added RotationMatrix method to calculate rotation matrix along an axis
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.17 2007/04/07 23:06:47 pietroni
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Added function RotationMatrix
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Revision 1.16 2007/01/29 00:20:25 pietroni
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-Used scalar type passed as template argument istead of double to prevent warnings.. in Rotate function
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@ -646,6 +649,19 @@ Matrix33<S> RotationMatrix(vcg::Point3<S> v0,vcg::Point3<S> v1,bool normalized=t
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return rotM;
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}
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///return the rotation matrix along axis
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template <class S>
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Matrix33<S> RotationMatrix(const vcg::Point3<S> &axis,
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const float &angleRad)
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{
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vcg::Matrix44<S> matr44;
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vcg::Matrix33<S> matr33;
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matr44.SetRotate(angleRad,axis);
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for (int i=0;i<3;i++)
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for (int j=0;j<3;j++)
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matr33[i][j]=matr44[i][j];
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return matr33;
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}
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///
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typedef Matrix33<short> Matrix33s;
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