Include header cleaning and reordering.

This commit is contained in:
Paolo Cignoni 2013-11-25 10:01:24 +00:00
parent d4eb599a66
commit 84c80a1972
8 changed files with 2080 additions and 2069 deletions

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@ -1,10 +1,28 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2012 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef VCG_TRI_ATTRIBUTE_SEAM_H #ifndef VCG_TRI_ATTRIBUTE_SEAM_H
#define VCG_TRI_ATTRIBUTE_SEAM_H #define VCG_TRI_ATTRIBUTE_SEAM_H
#include <vector>
#include <vcg/complex/allocate.h>
/* /*
// sample extract functor // sample extract functor

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@ -1,5 +1,4 @@
#include <vcg/complex/algorithms/bitquad_support.h> #include <vcg/complex/algorithms/bitquad_support.h>
#include <vcg/complex/allocate.h>
/** BIT-QUAD creation support: /** BIT-QUAD creation support:
a collection of methods that, a collection of methods that,

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@ -1,7 +1,5 @@
#ifndef VCG_BITQUAD_SUPPORT #ifndef VCG_BITQUAD_SUPPORT
#define VCG_BITQUAD_SUPPORT #define VCG_BITQUAD_SUPPORT
#include <vector>
#include <set>
#include <vcg/simplex/face/jumping_pos.h> #include <vcg/simplex/face/jumping_pos.h>
#include <vcg/simplex/face/topology.h> #include <vcg/simplex/face/topology.h>
#include <vcg/space/planar_polygon_tessellation.h> #include <vcg/space/planar_polygon_tessellation.h>

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@ -24,12 +24,6 @@
#ifndef __VCGLIB_CLEAN #ifndef __VCGLIB_CLEAN
#define __VCGLIB_CLEAN #define __VCGLIB_CLEAN
// Standard headers
#include <map>
#include <algorithm>
#include <utility>
#include <stack>
// VCG headers // VCG headers
#include <vcg/complex/complex.h> #include <vcg/complex/complex.h>
#include <vcg/simplex/face/pos.h> #include <vcg/simplex/face/pos.h>
@ -37,7 +31,6 @@
#include <vcg/complex/algorithms/closest.h> #include <vcg/complex/algorithms/closest.h>
#include <vcg/space/index/grid_static_ptr.h> #include <vcg/space/index/grid_static_ptr.h>
#include <vcg/space/index/spatial_hashing.h> #include <vcg/space/index/spatial_hashing.h>
#include <vcg/complex/allocate.h>
#include <vcg/complex/algorithms/update/selection.h> #include <vcg/complex/algorithms/update/selection.h>
#include <vcg/complex/algorithms/update/flag.h> #include <vcg/complex/algorithms/update/flag.h>
#include <vcg/complex/algorithms/update/normal.h> #include <vcg/complex/algorithms/update/normal.h>

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@ -202,8 +202,8 @@ public:
assert(v2 != v0 && v2 != v1); assert(v2 != v0 && v2 != v1);
if ((touch.first == FRONT) && (touch.second != front.end()) || if ( ( (touch.first == FRONT) && (touch.second != front.end()) ) ||
(touch.first == DEADS) && (touch.second != deads.end())) ( (touch.first == DEADS) && (touch.second != deads.end()) ) )
{ {
//check for orientation and manifoldness //check for orientation and manifoldness
@ -307,8 +307,8 @@ public:
} }
else if ((touch.first == FRONT) && (touch.second == front.end()) || else if (((touch.first == FRONT) && (touch.second == front.end())) ||
(touch.first == DEADS) && (touch.second == deads.end())) ((touch.first == DEADS) && (touch.second == deads.end())) )
{ {
// assert(CheckEdge(v0, v2)); // assert(CheckEdge(v0, v2));
// assert(CheckEdge(v2, v1)); // assert(CheckEdge(v2, v1));

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@ -20,15 +20,13 @@
* for more details. * * for more details. *
* * * *
****************************************************************************/ ****************************************************************************/
#ifndef __VCG_MESH
#error "This file should not be included alone. It is automatically included by complex.h"
#endif
#ifndef __VCGLIB_TRIALLOCATOR #ifndef __VCGLIB_TRIALLOCATOR
#define __VCGLIB_TRIALLOCATOR #define __VCGLIB_TRIALLOCATOR
#include <map>
#include <set>
#include <vcg/container/simple_temporary_data.h>
#include <vcg/space/color4.h>
namespace vcg { namespace vcg {
namespace tri { namespace tri {

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@ -24,10 +24,6 @@
#ifndef __VCGLIB_APPEND #ifndef __VCGLIB_APPEND
#define __VCGLIB_APPEND #define __VCGLIB_APPEND
#include <vcg/complex/algorithms/update/flag.h>
#include <vcg/complex/algorithms/update/selection.h>
#include <set>
namespace vcg { namespace vcg {
namespace tri { namespace tri {
/** \ingroup trimesh */ /** \ingroup trimesh */

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@ -21,21 +21,30 @@
* * * *
****************************************************************************/ ****************************************************************************/
#ifndef __VCG_MESH #ifndef __VCG_MESH_H
#define __VCG_MESH_H
#define __VCG_MESH #define __VCG_MESH
#include <assert.h> #include <assert.h>
#include <string> #include <string>
#include <vector> #include <vector>
#include <set> #include <set>
#include <exception> #include <stack>
#include <algorithm>
#include <map>
#include <iostream>
#include <stdexcept>
#include <limits>
#include <set>
#include <vcg/complex/exception.h> #include <vcg/complex/exception.h>
#include <vcg/container/simple_temporary_data.h> #include <vcg/container/simple_temporary_data.h>
#include <vcg/complex/used_types.h> #include <vcg/complex/used_types.h>
#include <vcg/complex/base.h> #include <vcg/complex/base.h>
#include <vcg/complex/allocate.h> #include <vcg/complex/allocate.h>
#include <vcg/complex/algorithms/update/flag.h>
#include <vcg/complex/algorithms/update/selection.h>
#include <vcg/complex/append.h> #include <vcg/complex/append.h>
#undef __VCG_MESH
#endif #endif