diff --git a/vcg/complex/edgemesh/update/topology.h b/vcg/complex/edgemesh/update/topology.h index b8b174e8..730dd0d7 100644 --- a/vcg/complex/edgemesh/update/topology.h +++ b/vcg/complex/edgemesh/update/topology.h @@ -24,25 +24,13 @@ History $Log: not supported by cvs2svn $ -Revision 1.4 2004/03/31 14:44:43 cignoni -Added Vertex-Face Topology - -Revision 1.3 2004/03/12 15:22:19 cignoni -Written some documentation and added to the trimes doxygen module - -Revision 1.2 2004/03/05 21:49:21 cignoni -First working version for face face - -Revision 1.1 2004/03/04 00:53:24 cignoni -Initial commit - ****************************************************************************/ -#ifndef __VCG_TRI_UPDATE_TOPOLOGY -#define __VCG_TRI_UPDATE_TOPOLOGY +#ifndef __VCG_EDGE_UPDATE_TOPOLOGY +#define __VCG_EDGE_UPDATE_TOPOLOGY #include <algorithm> namespace vcg { -namespace tri { +namespace edge { /** \addtogroup trimesh */ /*@{*/ @@ -55,153 +43,141 @@ typedef UpdateMeshType MeshType; typedef typename MeshType::VertexType VertexType; typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::VertexIterator VertexIterator; -typedef typename MeshType::FaceType FaceType; -typedef typename MeshType::FacePointer FacePointer; -typedef typename MeshType::FaceIterator FaceIterator; +typedef typename MeshType::EdgeType EdgeType; +typedef typename MeshType::EdgePointer EdgePointer; +typedef typename MeshType::EdgeIterator EdgeIterator; /// Auxiliairy data structure for computing face face adjacency information. // It identifies and edge storing two vertex pointer and a face pointer where it belong. -class PEdge +class PVertex { public: - VertexPointer v[2]; // the two Vertex pointer are ordered! - FacePointer f; // the face where this edge belong + VertexPointer v; // the two Vertex pointer are ordered! + EdgePointer e; // the edge where this vertex belong int z; // index in [0..2] of the edge of the face - PEdge() {} + PVertex() {} -void Set( FacePointer pf, const int nz ) +void Set( EdgePointer pe, const int nz ) { - assert(pf!=0); + assert(pe!=0); assert(nz>=0); - assert(nz<3); + assert(nz<2); - v[0] = pf->V(nz); - v[1] = pf->V((nz+1)%3); - assert(v[0] != v[1]); - - if( v[0] > v[1] ) swap(v[0],v[1]); - f = pf; + v= pe->V(nz); + e = pe; z = nz; } -inline bool operator < ( const PEdge & pe ) const +inline bool operator < ( const PVertex & pe ) const { - if( v[0]<pe.v[0] ) return true; - else if( v[0]>pe.v[0] ) return false; - else return v[1] < pe.v[1]; + return ( v<pe.v ); } -inline bool operator <= ( const PEdge & pe ) const +inline bool operator <= ( const PVertex & pe ) const { - if( v[0]<pe.v[0] ) return true; - else if( v[0]>pe.v[0] ) return false; - else return v[1] <= pe.v[1]; + return ( v<=pe.v ); } -inline bool operator > ( const PEdge & pe ) const +inline bool operator > ( const PVertex & pe ) const { - if( v[0]>pe.v[0] ) return true; - else if( v[0]<pe.v[0] ) return false; - else return v[1] > pe.v[1]; + return ( v>pe.v ); } -inline bool operator >= ( const PEdge & pe ) const +inline bool operator >= ( const PVertex & pe ) const { - if( v[0]>pe.v[0] ) return true; - else if( v[0]<pe.v[0] ) return false; - else return v[1] >= pe.v[1]; + return( v>pe.v ); } -inline bool operator == ( const PEdge & pe ) const +inline bool operator == ( const PVertex & pe ) const { - return v[0]==pe.v[0] && v[1]==pe.v[1]; + return (v==pe.v); } -inline bool operator != ( const PEdge & pe ) const +inline bool operator != ( const PVertex & pe ) const { - return v[0]!=pe.v[0] || v[1]!=pe.v[1]; + return (v!=pe.v || v!=pe.v); } }; -static void FaceFace(MeshType &m) +static void EdgeEdge(MeshType &m) { - if(!m.HasFFTopology()) return; + if(!m.HasEETopology()) return; - vector<PEdge> e; - FaceIterator pf; - vector<PEdge>::iterator p; + vector<PVertex> v; + EdgeIterator pf; + vector<PVertex>::iterator p; - if( m.fn == 0 ) return; + if( m.en == 0 ) return; - e.resize(m.fn*3); // Alloco il vettore ausiliario - p = e.begin(); - for(pf=m.face.begin();pf!=m.face.end();++pf) // Lo riempio con i dati delle facce + v.resize(m.en*2); // Alloco il vettore ausiliario + p = v.begin(); + for(pf=m.edges.begin();pf!=m.edges.end();++pf) // Lo riempio con i dati delle facce if( ! (*pf).IsD() ) - for(int j=0;j<3;++j) + for(int j=0;j<2;++j) { (*p).Set(&(*pf),j); ++p; } - assert(p==e.end()); - sort(e.begin(), e.end()); // Lo ordino per vertici + assert(p==v.end()); + sort(v.begin(), v.end()); // Lo ordino per vertici int ne = 0; // Numero di edge reali - vector<PEdge>::iterator pe,ps; - for(ps = e.begin(),pe=e.begin();pe<=e.end();++pe) // Scansione vettore ausiliario + vector<PVertex>::iterator pe,ps; + for(ps = v.begin(),pe=v.begin();pe<=v.end();++pe) // Scansione vettore ausiliario { - if( pe==e.end() || *pe != *ps ) // Trovo blocco di edge uguali + if( pe==v.end() || *pe != *ps ) // Trovo blocco di edge uguali { - vector<PEdge>::iterator q,q_next; - for (q=ps;q<pe-1;++q) // Scansione facce associate + vector<PVertex>::iterator q,q_next; + for (q=ps;q<pe-1;++q) // Scansione edge associati { assert((*q).z>=0); - assert((*q).z< 3); + assert((*q).z< 2); q_next = q; ++q_next; assert((*q_next).z>=0); - assert((*q_next).z< 3); - (*q).f->F(q->z) = (*q_next).f; // Collegamento in lista delle facce - (*q).f->Z(q->z) = (*q_next).z; + assert((*q_next).z< 2); + (*q).e->EEp(q->z) = (*q_next).e; // Collegamento in lista delle facce + (*q).e->EEi(q->z) = (*q_next).z; } assert((*q).z>=0); assert((*q).z< 3); - (*q).f->F((*q).z) = ps->f; - (*q).f->Z((*q).z) = ps->z; + (*q).e->EEp((*q).z) = ps->e; + (*q).e->EEi((*q).z) = ps->z; ps = pe; ++ne; // Aggiorno il numero di edge } } } -static void VertexFace(MeshType &m) +static void VertexEdge(MeshType &m) { - if(!m.HasVFTopology()) return; + if(!m.HasVETopology()) return; VertexIterator vi; - FaceIterator fi; + EdgeIterator ei; for(vi=m.vert.begin();vi!=m.vert.end();++vi) { - (*vi).Fp() = 0; - (*vi).Zp() = 0; + (*vi).Ep() = 0; + (*vi).Ei() = 0; } - for(fi=m.face.begin();fi!=m.face.end();++fi) - if( ! (*fi).IsD() ) + for(ei=m.edges.begin();ei!=m.edges.end();++ei) + if( ! (*ei).IsD() ) { - for(int j=0;j<3;++j) + for(int j=0;j<2;++j) { - (*fi).Fv(j) = (*fi).V(j)->Fp(); - (*fi).Zv(j) = (*fi).V(j)->Zp(); - (*fi).V(j)->Fp() = &(*fi); - (*fi).V(j)->Zp() = j; + (*ei).Ev(j) = (*ei).V(j)->Ep(); + (*ei).Zv(j) = (*ei).V(j)->Ei(); + (*ei).V(j)->Ep() = &(*fi); + (*ei).V(j)->Ei() = j; } } }