Redesigned partial version.

This commit is contained in:
Federico Ponchio 2004-05-14 03:15:09 +00:00
parent 99b51766f6
commit 8381f2f5a0
4 changed files with 408 additions and 400 deletions

View File

@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.6 2004/05/12 20:55:18 ponchio
*** empty log message ***
Revision 1.5 2004/05/07 12:46:08 cignoni
Restructured and adapted in a better way to opengl
@ -54,17 +57,24 @@ Transform::Transform() {
center=Point3f(0,0,0);
}
Trackball::Trackball(): current_button(0), last_x(-1), last_y(-1), dragging(false),
spinnable(true), spinning(false), history_size(10) {
//qui si aggiungono tutte le actions
actions[0] = Action(LOCAL, NONE);
actions[BUTTON_LEFT] = Action(VIEW, ROTATE);
actions[BUTTON_LEFT | KEY_CTRL] = Action(VIEW, DRAG_XY);
actions[BUTTON_LEFT | KEY_SHIFT] = Action(VIEW, SCALE);
actions[WHEEL] = Action(SCREEN, SCALE);
Trackball::Trackball(): current_button(0), current_mode(NULL),
dragging(false), spinnable(true), spinning(false),
history_size(10) {
//here we add mode
modes[0] = NULL;
modes[BUTTON_LEFT] = new SphereMode();
modes[BUTTON_LEFT | KEY_CTRL] = new PlaneMode(Plane3f(0, Point3f(1, 0, 0)));
modes[BUTTON_LEFT | KEY_SHIFT] = new ScaleMode();
modes[WHEEL] = new ScaleMode();
SetCurrentAction();
}
Trackball::~Trackball() {
map<int, TrackMode *>::iterator i;
for(i = modes.begin(); i != modes.end(); i++)
delete (*i).second;
}
void Trackball::SetIdentity() {
track.SetIdentity();
Reset();
@ -73,153 +83,163 @@ void Trackball::SetPosition(const Point3f &c, int /* millisec */) {
center = c;
}
//operating
void Trackball::GetView() {
camera.GetView();
//lets get view matrix
/* //lets get view matrix
Similarityf m = last_track;
Point3f c_obj = m*center; //coordinate of the center of the trackball in obj coords
ScreenCenter = camera.Project(c_obj); //center of the trackball in screen coords.
ScreenRadius = 10.0f/Distance(center, camera.UnProject(Point3f(ScreenCenter[0] + 10, ScreenCenter[1], ScreenCenter[2])));
Point3f c_obj = m*center; //coordinate of the center of the trackball in obj coords
Point3f ScreenCenter = camera.Project(c_obj); //center of the trackball in screen coords.
Point3f ScreenRadius = 10.0f/Distance(center, camera.UnProject(Point3f(ScreenCenter[0] + 10, ScreenCenter[1], ScreenCenter[2])));
Point3f X, Y, Z, C;
X = camera.UnProject(Point3f(ScreenCenter[0] + 100, ScreenCenter[1], ScreenCenter[2]));
Y = camera.UnProject(Point3f(ScreenCenter[0], ScreenCenter[1] - 100, ScreenCenter[2]));
Z = camera.UnProject(Point3f(ScreenCenter[0], ScreenCenter[1], ScreenCenter[2] + 0.1f));
X = camera.UnProject(Point3f(ScreenCenter[0] + 100, ScreenCenter[1], ScreenCenter[2]));
Y = camera.UnProject(Point3f(ScreenCenter[0], ScreenCenter[1] - 100, ScreenCenter[2]));
Z = camera.UnProject(Point3f(ScreenCenter[0], ScreenCenter[1], ScreenCenter[2] + 0.1f));
C = c_obj;
X = X - C; X.Normalize();
Y = Y - C; Y.Normalize();
Z = X ^ Y;
Matrix44f view_axis; //this is before applying last (or track...)
X = X - C; X.Normalize();
Y = Y - C; Y.Normalize();
Z = X ^ Y;
Matrix44f view_axis; //this is before applying last (or track...)
view_axis.SetIdentity();
view_axis.element(0, 0) = X[0]; view_axis.element(0, 1) = X[1]; view_axis.element(0, 2) = X[2];
view_axis.element(1, 0) = Y[0]; view_axis.element(1, 1) = Y[1]; view_axis.element(1, 2) = Y[2];
view_axis.element(2, 0) = Z[0]; view_axis.element(2, 1) = Z[1]; view_axis.element(2, 2) = Z[2];
view.SetIdentity();
view.FromMatrix(view_axis);
//view = view * Inverse(Similarityf(track.rot));
//spinning ignored
view_axis.element(0, 0) = X[0]; view_axis.element(0, 1) = X[1]; view_axis.element(0, 2) = X[2];
view_axis.element(1, 0) = Y[0]; view_axis.element(1, 1) = Y[1]; view_axis.element(1, 2) = Y[2];
view_axis.element(2, 0) = Z[0]; view_axis.element(2, 1) = Z[1]; view_axis.element(2, 2) = Z[2];
view.SetIdentity();
view.FromMatrix(view_axis); */
}
void Trackball::Apply() {
glMultMatrix(track.Matrix());
}
/***************************************************************/
void Trackball::DrawCircle()
{
const int nside=18;
const double pi2=3.14159265*2.0;
glBegin(GL_LINE_STRIP);
for(double i=0;i<=nside;i++){
glNormal3d(cos(i*pi2/nside), sin(i*pi2/nside), 0.0);
glVertex3d(cos(i*pi2/nside), sin(i*pi2/nside), 0.0);
}
glEnd();
DrawPlaneHandle();
void Trackball::DrawCircle() {
const int nside=18;
const double pi2=3.14159265*2.0;
glBegin(GL_LINE_STRIP);
for(double i=0;i<=nside;i++){
glNormal3d(cos(i*pi2/nside), sin(i*pi2/nside), 0.0);
glVertex3d(cos(i*pi2/nside), sin(i*pi2/nside), 0.0);
}
glEnd();
DrawPlaneHandle();
}
void Trackball::DrawPlane()
{
const int nl=10;
float w=5.0f/3.0f;
float u;
glBegin(GL_LINES);
glNormal3f(0.0,0.0,1.0);
for( u=-w; u<=w+0.01f; u+=2*w/nl){
glVertex3f(-w, +u, 0);
glVertex3f(+w, +u, 0);
glVertex3f(+u, -w, 0);
glVertex3f(+u, +w, 0);
}
glEnd();
}
void Trackball::DrawPlane() {
const int nl=10;
float w=5.0f/3.0f;
float u;
glBegin(GL_LINES);
glNormal3f(0.0,0.0,1.0);
for( u=-w; u<=w+0.01f; u+=2*w/nl){
glVertex3f(-w, +u, 0);
glVertex3f(+w, +u, 0);
glVertex3f(+u, -w, 0);
glVertex3f(+u, +w, 0);
}
glEnd();
}
void Trackball::DrawPlaneHandle()
{
float r=1.0;
float dr=r/10.0f;
glBegin(GL_LINE_STRIP);
glVertex3f(+r+dr, +r, 0.0);
glVertex3f(+r , +r+dr,0.0);
glVertex3f(+r-dr, +r, 0.0);
glVertex3f(+r , +r-dr,0.0);
glVertex3f(+r+dr, +r, 0.0);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3f(-r+dr, -r, 0.0);
glVertex3f(-r , -r+dr,0.0);
glVertex3f(-r-dr, -r, 0.0);
glVertex3f(-r , -r-dr,0.0);
glVertex3f(-r+dr, -r, 0.0);
glEnd();
void Trackball::DrawPlaneHandle() {
float r=1.0;
float dr=r/10.0f;
glBegin(GL_LINE_STRIP);
glVertex3f(+r+dr, +r, 0.0);
glVertex3f(+r , +r+dr,0.0);
glVertex3f(+r-dr, +r, 0.0);
glVertex3f(+r , +r-dr,0.0);
glVertex3f(+r+dr, +r, 0.0);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex3f(-r+dr, -r, 0.0);
glVertex3f(-r , -r+dr,0.0);
glVertex3f(-r-dr, -r, 0.0);
glVertex3f(-r , -r-dr,0.0);
glVertex3f(-r+dr, -r, 0.0);
glEnd();
}
void Trackball::Draw() {
glPushMatrix();
glTranslate(center);
glScalef(radius,radius,radius);
/// Here start the real drawing stuff
float amb[4] ={.3f,.3f,.3f,1.0f};
float col[4] ={.5f,.5f,.8f,1.0f};
float col2[4]={.9f,.9f,1.0f,1.0f};
glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT);
glLineWidth(2.0);
glEnable(GL_LIGHTING);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
float amb[4] ={.3f,.3f,.3f,1.0f};
float col[4] ={.5f,.5f,.8f,1.0f};
float col2[4]={.9f,.9f,1.0f,1.0f};
glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT);
glLineWidth(2.0);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glMaterialfv(GL_FRONT_AND_BACK,GL_EMISSION,amb);
glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,col);
glPushMatrix();
DrawCircle();
glPushMatrix();
glRotatef(90,1,0,0);
DrawCircle();
glRotatef(90,0,1,0);
DrawCircle();
glPopMatrix();
glPopMatrix();
glMaterialfv(GL_FRONT_AND_BACK,GL_EMISSION,amb);
glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,col);
glPushMatrix();
DrawCircle();
glPushMatrix();
glRotatef(90,1,0,0);
DrawCircle();
glRotatef(90,0,1,0);
DrawCircle();
glPopMatrix();
glPopMatrix();
glColor4f(1.0,.8f,.8f,1.0f);
if(current_action.motion==ROTATE_X || current_action.motion==ROTATE_Y || current_action.motion==ROTATE_Z ){
//Point3d raxt(0,0,0),rax;// compute the rotation axis
//raxt[current_action.motion-ROTATE_X]=1;
//RotM.Apply(rax,raxt);
//
//glDisable(GL_LIGHTING);
//glBegin(GL_LINE_STRIP);
// glVertex(Manip.c-raxt*TrackballRadius*1.3);
// glVertex(Manip.c+raxt*TrackballRadius*1.3);
//glEnd();
}
glPopAttrib();
if(current_action.motion==DRAG_XY) {
glPushMatrix();
//glTranslate(Manip.c);
DrawPlane();
glPopMatrix();
}
if(current_action.motion==DRAG_XZ) {
glPushMatrix();
//glTranslate(Manip.c);
glRotatef(90,1,0,0);
DrawPlane();
glPopMatrix();
}
if(current_action.motion==DRAG_YZ) {
glPushMatrix();
//glTranslate(Manip.c);
glRotatef(90,0,1,0);
DrawPlane();
glPopMatrix();
}
glColor4f(1.0,.8f,.8f,1.0f);
/* switch(current_action) {
case TRACK_ROTATE_X:
case TRACK_ROTATE_Y:
case TRACK_ROTATE_Z:
//Point3d raxt(0,0,0),rax;// compute the rotation axis
//raxt[current_action.motion-ROTATE_X]=1;
//RotM.Apply(rax,raxt);
//
//glDisable(GL_LIGHTING);
//glBegin(GL_LINE_STRIP);
// glVertex(Manip.c-raxt*TrackballRadius*1.3);
// glVertex(Manip.c+raxt*TrackballRadius*1.3);
//glEnd();
break;
case DRAG_XY:
glPushMatrix();
//glTranslate(Manip.c);
DrawPlane();
glPopMatrix();
break;
case DRAG_XY:
glPushMatrix();
//glTranslate(Manip.c);
glRotatef(90,1,0,0);
DrawPlane();
glPopMatrix();
break;
case DRAG_XY:
glPushMatrix();
//glTranslate(Manip.c);
glRotatef(90,0,1,0);
DrawPlane();
glPopMatrix();
break;
default:
break;
}*/
glPopAttrib();
glPopMatrix();
}
@ -232,26 +252,16 @@ void Trackball::Reset() {
void Trackball::MouseDown(int x, int y, Trackball::Button button) {
current_button |= button;
SetCurrentAction();
last_x = x;
last_y = y;
last_point = Point3f((float)x, (float)y, 0);
}
void Trackball::MouseMove(int x, int y) {
if(current_action.motion == NONE) return;
if(last_x == -1 && last_y == -1) { //changed mode in the middle of moving
last_x = x;
last_y = y;
if(current_mode == NULL) return;
if(last_point[2] == -1) { //changed mode in the middle of moving
last_point = Point3f((float)x, (float)y, 0);
return;
}
TrackMode *mode = CurrentMode();
mode->tb=this;
Point3f new_point = Point3f(float(x), float(y), 0);
Point3f old_point = Point3f(float(last_x), float(last_y), 0);
Similarityf diff=mode->ComputeFromWindow(old_point,new_point);
track = last_track*diff;
current_mode->Apply(this, Point3f(float(x), float(y), 0));
}
void Trackball::MouseUp(int /* x */, int /* y */, Trackball::Button button) {
@ -293,39 +303,17 @@ void Trackball::HistorySize(int /* lenght */){}
void Trackball::SetCurrentAction() {
//I use strict matching.
assert(actions.count(0));
if(!actions.count(current_button))
current_action = actions[0];
assert(modes.count(0));
if(!modes.count(current_button))
current_mode = NULL;
else
current_action = actions[current_button];
current_mode = modes[current_button];
last_x = -1;
last_y = -1;
last_point = Point3f(0, 0, -1);
last_track = track;
last_view = view;
// last_view = view;
}
TrackMode *Trackball::CurrentMode() {
Point3f x(1, 0, 0), y(0, 1, 0), z(0, 0, 1);
TrackMode *mode = NULL;
switch(current_action.motion) {
case NONE: mode = new TrackMode(); break;
case ROTATE: mode = new SphereMode(); break;
case ROTATE_DUMMY: mode = new GravityMode(); break;
case ROTATE_X: mode = new CylinderMode(x); break;
case ROTATE_Y: mode = new CylinderMode(y); break;
case ROTATE_Z: mode = new CylinderMode(z); break;
case DRAG_X: mode = new LineMode(x); break;
case DRAG_Y: mode = new LineMode(y); break;
case DRAG_Z: mode = new LineMode(z); break;
case DRAG_XY: mode = new PlaneMode(x, y); break;
case DRAG_YZ: mode = new PlaneMode(y, z); break;
case DRAG_XZ: mode = new PlaneMode(z, x); break;
case SCALE: mode = new ScaleMode(); break;
default: break;
}
return mode;
}
////return center of trackball in Window coordinates.
//Point3f Trackball::ScreenOrigin() {
// return camera.Project(ModelOrigin());
@ -333,9 +321,9 @@ TrackMode *Trackball::CurrentMode() {
//return center of trackball in Model coordinates
Point3f Trackball::ModelOrigin() {
return center;
}
//Point3f Trackball::ModelOrigin() {
// return center;
//}
//Matrix44f Trackball::ScreenToModel() {
// return camera.inverse;

View File

@ -25,6 +25,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.5 2004/05/12 20:55:18 ponchio
*** empty log message ***
Revision 1.4 2004/05/07 12:46:08 cignoni
Restructured and adapted in a better way to opengl
@ -47,144 +50,144 @@ Adding copyright.
#include <map>
namespace vcg {
/* A trackball stores two transformations
the first one, local, is the one 'placing' the trackball somewhere,
the second one, track, is the one that effectively rotate the object.
/* A trackball stores two transformations
the first one, local, is the one 'placing' the trackball somewhere,
the second one, track, is the one that effectively rotate the object.
The 'local' transformation is the one that contains information about
the rotation center, the size and the orientation of the trackball.
the 'track' is the one implementing the effective transformation.
The 'local' transformation is the one that contains information about
the rotation center, the size and the orientation of the trackball.
the 'track' is the one implementing the effective transformation.
*/
class Transform {
public:
Transform();
Similarityf track;
*/
Point3f center; // la posizione della trackball nello spazio di modello. il defgault e' 000
float radius; /// size of the widget in spazio di modello.
//Quaternion orientation;
};
class Transform {
public:
Transform();
Similarityf track;
/// la posizione della track nello spazio di modello. il defgault e' 000
Point3f center;
/// size of the widget in spazio di modello.
float radius;
};
Transform interpolate(const Transform &a, const Transform &b, float t);
class TrackMode;
class Trackball: public Transform {
public:
enum Button { BUTTON_NONE = 0x0000,
BUTTON_LEFT = 0x0001,
BUTTON_MIDDLE = 0x0002,
BUTTON_RIGHT = 0x0004,
WHEEL = 0x0008,
KEY_SHIFT = 0x0010,
KEY_CTRL = 0x0020,
KEY_ALT = 0x0040,
HANDLE = 0x0080 };
Transform interpolate(const Transform &a, const Transform &b, float t);
Trackball();
void SetIdentity();
void SetPosition(const Point3f &c, int millisec = 0);
void SetScale(const float s) {radius=s;};
void SetTransform(const Transform &transform, int miilisec = 0);
// float ScreenScale();
class TrackMode;
//operating
void GetView();
void Apply();
void Draw();
void ApplynDraw() { Apply(); Draw(); }
void Reset();
class Trackball: public Transform {
public:
enum Button { BUTTON_NONE = 0x0000,
BUTTON_LEFT = 0x0001,
BUTTON_MIDDLE = 0x0002,
BUTTON_RIGHT = 0x0004,
WHEEL = 0x0008,
KEY_SHIFT = 0x0010,
KEY_CTRL = 0x0020,
KEY_ALT = 0x0040,
HANDLE = 0x0080 };
// Internal Drawing stuff
void DrawCircle ();
void DrawPlane();
void DrawPlaneHandle();
Trackball();
~Trackball();
void SetIdentity();
void SetPosition(const Point3f &c, int millisec = 0);
void SetScale(const float s) {radius=s;};
void SetTransform(const Transform &transform, int miilisec = 0);
//operating
void GetView();
void Apply();
void Draw();
void ApplynDraw() { Apply(); Draw(); }
void Reset();
//interface
void MouseDown(int x, int y, Button button);
void MouseMove(int x, int y);
void MouseUp(int x, int y, Button button);
void MouseWheel(Button notch);
void ButtonUp(Button button);
void ButtonDown(Button button);
// Internal Drawing stuff
static void DrawCircle ();
static void DrawPlane();
static void DrawPlaneHandle();
//default sensitivity 1
void SetSensitivity(float s);
//interface
void MouseDown(int x, int y, Button button);
void MouseMove(int x, int y);
void MouseUp(int x, int y, Button button);
void MouseWheel(Button notch);
void ButtonUp(Button button);
void ButtonDown(Button button);
//spinning interface
void SetSpinnable(bool on);
bool IsSpinnable();
void SetSpinning(Quaternionf &spin);
void StopSpinning();
bool IsSpinning();
//default sensitivity 1
void SetSensitivity(float s);
//interfaccia navigation:
void Back();
void Forward();
void Home();
void Store();
void HistorySize(int lenght);
//spinning interface
void SetSpinnable(bool on);
bool IsSpinnable();
void SetSpinning(Quaternionf &spin);
void StopSpinning();
bool IsSpinning();
//internals
//interfaccia navigation:
void Back();
void Forward();
void Home();
void Store();
void HistorySize(int lenght);
enum System { LOCAL, VIEW, SCREEN };
enum Motion { NONE = 0, ROTATE = 1, ROTATE_DUMMY = 2, //really makes sense only in VIEW system
ROTATE_X = 3, ROTATE_Y = 4, ROTATE_Z = 5, // Axis Constrained Rotation
DRAG_X = 6, DRAG_Y = 7, DRAG_Z = 8, // Drag constrained to an axis (trackball axis)
DRAG_XY = 9, DRAG_YZ = 10, DRAG_XZ = 11, // Drag constrained to a plane
SCALE = 12 //scale respect to center of trackball
};
//internals
enum Action { NONE = 0,
VIEW_ROTATE = 1,
// Axis Constrained Rotation
TRACK_ROTATE_X = 3, TRACK_ROTATE_Y = 4, TRACK_ROTATE_Z = 5,
// Drag constrained to an axis (trackball axis)
DRAG_X = 6, DRAG_Y = 7, DRAG_Z = 8,
// Drag constrained to a plane
DRAG_XY = 9, DRAG_YZ = 10, DRAG_XZ = 11,
//scale model respect to center of trackball
VIEW_SCALE = 12,
//scale trackball and model
TRACK_SCALE = 13
};
///Find the current action ussing the current button
struct Action {
System system;
Motion motion;
Action() {}
Action(System s, Motion m): system(s), motion(m) {}
//protected:
View<float> camera;
/* float ScreenRadius;
Point3f ScreenCenter;*/
void SetCurrentAction();
int current_button;
TrackMode *current_mode;
std::map<int, TrackMode *> modes;
Similarityf last_track;
Similarityf last_view;
Point3f last_point;
bool dragging;
int button_mask;
Quaternionf spin;
bool spinnable;
bool spinning;
std::list<Transform> history;
int history_size;
//Point3f ScreenOrigin(); //center of trackball in Screen coord
//Point3f ModelOrigin(); //center of trackball in Model coord
// Matrix44f ScreenToModel(); //forse non serve.....
// Similarityf ModelToLocal();
//Point3f ScreenToLocal(const Point3f &p);
//Point3f LocalToScreen(const Point3f &p);
friend class TrackMode;
};
///Find the current action ussing the current button
void SetCurrentAction();
//protected:
View<float> camera;
Similarityf view; //Rotate LOCAL coordinate into VIEW coordinates
float ScreenRadius;
Point3f ScreenCenter;
int current_button;
Action current_action;
TrackMode *CurrentMode();
std::map<int, Action> actions;
Similarityf last_track;
Similarityf last_view;
int last_x, last_y;
bool dragging;
int button_mask;
Quaternionf spin;
bool spinnable;
bool spinning;
std::list<Transform> history;
int history_size;
//Point3f ScreenOrigin(); //center of trackball in Screen coord
Point3f ModelOrigin(); //center of trackball in Model coord
Matrix44f ScreenToModel(); //forse non serve.....
Similarityf ModelToLocal();
//Point3f ScreenToLocal(const Point3f &p);
//Point3f LocalToScreen(const Point3f &p);
};
}//namespace
#endif
#endif

View File

@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.4 2004/05/07 12:46:08 cignoni
Restructured and adapted in a better way to opengl
Revision 1.3 2004/04/07 10:54:11 cignoni
Commented out unused parameter names and other minor warning related issues
@ -33,107 +36,114 @@ Adding copyright.
****************************************************************************/
#include <vcg/space/point2.h>
#include <vcg/space/point3.h>
#include <vcg/space/plane3.h>
#include <wrap/gui/trackmode.h>
#include <wrap/gui/trackball.h>
#include <vcg/space/intersection3.h>
#include "trackmode.h"
#include <vcg/math/similarity.h>
#include <iostream>
using namespace std;
using namespace vcg;
/*
Le varie Apply prendono una coppia di punti in screen space e restituiscono una trasformazione
*/
Plane3f SphereMode::GetViewPlane()
{
Point3f mo=tb->ModelOrigin();
Point3f vp; vp.Import(tb->camera.ViewPoint());
Plane3f pl; // plane perpedicular to view direction and passing through manip center
pl.Set(vp-tb->center, (vp-tb->center)*tb->center);
Plane3f TrackMode::GetViewPlane(const View<float> &camera, Point3f center) {
Point3f vp = camera.ViewPoint();
Plane3f pl; //plane perpedicular to view dir and passing through manip center
pl.Set(vp - center, (vp - center)*center);
return pl;
}
Point3f TrackMode::HitViewPlane(Trackball *tb, const Point3f &p) {
// plane perpedicular to view direction and passing through manip center
Plane3f vp = GetViewPlane(tb->camera, tb->center);
Line3fN ln= tb->camera.ViewLineFromWindow(Point3f(p[0],p[1],0));
Point3f PonVP;
bool res = Intersection<float>(vp,ln,PonVP);
return PonVP;
}
void SphereMode::Apply(Trackball *tb, Point3f new_point) {
Point3f hitOld=Hit(tb, tb->last_point);
Point3f hitNew=Hit(tb, new_point);
Point3f ref = (tb->camera.ViewPoint() - tb->center).Normalize();
Point3f axis = hitNew^ref;
axis.Normalize();
float dist = (hitNew - ref).Norm()/2;
float phi = 2 * math::Asin(dist);
Point3f oaxis = hitOld^ref;
oaxis.Normalize();
float odist = (hitOld - ref).Norm()/2;
float ophi = 2 * math::Asin(odist);
Quaternionf r = tb->last_track.rot;
Quaternionf diff = r * Quaternionf(phi, axis) *
Quaternionf(-ophi, oaxis) * Inverse(r);
tb->track = Similarityf().SetRotate(diff) * tb->last_track;
}
/* dato un punto in coordinate di schermo e.g. in pixel stile opengl
restituisce un punto in coordinate di mondo sulla superficie della trackball
La superficie della trackball e' data da una sfera + una porzione di iperboloide di rotazione
assumiamo la sfera di raggio unitario e centrata sull'origine e di guardare lungo la y negativa.
restituisce un punto in coordinate di mondo sulla superficie
della trackball.
La superficie della trackball e' data da una sfera + una porzione
di iperboloide di rotazione.
Assumiamo la sfera di raggio unitario e centrata sull'origine e
di guardare lungo la y negativa.
X 0 sqrt(1/2) 1
eq sfera: y=sqrt(1-x*x); 1 sqrt(1/2) 0
eq iperboloide : y=1/2x; inf sqrt(1/2) 1/2
eq cono y=x+sqrt(2);
*/
Point3f SphereMode::Hit(const Point3f &p)
{
printf("Hit in screen space at %5.3f %5.3f %5.3f\n",p[0],p[1],p[2]);
Point3f SphereMode::Hit(Trackball *tb, const Point3f &p) {
const float Thr = tb->radius/math::Sqrt(2.0f);
Line3fN vn = tb->camera.ViewLineFromModel(tb->center);
Line3fN ln = tb->camera.ViewLineFromWindow(Point3f(p[0],p[1],0));
Point3f viewpoint = tb->camera.ViewPoint();
Plane3f vp=GetViewPlane(); // plane perpedicular to view direction and passing through manip center
Line3fN ln= tb->camera.ViewLineFromWindow(Point3f(p[0],p[1],0));
//Point3f P0,P1;
Point3f PonVP;
bool res=Intersection<float>(vp,ln,PonVP);
const float Thr=tb->radius/math::Sqrt(2.0f);
Plane3f vp = GetViewPlane(tb->camera, tb->center);
vp.SetOffset(vp.Offset() + Thr);
Point3f HitPoint;
float dd=Distance(tb->center,PonVP);
if(dd<Thr)
{ // First case: We hit the sphere so, we must set the z accordingly
float hh=math::Sqrt(tb->radius*tb->radius - dd*dd);
HitPoint=PonVP+ln.Direction()*hh;
printf("Hit the sphere point on plane is %5.3f %5.3f %5.3f\n",PonVP[0],PonVP[1],PonVP[2]);
printf(" Distance from center is %5.3f \n",dd);
printf(" Heigth for view plane should be %5.3f \n",hh );
Point3f hit;
bool res = Intersection<float>(vp, ln, hit);
float d = Distance(tb->center - vn.Direction()*Thr, hit);
if(d < Thr) {
Point3f hit2;
Sphere3f sphere(tb->center, tb->radius);
bool res = Intersection<float>(sphere, ln, hit, hit2);
//find closest intersection to sphere
float d = (hit - viewpoint).Norm();
float d2 = (hit2 - viewpoint).Norm();
if(d > d2) hit = hit2;
hit -= tb->center;
} else {
if(d > 2.99 * Thr)
d = 2.99 * Thr;
Point3f norm = (hit - tb->center)^(viewpoint - tb->center);
norm.Normalize();
float phi = -M_PI/4 - 3*M_PI/8 *(d - Thr)/Thr;
Quaternionf q(phi, norm);
hit = q.Rotate((viewpoint - tb->center).Normalize() * tb->radius);
}
else
{ // Second Case we hit the hyperboloid
float hh=tb->radius/(2.0f*(dd/tb->radius));
HitPoint=PonVP+ln.Direction()*hh;
printf("Hit the hiperboloid at %5.3f %5.3f %5.3f\n",PonVP[0],PonVP[1],PonVP[2]);
printf(" Distance from center is %5.3f \n",dd);
printf(" Heigth for view plane should be %5.3f \n",hh );
}
return HitPoint;
hit.Normalize();
return hit;
}
/*
Nella trackball classica si considera
void PlaneMode::Apply(Trackball *tb, Point3f new_point) {
Point3f hitOld=HitViewPlane(tb, tb->last_point);
Point3f hitNew=HitViewPlane(tb, new_point);
*/
Similarityf PlaneMode::ComputeFromWindow(const Point3f &oldP, const Point3f &newP)
{
return Similarityf().SetIdentity();
}
/*
Restituisce la trasformazione originata dal drag in window coord da oldp a newp.
*/
Similarityf SphereMode::ComputeFromWindow(const Point3f &oldP, const Point3f &newP)
{
Point3f hitOld=Hit(oldP);
Point3f hitNew=Hit(newP);
// Now compute the rotation defined on the sphere...
Point3f norm;
return Similarityf().SetIdentity();
//Point3f axis = Point3f(0, 0, 1)^result; /* Axis of rotation */
//axis.Normalize();
//Point3f d = result - Point3f(0, 0, 1);
//float t = d.Norm() / 2.0f;
//if(t > thr)
// t += (t - thr) * 0.7f;
//if (t > 1.0f) t = 1.0f;
//if (t < -1.0f) t = -1.0f;
// float phi = 2 * math::Asin(t);
////return Similarityf().SetRotate(phi * 180/(float)M_PI, axis);
// return Similarityf().SetRotate(phi, axis);
}

View File

@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.4 2004/05/07 12:46:08 cignoni
Restructured and adapted in a better way to opengl
Revision 1.3 2004/04/07 10:54:11 cignoni
Commented out unused parameter names and other minor warning related issues
@ -36,63 +39,67 @@ Adding copyright.
#ifndef TRACKMODE_H
#define TRACKMODE_H
#include <vcg/space/point3.h>
#include <vcg/math/similarity.h>
#include <wrap/gui/trackball.h>
#include <vcg/space/line3.h>
#include <vcg/space/plane3.h>
#include <wrap/gui/view.h>
namespace vcg {
class Trackball;
class TrackMode {
public:
virtual ~TrackMode() {}
virtual void Apply(Trackball *trackball, Point3f new_point) = 0;
virtual void Draw() {}
//virtual void Draw() {}
virtual Similarityf ComputeFromWindow(const Point3f &/* oldp */, const Point3f &/* newp */) { return Similarityf().SetIdentity(); }
Point3f Hit(const Point3f &p);
Trackball *tb;
// virtual Similarityf ComputeFromWindow(const Point3f &old_point,
//const Point3f &new_point) = 0;
// Point3f Hit(const Point3f &p);
protected:
Plane3f GetViewPlane(const View<float> &view, Point3f center);
Point3f HitViewPlane(Trackball *trackball, const Point3f &p);
};
/* View space modes */
class SphereMode: public TrackMode {
public:
Similarityf ComputeFromWindow(const Point3f &oldP, const Point3f &newP);
//Plane3f SetViewPlane();
Point3f Hit(const Point3f &p);
Plane3f GetViewPlane();
// Line3f GetViewLine(const Point3f &p);
};
class GravityMode: public TrackMode {
public:
public:
void Apply(Trackball *trackball, Point3f new_point);
protected:
Point3f Hit(Trackball *trackball, const Point3f &p);
};
class CylinderMode: public TrackMode {
public:
CylinderMode(const Point3f _axis): axis(_axis) { axis.Normalize(); }
CylinderMode(const Line3f &line, float radius = 1) {}
void Apply(Trackball *trackball, Point3f new_point) {}
protected:
Point3f axis;
Line3f line;
float radius;
};
class PlaneMode: public TrackMode {
public:
PlaneMode(const Point3f _x, const Point3f _y): x(_x), y(_y) { x.Normalize(); y.Normalize(); }
Similarityf ComputeFromWindow(const Point3f &oldP, const Point3f &newP);
PlaneMode(const Plane3f &pl): plane(pl) {}
void Apply(Trackball *trackball, Point3f new_point);
protected:
Point3f x;
Point3f y;
Plane3f plane;
};
class LineMode: public TrackMode {
public:
LineMode(const Point3f _axis): axis(_axis) { axis.Normalize();}
LineMode(const Line3f &line) {}
void Apply(Trackball *trackball, Point3f new_point) {}
protected:
Point3f axis;
Line3f line;
};
class ScaleMode: public TrackMode {
public:
void Apply(Trackball *trackball, Point3f new_point) {}
};
}//namespace
#endif
#endif