GetCol3 -> GetColumn3 (this part needs to be tested!)
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@ -197,7 +197,7 @@ vcg::Point3<S> Shot<S>::Axis(const int & i) const
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{
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vcg::Matrix44<S> m;
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Extrinsics.rot.ToMatrix(m);
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vcg::Point3<S> aa = m.GetCol3(i);
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vcg::Point3<S> aa = m.GetColumn3(i);
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return aa;
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}
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