added functionalities to evaluate distortion wrt a cross field
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@ -24,6 +24,7 @@
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#ifndef VCG_PARAM_DISTORTION
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#define VCG_PARAM_DISTORTION
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#include <vcg/complex/algorithms/parametrization/uv_utils.h>
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#include <vcg/complex/algorithms/parametrization/tangent_field_operators.h>
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namespace vcg {
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namespace tri{
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@ -151,7 +152,7 @@ namespace vcg {
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public:
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enum DistType{AreaDist,EdgeDist,AngleDist};
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enum DistType{AreaDist,EdgeDist,AngleDist,CrossDist};
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///return the absolute difference between angle in 3D space and texture space
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///Actually the difference in cos space
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@ -168,7 +169,7 @@ namespace vcg {
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{
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ScalarType Angle_3D=AngleRad3D(f,e);
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ScalarType Angle_UV=AngleRadUV(f,e);
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ScalarType diff=fabs(Angle_3D-Angle_UV);///Angle_3D;
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ScalarType diff=fabs(Angle_3D-Angle_UV)/Angle_3D;///Angle_3D;
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return diff;
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}
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@ -176,9 +177,9 @@ namespace vcg {
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///in absolute value
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static ScalarType AngleDistortion(const FaceType *f)
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{
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return AngleRadDistortion(f,0) +
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return (AngleRadDistortion(f,0) +
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AngleRadDistortion(f,1) +
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AngleRadDistortion(f,2);
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AngleRadDistortion(f,2))/3.0;
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}
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///return the global scaling factors from 3D to UV
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@ -270,24 +271,69 @@ namespace vcg {
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return UDdist;
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}
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static void SetQasCrossDirDistortion(MeshType &m)
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{
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//first save the old UV dir
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std::vector<CoordType> Dir1,Dir2;
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for (size_t i=0;i<m.face.size();i++)
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{
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Dir1.push_back(m.face[i].PD1());
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Dir2.push_back(m.face[i].PD2());
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}
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vcg::tri::CrossField<MeshType>::InitDirFromWEdgeUV(m);
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//then compute angle deficit
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for (size_t i=0;i<m.face.size();i++)
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{
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CoordType transfPD1=vcg::tri::CrossField<MeshType>::K_PI(Dir1[i],
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m.face[i].PD1(),
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m.face[i].N());
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transfPD1.Normalize();
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ScalarType AngleDeficit=vcg::Angle(transfPD1,m.face[i].PD1());
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AngleDeficit=math::ToDeg(AngleDeficit);
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if ((AngleDeficit>45)||(AngleDeficit<0))
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{
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std::cout<<"Warnign A Deficit "<<AngleDeficit<<std::endl;
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}
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// assert(AngleDeficit<45);
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// assert(AngleDeficit>=0);
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m.face[i].Q()=(AngleDeficit)/(ScalarType)45;
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}
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//finally restore the original directions
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for (size_t i=0;i<m.face.size();i++)
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{
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m.face[i].PD1()=Dir1[i];
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m.face[i].PD2()=Dir2[i];
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}
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}
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static void SetQasDistorsion(MeshType &m,
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DistType DType=AreaDist)
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{
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if (DType==CrossDist)
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{
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SetQasCrossDirDistortion(m);
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vcg::tri::UpdateQuality<MeshType>::VertexFromFace(m,true);
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return;
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}
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ScalarType edge_scale,area_scale;
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MeshScalingFactor(m,area_scale,edge_scale);
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for (int i=0;i<m.face.size();i++)
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{
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if (m.face[i].IsD())continue;
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if (DType==AreaDist)
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m.face[i].Q()=1-AreaDistortion(&m.face[i],area_scale);
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m.face[i].Q()=AreaDistortion(&m.face[i],area_scale);
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else
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if (DType==AngleDist)
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m.face[i].Q()=1-AngleDistortion(&m.face[i]);
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m.face[i].Q()=AngleDistortion(&m.face[i]);
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else
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m.face[i].Q()=3-EdgeDistortion(&m.face[i],0,edge_scale)-
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EdgeDistortion(&m.face[i],1,edge_scale)-
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EdgeDistortion(&m.face[i],2,edge_scale);
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m.face[i].Q()=(EdgeDistortion(&m.face[i],0,edge_scale)+
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EdgeDistortion(&m.face[i],1,edge_scale)+
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EdgeDistortion(&m.face[i],2,edge_scale))/3.0;
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}
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vcg::tri::UpdateQuality<MeshType>::VertexFromFace(m,true);
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}
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};
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}
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