
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int zz = (z - _bbox.min.Z())/_cell_size.Z();
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VertexIndex index = ii+zz*(_resolution.X()+1);
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VertexIndex index = x+z*(this->siz.X()+1);
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return (index);
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}
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///return true if exist in the cell one value <0 and another one >0
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bool FindMinMax(vcg::Point3i min,vcg::Point3i max)
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{
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assert((min.X()<max.X())&&(min.Y()<max.Y())&&(min.Z()<max.Z()));
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vcg::Point3i _corners[8];
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///control for each corner of the
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_corners[0].X()=min.X(); _corners[0].Y()=min.Y(); _corners[0].Z()=min.Z();
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_corners[1].X()=max.X(); _corners[1].Y()=min.Y(); _corners[1].Z()=min.Z();
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_corners[2].X()=max.X(); _corners[2].Y()=max.Y(); _corners[2].Z()=min.Z();
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_corners[3].X()=min.X(); _corners[3].Y()=max.Y(); _corners[3].Z()=min.Z();
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_corners[4].X()=min.X(); _corners[4].Y()=min.Y(); _corners[4].Z()=max.Z();
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_corners[5].X()=max.X(); _corners[5].Y()=min.Y(); _corners[5].Z()=max.Z();
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_corners[6].X()=max.X(); _corners[6].Y()=max.Y(); _corners[6].Z()=max.Z();
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_corners[7].X()=min.X(); _corners[7].Y()=max.Y(); _corners[7].Z()=max.Z();
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float min_value=max_dim;
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float max_value=-max_dim;
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field_value value;
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for (int i=0;i<8;i++)
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{
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//if one value is > that bbox.diag this value is not valid
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//that is the mark
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if (_corners[i].Y()==_current_slice)
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value=_v_cs[GetSliceIndex(_corners[i].X(),_corners[i].Z())];
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else
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value=_v_ns[GetSliceIndex(_corners[i].X(),_corners[i].Z())];
|
||||
|
||||
if (value.first==false)
|
||||
return false;
|
||||
|
||||
//assign new values of min and max
|
||||
if (value.second<min_value)
|
||||
min_value=value.second;
|
||||
if (value.second>max_value)
|
||||
max_value=value.second;
|
||||
}
|
||||
|
||||
/////do not test with zero..
|
||||
if ((min_value<=0.f)&&(max_value>=0.f))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
///filter the cells from to_hexamine vector to the ones that
|
||||
/// min and max of the cell are <0 and >0
|
||||
std::vector<vcg::Point3i> FindCells()
|
||||
{
|
||||
std::vector<vcg::Point3i> res;
|
||||
for (int i=_bbox.min.X(); i<=_bbox.max.X()-_cell_size.X(); i+=_cell_size.X())
|
||||
{
|
||||
for (int k=_bbox.min.Z(); k<=_bbox.max.Z()-_cell_size.Z(); k+=_cell_size.Z())
|
||||
{
|
||||
int x0=i;
|
||||
int y0=_current_slice;
|
||||
int z0=k;
|
||||
int x1=x0+_cell_size.X();
|
||||
int y1=y0+_cell_size.Y();
|
||||
int z1=z0+_cell_size.Z();
|
||||
vcg::Point3i p0=Point3i(x0,y0,z0);
|
||||
vcg::Point3i p1=Point3i(x1,y1,z1);
|
||||
assert(p0<_bbox.max);
|
||||
if (FindMinMax(p0,p1))
|
||||
res.push_back(p0);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
//swap slices , the initial value of distance fields ids set as double of bbox of space
|
||||
void NextSlice()
|
||||
{
|
||||
|
||||
memset(_x_cs, -1, _slice_dimension*sizeof(VertexIndex));
|
||||
memset(_y_cs, -1, _slice_dimension*sizeof(VertexIndex));
|
||||
memset(_z_cs, -1, _slice_dimension*sizeof(VertexIndex));
|
||||
memset(_x_cs, -1, SliceSize*sizeof(VertexIndex));
|
||||
memset(_y_cs, -1, SliceSize*sizeof(VertexIndex));
|
||||
memset(_z_cs, -1, SliceSize*sizeof(VertexIndex));
|
||||
|
||||
|
||||
std::swap(_x_cs, _x_ns);
|
||||
|
@ -387,35 +274,25 @@ class Resampler
|
|||
|
||||
std::swap(_v_cs, _v_ns);
|
||||
|
||||
_current_slice += _cell_size.Y();
|
||||
CurrentSlice ++;
|
||||
|
||||
//memset(_v_ns, dim_diag*2.f, _slice_dimension*sizeof(float));
|
||||
//memset(_v_ns, field_value(false,0.f), _slice_dimension*sizeof(field_value));
|
||||
|
||||
CumputeSliceValues(_current_slice+ _cell_size.Y(),_v_ns);
|
||||
ComputeSliceValues(CurrentSlice + 1,_v_ns);
|
||||
}
|
||||
|
||||
//initialize data strucures , the initial value of distance fields ids set as double of bbox of space
|
||||
void Begin()
|
||||
{
|
||||
|
||||
_current_slice = _bbox.min.Y();
|
||||
CurrentSlice = 0;
|
||||
|
||||
memset(_x_cs, -1, _slice_dimension*sizeof(VertexIndex));
|
||||
memset(_y_cs, -1, _slice_dimension*sizeof(VertexIndex));
|
||||
memset(_z_cs, -1, _slice_dimension*sizeof(VertexIndex));
|
||||
memset(_x_ns, -1, _slice_dimension*sizeof(VertexIndex));
|
||||
memset(_z_ns, -1, _slice_dimension*sizeof(VertexIndex));
|
||||
memset(_x_cs, -1, SliceSize*sizeof(VertexIndex));
|
||||
memset(_y_cs, -1, SliceSize*sizeof(VertexIndex));
|
||||
memset(_z_cs, -1, SliceSize*sizeof(VertexIndex));
|
||||
memset(_x_ns, -1, SliceSize*sizeof(VertexIndex));
|
||||
memset(_z_ns, -1, SliceSize*sizeof(VertexIndex));
|
||||
|
||||
/*memset(_v_cs, dim_diag*2.f, _slice_dimension*sizeof(float));
|
||||
memset(_v_ns, dim_diag*2.f, _slice_dimension*sizeof(float));*/
|
||||
|
||||
/*memset(_v_cs, field_value(false,0.f), _slice_dimension*sizeof(field_value));
|
||||
memset(_v_ns, field_value(false,0.f), _slice_dimension*sizeof(field_value));*/
|
||||
|
||||
CumputeSliceValues(_current_slice,_v_cs);
|
||||
CumputeSliceValues(_current_slice+_cell_size.Y(),_v_ns);
|
||||
|
||||
ComputeSliceValues(CurrentSlice,_v_cs);
|
||||
ComputeSliceValues(CurrentSlice+1,_v_ns);
|
||||
}
|
||||
|
||||
|
||||
|
@ -423,15 +300,15 @@ class Resampler
|
|||
|
||||
bool Exist(const vcg::Point3i &p1, const vcg::Point3i &p2, VertexPointer &v)
|
||||
{
|
||||
int i = (p1.X() - _bbox.min.X())/_cell_size.X();
|
||||
int z = (p1.Z() - _bbox.min.Z())/_cell_size.Z();
|
||||
VertexIndex index = i+z*_resolution.X();
|
||||
int i = p1.X();// - _bbox.min.X())/_cell_size.X();
|
||||
int z = p1.Z();// - _bbox.min.Z())/_cell_size.Z();
|
||||
VertexIndex index = i+z*this->siz.X();
|
||||
|
||||
//VertexIndex index =GetSliceIndex(//
|
||||
int v_ind = 0;
|
||||
if (p1.X()!=p2.X()) //intersezione della superficie con un Xedge
|
||||
{
|
||||
if (p1.Y()==_current_slice)
|
||||
if (p1.Y()==CurrentSlice)
|
||||
{
|
||||
if (_x_cs[index]!=-1)
|
||||
{
|
||||
|
@ -474,7 +351,7 @@ class Resampler
|
|||
else if (p1.Z()!=p2.Z())
|
||||
//intersezione della superficie con un Zedge
|
||||
{
|
||||
if (p1.Y()==_current_slice)
|
||||
if (p1.Y()==CurrentSlice)
|
||||
{
|
||||
if ( _z_cs[index]!=-1)
|
||||
{
|
||||
|
@ -516,31 +393,33 @@ class Resampler
|
|||
///if there is a vertex in z axis of a cell return the vertex or create it
|
||||
void GetXIntercept(const vcg::Point3i &p1, const vcg::Point3i &p2, VertexPointer &v)
|
||||
{
|
||||
assert ((p1.Y()==_current_slice)||(p1.Y()==(_current_slice+_cell_size.Y())));
|
||||
|
||||
int i = (p1.X() - _bbox.min.X())/_cell_size.X();
|
||||
int z = (p1.Z() - _bbox.min.Z())/_cell_size.Z();
|
||||
VertexIndex index = i+z*_resolution.X();
|
||||
assert(p1.X()+1 == p2.X());
|
||||
assert(p1.Y() == p2.Y());
|
||||
assert(p1.Z() == p2.Z());
|
||||
|
||||
int i = p1.X();// (p1.X() - _bbox.min.X())/_cell_size.X();
|
||||
int z = p1.Z();//(p1.Z() - _bbox.min.Z())/_cell_size.Z();
|
||||
VertexIndex index = i+z*this->siz.X();
|
||||
VertexIndex pos;
|
||||
if (p1.Y()==_current_slice)
|
||||
if (p1.Y()==CurrentSlice)
|
||||
{
|
||||
if ((pos=_x_cs[index])==-1)
|
||||
{
|
||||
_x_cs[index] = (VertexIndex) _newM->vert.size();
|
||||
pos = _x_cs[index];
|
||||
Allocator::AddVertices( *_newM, 1 );
|
||||
Allocator<New_Mesh>::AddVertices( *_newM, 1 );
|
||||
v = &_newM->vert[pos];
|
||||
v->P()=Interpolate(p1,p2,0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (p1.Y()==_current_slice+_cell_size.Y())
|
||||
if (p1.Y()==CurrentSlice+1)
|
||||
{
|
||||
if ((pos=_x_ns[index])==-1)
|
||||
{
|
||||
_x_ns[index] = (VertexIndex) _newM->vert.size();
|
||||
pos = _x_ns[index];
|
||||
Allocator::AddVertices( *_newM, 1 );
|
||||
Allocator<New_Mesh>::AddVertices( *_newM, 1 );
|
||||
v = &_newM->vert[pos];
|
||||
v->P()=Interpolate(p1,p2,0);
|
||||
return;
|
||||
|
@ -552,17 +431,19 @@ class Resampler
|
|||
///if there is a vertex in y axis of a cell return the vertex or create it
|
||||
void GetYIntercept(const vcg::Point3i &p1, const vcg::Point3i &p2, VertexPointer &v)
|
||||
{
|
||||
assert ((p1.Y()==_current_slice)||(p1.Y()==(_current_slice+_cell_size.Y())));
|
||||
|
||||
int i = (p1.X() - _bbox.min.X())/_cell_size.X();
|
||||
int z = (p1.Z() - _bbox.min.Z())/_cell_size.Z();
|
||||
VertexIndex index = i+z*_resolution.X();
|
||||
assert(p1.X() == p2.X());
|
||||
assert(p1.Y()+1 == p2.Y());
|
||||
assert(p1.Z() == p2.Z());
|
||||
|
||||
int i = p1.X(); // (p1.X() - _bbox.min.X())/_cell_size.X();
|
||||
int z = p1.Z(); // (p1.Z() - _bbox.min.Z())/_cell_size.Z();
|
||||
VertexIndex index = i+z*this->siz.X();
|
||||
VertexIndex pos;
|
||||
if ((pos=_y_cs[index])==-1)
|
||||
{
|
||||
_y_cs[index] = (VertexIndex) _newM->vert.size();
|
||||
pos = _y_cs[index];
|
||||
Allocator::AddVertices( *_newM, 1);
|
||||
Allocator<New_Mesh>::AddVertices( *_newM, 1);
|
||||
v = &_newM->vert[ pos ];
|
||||
v->P()=Interpolate(p1,p2,1);
|
||||
}
|
||||
|
@ -572,32 +453,34 @@ class Resampler
|
|||
///if there is a vertex in z axis of a cell return the vertex or create it
|
||||
void GetZIntercept(const vcg::Point3i &p1, const vcg::Point3i &p2, VertexPointer &v)
|
||||
{
|
||||
assert ((p1.Y()==_current_slice)||(p1.Y()==(_current_slice+_cell_size.Y())));
|
||||
|
||||
int i = (p1.X() - _bbox.min.X())/_cell_size.X();
|
||||
int z = (p1.Z() - _bbox.min.Z())/_cell_size.Z();
|
||||
VertexIndex index = i+z*_resolution.X();
|
||||
assert(p1.X() == p2.X());
|
||||
assert(p1.Y() == p2.Y());
|
||||
assert(p1.Z()+1 == p2.Z());
|
||||
|
||||
int i = p1.X(); //(p1.X() - _bbox.min.X())/_cell_size.X();
|
||||
int z = p1.Z(); //(p1.Z() - _bbox.min.Z())/_cell_size.Z();
|
||||
VertexIndex index = i+z*this->siz.X();
|
||||
|
||||
VertexIndex pos;
|
||||
if (p1.Y()==_current_slice)
|
||||
if (p1.Y()==CurrentSlice)
|
||||
{
|
||||
if ((pos=_z_cs[index])==-1)
|
||||
{
|
||||
_z_cs[index] = (VertexIndex) _newM->vert.size();
|
||||
pos = _z_cs[index];
|
||||
Allocator::AddVertices( *_newM, 1 );
|
||||
Allocator<New_Mesh>::AddVertices( *_newM, 1 );
|
||||
v = &_newM->vert[pos];
|
||||
v->P()=Interpolate(p1,p2,2);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (p1.Y()==_current_slice+_cell_size.Y())
|
||||
if (p1.Y()==CurrentSlice+1)
|
||||
{
|
||||
if ((pos=_z_ns[index])==-1)
|
||||
{
|
||||
_z_ns[index] = (VertexIndex) _newM->vert.size();
|
||||
pos = _z_ns[index];
|
||||
Allocator::AddVertices( *_newM, 1 );
|
||||
Allocator<New_Mesh>::AddVertices( *_newM, 1 );
|
||||
v = &_newM->vert[pos];
|
||||
v->P()=Interpolate(p1,p2,2);
|
||||
return;
|
||||
|
@ -610,75 +493,24 @@ class Resampler
|
|||
|
||||
public:
|
||||
|
||||
typedef typename Walker< Old_Mesh,New_Mesh> MyWalker;
|
||||
typedef Walker /*< Old_Mesh,New_Mesh>*/ MyWalker;
|
||||
|
||||
typedef typename vcg::tri::MarchingCubes<New_Mesh, MyWalker> MarchingCubes;
|
||||
typedef vcg::tri::MarchingCubes<New_Mesh, MyWalker> MyMarchingCubes;
|
||||
|
||||
///resample the mesh using marching cube algorithm ,the accuracy is the dimension of one cell the parameter
|
||||
static void Resample(Old_Mesh &old_mesh,New_Mesh &new_mesh,vcg::Point3<int> accuracy,float max_dist)
|
||||
static void Resample(Old_Mesh &old_mesh,New_Mesh &new_mesh,vcg::Point3<int> accuracy,float max_dist, float thr=0, vcg::CallBackPos *cb )
|
||||
{
|
||||
new_mesh.Clear();
|
||||
if (Old_Mesh::HasPerFaceNormal())
|
||||
vcg::tri::UpdateNormals<Old_Mesh>::PerFaceNormalized(old_mesh);
|
||||
if (Old_Mesh::HasPerVertexNormal())
|
||||
vcg::tri::UpdateNormals<Old_Mesh>::PerVertexNormalized(old_mesh);
|
||||
///the mesh must have plane for ugrid
|
||||
if (!Old_Mesh::FaceType::HasEdgePlane())
|
||||
assert(0);
|
||||
else
|
||||
vcg::tri::UpdateEdges<Old_Mesh>::Set(old_mesh);
|
||||
|
||||
///be sure that the bounding box is updated
|
||||
vcg::tri::UpdateBounding<Old_Mesh>::Box(old_mesh);
|
||||
|
||||
|
||||
// MARCHING CUBES CALLS
|
||||
Point3i min=Point3i((int)ceil(old_mesh.bbox.min.V(0)),(int)ceil(old_mesh.bbox.min.V(1)),(int)ceil(old_mesh.bbox.min.V(2)));
|
||||
Point3i max=Point3i((int)ceil(old_mesh.bbox.max.V(0)),(int)ceil(old_mesh.bbox.max.V(1)),(int)ceil(old_mesh.bbox.max.V(2)));
|
||||
|
||||
|
||||
vcg::Box3<int> boxInt=Box3<int>(min,max);
|
||||
|
||||
|
||||
float rx=((float)boxInt.DimX())/(float)accuracy.X();
|
||||
float ry=((float)boxInt.DimY())/(float)accuracy.Y();
|
||||
float rz=((float)boxInt.DimZ())/(float)accuracy.Z();
|
||||
|
||||
int rxi=(int)ceil(rx);
|
||||
int ryi=(int)ceil(ry);
|
||||
int rzi=(int)ceil(rz);
|
||||
|
||||
Point3i res=Point3i(rxi,ryi,rzi);
|
||||
|
||||
MyWalker walker(boxInt,res);
|
||||
|
||||
walker.max_dim=max_dist;
|
||||
|
||||
/*new_mesh.vert.reserve(old_mesh.vn*2);
|
||||
new_mesh.face.reserve(old_mesh.fn*2);*/
|
||||
|
||||
/*if (mm==MMarchingCubes)
|
||||
{*/
|
||||
MarchingCubes mc(new_mesh, walker);
|
||||
walker.BuildMesh<MarchingCubes>(old_mesh,new_mesh,mc);
|
||||
/*}*/
|
||||
/*else if (mm==MExtendedMarchingCubes)
|
||||
{
|
||||
ExtendedMarchingCubes mc(new_mesh, walker,30);
|
||||
walker.BuildMesh<ExtendedMarchingCubes>(old_mesh,new_mesh,mc);
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
if (New_Mesh::HasFFTopology())
|
||||
vcg::tri::UpdateTopology<New_Mesh>::FaceFace(new_mesh);
|
||||
if (New_Mesh::HasVFTopology())
|
||||
vcg::tri::UpdateTopology<New_Mesh>::VertexFace(new_mesh);
|
||||
if (New_Mesh::HasPerFaceNormal())
|
||||
vcg::tri::UpdateNormals<New_Mesh>::PerFaceNormalized(new_mesh);
|
||||
if (New_Mesh::HasPerVertexNormal())
|
||||
vcg::tri::UpdateNormals<New_Mesh>::PerVertexNormalized(new_mesh);
|
||||
Box3f volumeBox = old_mesh.bbox;
|
||||
volumeBox.Offset(volumeBox.Diag()/10.0f);
|
||||
MyWalker walker(volumeBox,accuracy);
|
||||
|
||||
walker.max_dim=max_dist+fabs(thr);
|
||||
walker.offset = - thr;
|
||||
MyMarchingCubes mc(new_mesh, walker);
|
||||
walker.BuildMesh(old_mesh,new_mesh,mc,cb);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue