Several changes and one bug solved

This commit is contained in:
nico 2017-12-28 15:20:42 +11:00
parent 34cccaf7f0
commit 83aee42b0a
1 changed files with 114 additions and 31 deletions

View File

@ -29,7 +29,7 @@
#include <vcg/complex/algorithms/update/color.h>
#include <vcg/complex/algorithms/closest.h>
#include <vcg/complex/algorithms/point_sampling.h>
#include <vcg/complex/algorithms/update/quality.h>
#include <wrap/io_trimesh/export_obj.h>
//define a temporary triangle mesh type
@ -362,14 +362,14 @@ public:
//CoordType AVN(0,0,0);
//CoordType AVN0(0,0,0);
CoordType Origin(0,0,0);
// for (int j=0;j<f.VN();j++)
// AVN0=AVN0+f.V(j)->N();
// for (int j=0;j<f.VN();j++)
// AVN0=AVN0+f.V(j)->N();
CoordType AVN=vcg::PolygonNormal(f);
//AVN0.Normalize();
// std::cout<<"AVN "<<AVN.X()<<","<<AVN.Y()<<","<<AVN.Z()<<std::endl;
// std::cout<<"AVN0 "<<AVN0.X()<<","<<AVN0.Y()<<","<<AVN0.Z()<<std::endl;
// std::cout<<"NormT "<<NormT.X()<<","<<NormT.Y()<<","<<NormT.Z()<<std::endl;
// std::cout<<"AVN "<<AVN.X()<<","<<AVN.Y()<<","<<AVN.Z()<<std::endl;
// std::cout<<"AVN0 "<<AVN0.X()<<","<<AVN0.Y()<<","<<AVN0.Z()<<std::endl;
// std::cout<<"NormT "<<NormT.X()<<","<<NormT.Y()<<","<<NormT.Z()<<std::endl;
for (size_t j=0;j<TemplatePos.size();j++)
Origin+=TemplatePos[j];
@ -397,7 +397,8 @@ public:
bool FixS=false,
bool isotropic=true,
ScalarType smoothTerm=0.1,
bool fixB=true)
bool fixB=true,
bool WeightByQuality=false)
{
(void)isotropic;
typedef typename PolyMeshType::FaceType PolygonType;
@ -413,6 +414,9 @@ public:
PolyMeshType TestM;
if (WeightByQuality)
UpdateQuality(poly_m,QTemplate);
for (size_t s=0;s<(size_t)relax_step;s++)
{
//initialize the accumulation vector
@ -428,7 +432,10 @@ public:
ScalarType val=vcg::PolyArea(poly_m.face[i]);
if (val<(AvgArea*0.00001))
val=(AvgArea*0.00001);
ScalarType W=1.0/val;
if (WeightByQuality)
W=poly_m.face[i].Q()+0.00001;
for (size_t j=0;j<TemplatePos.size();j++)
{
@ -627,13 +634,63 @@ public:
TriMeshType &tri_mesh,
int relaxStep=100,
bool fixIrr=false,
ScalarType Damp=0.5)
ScalarType Damp=0.5,
ScalarType SharpDeg=0,
bool WeightByQuality=false)
{
vcg::tri::UpdateFlags<PolyMeshType>::VertexClearS(poly_m);
vcg::tri::UpdateTopology<PolyMeshType>::FaceFace(poly_m);
//UpdateBorderVertexFromPFFAdj(poly_m);
vcg::tri::UpdateFlags<PolyMeshType>::VertexBorderFromFaceAdj(poly_m);
std::vector<std::vector<vcg::Line3<ScalarType> > > SharpEdge(poly_m.vert.size());
//first select sharp features
if (SharpDeg>0)
{
for (size_t i=0;i<poly_m.face.size();i++)
for (size_t j=0;j<poly_m.face[i].VN();j++)
{
//check only one side
if ((&poly_m.face[i])>=poly_m.face[i].FFp(j))continue;
CoordType N0=poly_m.face[i].N();
CoordType N1=poly_m.face[i].FFp(j)->N();
ScalarType Angle=vcg::Angle(N0,N1);
if (fabs(Angle)>(SharpDeg* (M_PI / 180.0)))
{
CoordType Pos0=poly_m.face[i].V0(j)->P();
CoordType Pos1=poly_m.face[i].V1(j)->P();
CoordType Ori=Pos0;
CoordType Dir=Pos1-Pos0;
Dir.Normalize();
vcg::Line3<ScalarType> L(Ori,Dir);
int Index0=vcg::tri::Index(poly_m,poly_m.face[i].V0(j));
int Index1=vcg::tri::Index(poly_m,poly_m.face[i].V1(j));
SharpEdge[Index0].push_back(L);
SharpEdge[Index1].push_back(L);
}
}
for (size_t i=0;i<poly_m.vert.size();i++)
{
if (SharpEdge[i].size()==0)continue;
if (SharpEdge[i].size()>2)poly_m.vert[i].SetS();
}
}
if (fixIrr)
{
vcg::tri::UpdateQuality<PolyMeshType>::VertexValence(poly_m);
for (size_t i=0;i<poly_m.vert.size();i++)
{
if (poly_m.vert[i].IsB())continue;
if (poly_m.vert[i].Q()==4)continue;
poly_m.vert[i].SetS();
}
}
typedef typename TriMeshType::FaceType FaceType;
typedef vcg::GridStaticPtr<FaceType, typename TriMeshType::ScalarType> TriMeshGrid;
TriMeshGrid grid;
@ -656,13 +713,13 @@ public:
typename TriMeshType::FaceType *f=NULL;
typename TriMeshType::CoordType norm,ip;
f=vcg::tri::GetClosestFaceBase(tri_mesh,grid,testPos,MaxD,minDist,closestPt,norm,ip);
poly_m.vert[i].N().Import(norm);
//poly_m.vert[i].N().Import(norm);
}
for(int k=0;k<relaxStep;k++)
{
//smooth PCA step
SmoothPCA(poly_m,1,Damp,fixIrr);
SmoothPCA(poly_m,1,Damp,true,true,0.1,true,WeightByQuality);
//reprojection step
//laplacian smooth step
//Laplacian(poly_m,Damp,1);
@ -673,13 +730,48 @@ public:
testPos.Import(poly_m.vert[i].P());
typename TriMeshType::CoordType closestPt;
typename TriMeshType::ScalarType minDist;
FaceType *f=NULL;
typename TriMeshType::CoordType norm,ip;
f=vcg::tri::GetClosestFaceBase(tri_mesh,grid,testPos,MaxD,minDist,closestPt,norm,ip);
poly_m.vert[i].P().Import(testPos*Damp+closestPt*(1-Damp));
poly_m.vert[i].N().Import(norm);
if (SharpEdge[i].size()==0)//reproject onto original mesh
{
FaceType *f=NULL;
typename TriMeshType::CoordType norm,ip;
f=vcg::tri::GetClosestFaceBase(tri_mesh,grid,testPos,MaxD,minDist,closestPt,norm,ip);
poly_m.vert[i].P().Import(testPos*Damp+closestPt*(1-Damp));
//poly_m.vert[i].N().Import(norm);
}
else //reproject onto segments
{
CoordType av_closest(0,0,0);
size_t sum=0;
for (size_t j=0;j<SharpEdge[i].size();j++)
{
CoordType closest;
ScalarType dist;
vcg::LinePointDistance(SharpEdge[i][j],testPos,closest,dist);
av_closest+=closest;
sum++;
}
assert(sum>0);
poly_m.vert[i].P()=av_closest/sum;
}
}
UpdateFaceNormals(poly_m);
vcg::tri::UpdateNormal<PolyMeshType>::PerVertexFromCurrentFaceNormal(poly_m);
}
}
template <class TriMeshType>
static void TriangulateToTriMesh(PolyMeshType &poly_m,TriMeshType &triangle_mesh)
{
triangle_mesh.Clear();
PolyMeshType PolySwap;
vcg::tri::Append<PolyMeshType,PolyMeshType>::Mesh(PolySwap,poly_m);
Triangulate(PolySwap);
//then copy onto the triangle mesh
vcg::tri::Append<TriMeshType,PolyMeshType>::Mesh(triangle_mesh,PolySwap);
}
/*! \brief This function performs the polygon regularization as in "Statics Aware Grid Shells"
@ -688,18 +780,21 @@ public:
static void SmoothReprojectPCA(PolyMeshType &poly_m,
int relaxStep=100,
bool fixIrr=false,
ScalarType Damp=0.5)
ScalarType Damp=0.5,
ScalarType SharpDeg=0,
bool WeightByQuality=false)
{
//transform into triangular
TempMesh GuideSurf;
vcg::tri::PolygonSupport<TempMesh,PolyMeshType>::ImportFromPolyMesh(GuideSurf,poly_m);
//vcg::tri::PolygonSupport<TempMesh,PolyMeshType>:(GuideSurf,poly_m);
TriangulateToTriMesh<TempMesh>(poly_m,GuideSurf);
vcg::tri::UpdateBounding<TempMesh>::Box(GuideSurf);
vcg::tri::UpdateNormal<TempMesh>::PerVertexNormalizedPerFace(GuideSurf);
vcg::tri::UpdateTopology<TempMesh>::FaceFace(GuideSurf);
vcg::tri::UpdateFlags<TempMesh>::FaceBorderFromFF(GuideSurf);
//optimize it
vcg::PolygonalAlgorithm<PolyMeshType>::SmoothReprojectPCA<TempMesh>(poly_m,GuideSurf,relaxStep,fixIrr,Damp);
vcg::PolygonalAlgorithm<PolyMeshType>::SmoothReprojectPCA<TempMesh>(poly_m,GuideSurf,relaxStep,fixIrr,Damp,SharpDeg,WeightByQuality);
}
/*! \brief This function return average edge size
@ -922,7 +1017,7 @@ public:
for (size_t i=0;i<poly_m.face.size();i++)
{
// ScalarType AreaF=vcg::PolyArea(poly_m.face[i]);
// ScalarType AreaF=vcg::PolyArea(poly_m.face[i]);
size_t sizeV=poly_m.face[i].VN()-1;
CoordType baryF=vcg::PolyBarycenter(poly_m.face[i]);
for (size_t j=0;j<poly_m.face[i].VN();j++)
@ -1027,18 +1122,6 @@ public:
Triangulate(poly_m,i);
}
template <class TriMeshType>
static void TriangulateToTriMesh(PolyMeshType &poly_m,TriMeshType &triangle_mesh)
{
triangle_mesh.Clear();
PolyMeshType PolySwap;
vcg::tri::Append<PolyMeshType,PolyMeshType>::Mesh(PolySwap,poly_m);
Triangulate(PolySwap);
//then copy onto the triangle mesh
vcg::tri::Append<TriMeshType,PolyMeshType>::Mesh(triangle_mesh,PolySwap);
}
};
}//end namespace vcg